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Johnny Too Bad (Stormwatch PHD enemy) (Wildstorm Comics)

Johnny Too Bad


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This obscure character only appeared in the 2007 StormWatch PHD run, set in the waning Wildstorm Universe. But he seemed handy to have and easy to use.

Johnny Too Bad is a semi-classic Jamaican tune about a gangster. It was released the same year as Ram Jam’s cover of Black Betty, so there might be something to naming conventions in StormWatch PHD


Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Occasional employee of the Ghost
  • Base Of Operations: Mobile
  • Height: 6’5” Weight: 275 lbs.
  • Eyes: Brown Hair: Black


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Powers and Abilities

Johnny Too Bad has :

  • Superhuman strength. He’s strong enough to kick the head off a mass-manufactured Spartan robot.
  • A bulletproof skin.
  • A huge, superhuman physique.

He’s also an experienced rude boy  and criminal, conversant with both armed and unarmed violence.

All in all, though, he’s just a C-lister.


History

Superhuman criminal Johnny Too Bad became a friend of the Machinist in prison. He later came to work for the Ghost, a dreaded super-powered crime lord.

Johnny Too Bad dual-wields pistols

When StormWatch PHD started taking out the Ghost and his allies, Johnny was ambushed in the lavatories of a bar by operatives Paris and Lauren Pennington (formerly Fahrenheit).

Although he drew his guns they closed in on him. The agents executed a combined throw to smash his skull against the washing basin. This tactic worked. Though he had bulletproof skin, this did not help with his brain smashing inside his skull from the impact. Johnny Too Bad was knocked out and arrested.


Description

See illustrations.


Personality

Big, enthusiastic, friendly rude boy with a thick accent. He seems to be a simple and straightforward guy, fighting without genuine malice and treating crime and prison as just being da bidness, mon.

He likes the usual fare – guns, fast cars, women of similar or superior velocity, alcohol, etc.


Soundtrack

There isn’t much room in this article, but let’s shoehorn it in.

 

Available for download on Amazon .


Quotes

(About the Machinist) “’im got talent, mistah Ghost. When we was in de joint, rude boy ’ook up de satellite TV right dere in de cell, porno an’ all.”

“Relax, mon. We handle dem. You just grab da swag.”

“Oh, bodderation.”


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Game Stats — DC Heroes RPG Print Friendly

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Johnny Too Bad

Dex: 04 Str: 09 Bod: 05 Motivation: Mercenary
Int: 03 Wil: 02 Min: 03 Occupation: Mercenary
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 010 HP: 015

Powers:
Growth: 01, Skin armour: 06

Bonuses and Limitations:

  • Growth is Always On and Already Factored In.
  • Skin Armour is also half as effective (i.e., 03 APs) against Energy Attacks (+1).

Skills:
Vehicles (Land)*: 04, Weaponry (Firearms)*: 04

Advantages:
Language (Jamaican patois).

Connections:
Underworld (Low), Street (Low).

Drawbacks:
Creepy Appearance.

Equipment:
Colt M1911 (x2) [BODY 03, Projectile weapon: 04, Ammo: 07, R#02].


Design Notes

Stats are speculative due to lack of material.


Game Stats — DC Adventures RPG Print Friendly

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Johnny Too Bad — Averaged PL 6.8

STR STA AGL DEX FGT INT AWE PRE
03 (08) 03 01 02 02 00 00 01

Powers

Superhumanly strong ● 14 points (Permanent)
– Protection 5.
– Protection 4 (Limited 1 – to Physical Impacts).
– Enhanced Strength 5.
– Intimidation 4 (+4).

Combat Advantages

All-out Attack, Close attack 2, Precise Attack (Ranged, Concealment), Quick Draw, Ranged Attack 2.

Other Advantages

Equipment 2, Language (Jamaican patois).

Skills

Athletics 1 (+9), Close combat (Unarmed) 2 (+6), Expertise (Streetwise) 5 (+5), Expertise (Jamaican lore) 4 (+4), Perception 1 (+1), Ranged combat (Firearms) 3 (+7), Vehicles 4 (+6) (Limited 2 to common land vehicles).

Equipment

Light Pistol plus Feature 1 (one extra pistol).

Offense

Initiative +1
Unarmed +6, Close, Damage 8
Pistols +7, Ranged, Damage 3

Defense

Dodge 6 Fortitude 8
Parry 6 Toughness 12/8*
Will 3

* Against Descriptors not part of Physical Impact

Complications

  • Distinctive appearance Johnny Too Bad is very large, hugely muscled and usually goes bare-chested, making him rather noticeable.
  • Expensive tastes He furthermore has conspicuous and expensive tastes in cars, beverages, female company, etc. making him even more noticeable (and not as affluent as he might be).
  • Rude boy Johnny is prone to impulsive behaviour to have fun.

Power levels

  • Trade-off areas Attack & Effect PL 7, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort & Will PL 6.
  • Point total 74 Abilities 24, Defences 17, Skills 9, Powers 14, Devices 0, Advantages 10. Equiv. PL 5.

Notes

Whether Limited 1 Protections ought to be counted in Dodge/Toughness and Parry/Toughness is debatable. Here we’ve counted half of it since, well, it happened to fall just right and it represents the character well.

By Sébastien Andrivet.

Source of Character: StormWatch PHD #2 (2007).

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