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Jill Valentine (Resident Evil)

Jill Valentine

“Jill, here’s a lockpick. It might be handy if you, the master of unlocking, take it with you.”


Resident Evil aka Biohazard is a hugely successful series of video games. It started in 1996 and largely defined the survival horror genre, though it… significantly drew from Alone in the Dark . Many spin-offs (movies, comics, novels, etc.) followed.

Jill Valentine may be the most popular character in the series, and appeared in the very first RE game. She’s certainly the most versatile of the classic characters, having a wide array of skills.



  • Real Name: Jill Valentine.
  • Marital Status: Single.
  • Known Relatives: None known although the non-canon novel list Dick Valentine, pro thief as her father.
  • Group Affiliation: STARS Alpha Team.
  • Base Of Operations: Mobile.
  • Height: 5’7” Weight: 125 lbs.
  • Eyes: Blue Hair: Brown

Powers and Abilities

Jill has a wide array of skills that other STARS members don’t have. In particular, she’s a skilled B&E artist. Aside from that she is a competent military field operative with appropriate skills who is more than capable of handling herself in most combat situations.


Jill Valentine made her first appearance as one of the two selectable protagonists in the original Resident Evil along with Chris Redfield.

The premise of the first game revolves around Alpha Team’s attempt to escape a zombie-infested mansion. Jill’s version of the game differs from Chris’ in terms of difficulty.


In addition to having a higher carrying capacity than Chris, Jill is also given the benefit of a lockpicking tool that allows her to unlock simple locks (Jill is referred as the “master of unlocking” in the original version of the first game), as well as a grenade launcher. However, she cannot take as much damage as Chris.

Jill’s partner in the game is Barry Burton, Alpha Team’s weapons expert. Barry helps Jill out several times, sometimes rescuing her from peril.


Jill returned as the sole protagonist in Resident Evil 3: Nemesis. Set during a time period that overlaps with the events of Resident Evil 2, the game depicts Jill’s attempt to escape zombie-infested Raccoon City.

Jill Valentine with blue top and webbing

During the game, she is hunted down by the Nemesis, the Umbrella Corporation’s newest B.O.W.. Nemesis was sent to eliminate the surviving S.T.A.R.S. members due to their knowledge of the Mansion Incident in the first game.

Along the way, she teams up with a U.B.C.S. mercenary named Carlos Oliveira, who serves as Jill’s partner character in the game. Ultimately, Jill and Carlos manage to escape from Raccoon City (either by themselves or with Barry’s help, depending on the ending), moments before its destruction.

In Jill’s epilogue in the game, she is seeking to reunite with Chris, but to no avail. In Resident Evil Code: Veronica, it is mentioned that she has joined an anti-Umbrella group.


The HD remaster version of the trailer for the 1996 game.


Jill’s standard outfit is a pair of blue assault pants with a light blue formfitting shirt and body armor, completed with a blue beret on her head. In addition to her S.T.A.R.S. uniform in the first game, Jill’s alternate casual outfit consisted of a cropped black t-shirt and jeans.

In Resident Evil: Director’s Cut, she wore a sleeveless blouse with jeans and boots as a default outfit in the game’s Arranged Mode. The Saturn version of the first game also featured Jill in an alternate version of her S.T.A.R.S. uniform.

In Resident Evil 3, she wears a blue tube top, black leather mini-skirt and a white sweater wrapped around her waist as her default outfit. This is the outfit worn by Sienna Guillory in the second film, and is worn by Jill in Under the Skin.

She has a total of five alternate outfits (eight in later versions), including her original S.T.A.R.S. uniform, an outfit that makes her resemble Regina, the heroine of the Dino Crisis series, a police uniform, a biker outfit, and a disco outfit.

Later on

The Dreamcast and PC versions of Nemesis also featured two additional costumes not seen in the other versions. One was an outfit similar to her default outfit, however, the top was a blue sleeveless turtleneck with a denim skirt and black boots. The other outfit had the same color-scheme as the default, but instead of being a tube top and skirt, it was a blue blouse and black pants.

The Resident Evil remake for the Gamecube featured her standard Resident Evil 3 outfit and a new military outfit modeled after Sarah Connor’s outfit from Terminator 2: Judgment Day.

Jill Valentine poster

In Resident Evil: Deadly Silence (the Nintendo DS port of the original), Jill gets to wear her original casual outfit, as well as a revealing policewoman uniform in the game’s “Rebirth” mode.

During the original games’ conception, Jill is notorious for going through more changes in her appearance than any other character.

Heidi Anderson’s facial design and expressions were mimicked for Jill’s in the remake of Resident Evil.


Jill is a strong and professional woman. She is rather friendly with her teammates and mostly focuses on getting the job done and of course saving lives and generally doing the right thing.


