
Jinn
Context
This top-notch security expert appeared in the 1993-1994 Solitaire series by Malibu Comics. It was set in the soon-to-vanish Ultraverse setting.
But Jinn could easily be used in any modern setting.
Background
- Real Name: Unrevealed.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: Anton Lone.
- Base Of Operations: Los Angeles.
- Height: 5’11” Weight: 180 lbs.
- Eyes: Brown Hair: Black (shaven bald).
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Powers and Abilities
Jinn is a master of :
- The martial arts.
- Acrobatics.
- Weapons.
- Criminal operations.
- Personal security.
- Assassination.
He’s a match for most skill-based superheroes. And he’s known as one of the best bodyguards and assassins in the corporate world.
History
Jinn has served Anton Lone’s ever since “slave troubles in Damascus”. He once referred to himself as “the heir to the master of Samarkand”, “the foundling who sat at the foot of Ali Ben Shihab in the Mosque of Sorrows” and “the last of the Seljuks”.
Jinn has unfailingly worked for Lone for years. The only known mistake he made was the surveillance of Nicholas Lone after he was injected with nanites. Jinn’s men continued surveillance on a lookalike, while the real Nicholas Lone was becoming Solitaire.
Jinn was apparently shot dead by Anton Lone when he discovered the truth about his son. But his odds of survival seem good.
Description
See peekchur.
Personality
Jinn is a disciplined, loyal, extremely professional servant.
He’s like a cross between a middle-eastern mystic master and a Japanese samurai. And he’s confident in his formidable abilities and skills.
Quotes
“I forget nothing, sir, and overlook nothing.”
DC Universe History
Jinn would make an excellent bodyguard for Ra’s al Ghul.
Game Stats — DC Heroes RPG
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Jinn
Dex: 08 | Str: 04 | Bod: 05 | Motivation: Mercenary |
Int: 07 | Wil: 07 | Min: 06 | Occupation: Servant |
Inf: 07 | Aur: 05 | Spi: 06 | Resources {or Wealth}: 007 |
Init: 026 | HP: 045 |
Skills:
Acrobatics: 09, Detective: 05, Martial artist*: 08, Military science: 07, Thief (escape artist, security systems, stealth): 08, Vehicles (land, sea): 06, Weaponry*: 08
Advantages:
Iron Nerves, Language (Turkish), Lightning Reflexes.
Connections:
Street (High), Underworld (High), Anton Lone (Low).
Drawbacks:
MIA toward serving Anton Lone.
Equipment:
When expecting combat or on an operation, Jinn carries a Micro-Uzi [BODY 03, Projectile weapons: 05, Ammo: 06, R#03, Advantage : Autofire].
Jinn’s Twelve
Jinn personally trains the 12 best men in Lone’s employ, making them elite mob soldiers. Their stats are :
Dex: 04 | Str: 03 | Bod: 04 | Motivation: Mercenary |
Int: 04 | Wil: 04 | Min: 04 | Occupation: Mercenary |
Inf: 03 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 005 |
Init: 011 | HP: 010 |
Skills:
Acrobatics (climbing): 04, Martial artist: 05, Military science (demolition): 04, Vehicles (land): 04, Thief: 05, Weaponry (firearms, melee): 05
Advantages:
Expertise (urban combat tactics).
Connections:
Jinn (Low).
Drawbacks:
None.
Equipment: Weapons among :
- Micro-Uzi [BODY 03, Projectile weapons: 05, Ammo: 06, R#03, Advantage : Autofire] with three extra mags.
- M16A3 Assault rifle [BODY 04, Projectile weapons: 06, Ammo: 08, R#02, Advantage : Autofire] with five extra mags.
- Beretta 92 pistol [BODY 03, Projectile weapon: 04, Ammo: 15, R#03] plus three extra mags.
- Kriss knife [BODY 05, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing].
Source of Character: Ultraverse.