“What IS it ?” (To Barry when they find a blood puddle while looking for Chris)

“Watch out, it’s a monster !” (To Barry during the “What IS it?” conversation when a zombie enters the room. Done rather cheesily I might add.)

“That was too close ; you were almost a Jill sandwich.” (Barry to Jill after she was almost crushed in the “shotgun” room.)

“What ? Keep dreaming !” (To Carlos after he says “Wait, you wanna ask me out ?”.)

DC Universe History

Sure drop her and the rest of the team right in. The whole Umbrella conspiracy would work well with a lot of the lower powered military types and other black ops organizations in the DCU.

Aside from that her thief skills make her a bit easier to drop anywhere into detective style campaigns and make it seem more likely for her to rub elbows with some of the other characters with criminal backgrounds.

Her origin story was never really given so giving her ties to some characters with thief skills isn’t out of the question.


Game Stats — DC Heroes RPG

Tell me more about the game stats

Jill Valentine

Dex: 05 Str: 02 Bod: 03 Motivation: Responsibility of Power
Int: 05 Wil: 05 Min: 06 Occupation: STARS Agent
Inf: 05 Aur: 04 Spi: 06 Resources {or Wealth}: 004
Init: 016 HP: 035

Artist (piano): 03, Detective (clue analysis, law, police procedure)*: 05, Martial Arts*: 05, Medicine (first aid): 02, Theif (concealment, locks and safes, stealth): 04, Weaponry (firearms, melee, heavy): 06

Claire Redfield (High), Barry Burton (High), Carlos Oleivera (High), Anti-Umbrella resistance group (Low).

Iron Nerves, Lightning Reflexes, Sharp Eye.

None demonstrated.


Jill was shown to use the following equipment. She has a higher carrying capacity than most characters and will probably carry whatever she needs for the given situation.

  • Lock Pick Set [BODY 02].
  • Survival Knife or Dagger [BODY 04, EV 03 (06 w/Martial Artist), R#02].
  • 9mm [BODY 04, Projectile weapons: 04, Ammo: 15, R#03].
  • Combat shotgun [BODY 04, Projectile weapons: 06 (Diminishing), Range: 03, Ammo: 07, R#03, Advantage : Scattershot, Limitation: Projectile weapons has No Range – use the Range given next instead, Drawback: Very long reload time].
  • Badass derringer [BODY 03, Projectile weapons: 04 (Diminishing), Range: 02, Ammo: 04, R#03, Drawback: Long reload time].
  • Zippo [BODY 02 Flame Projection: 00, R#3. Note: She also carries lighter fluid that can up the Flame Projection to 02, but has range of Touch only].
  • Big revolver action grenade launcher [BODY 04, Range: 07, Ammo: 06, R#03] Note: Besides the standard rounds she also carries White phosphorus grenade [BODY 03, Fog: 03, Flame project: 07, Grenade drawback, Bonus : Flame project and Fog are Combined (Flame project is active thorough the Fog), R#03] ammo for this as well as Acid grenade [BODY 03, Fog: 03, Acid: 07, Grenade drawback, Bonus : Flame project and Fog are Combined (Acid is active thorough the Fog), R#03], as well as Freeze grenade [BODY 03, Fog: 03, Paralysis: 07, Grenade drawback, Bonus : Flame project and Fog are Combined (Paralysis is active thorough the Fog), R#03].
  • .45 [BODY 04, Projectile weapons: 04, Ammo: 08, R#02].
  • Assault shotgun [BODY 04, Projectile weapons: 08 (Diminishing, Area of effect 1 AP), Range: 03, Ammo: 03, R#02].
  • Light infantry rocket launcher [BODY 04, Projectile weapon: 09 (Area of effect 0 APs), Range: 06, Ammo: 01, Limitation: Projectile weapon has No Range – use the Range given next instead, No Reload in the Field].
  • Bazooka [BODY 04, Projectile weapon: 08 (Area of effect 0 APs), Range: 06, Ammo: 01, Limitation: Projectile weapon has No Range – use the Range given next instead, Very Long Reload Time].
  • Stun Gun [BODY 03, Lightning: 04, Range: 02, Ammo: 01, R#03, limitation: Lightning cannot affect targets with a RV above 06 or Skin armor above 01 ; Lightning has No Range – use the Range given next instead].
  • Machine pistol [BODY 04, Projectile weapons: 06, Ammo: 04, R#03, Advantage : Autofire].
  • High-caliber revolver [BODY 04, Projectile weapons: 05, Ammo: 06, R#02, Drawback: Long reload time].
  • Man-portable gatling gun [BODY 06, AV 06, Projectile weapons: 09 (area of effect 2 APs), Range: 08, Ammo: 08, R#03, Drawback: Long Reload time, Projectile weapons has No Range – use the Range given next instead, MPR (cumbersome)].

By Tom Eilers.

Source of Character: Resident Evil.

Helper(s): Wikipedia, Sébastien Andrivet (for weapon stats).