- Real Name: Unrevealed.
- Marital Status: Single.
- Known Relatives: None.
- Group Affiliation: Dark Judges.
- Base Of Operations: Deadworld.
- Height: 6’6” Weight: 80lbs. Age: Irrelevant.
- Eyes: Burning Hair: None
Powers and Abilities
Judge Fire is an undead monster from an alien dimension. He inhabits human corpses.
He is quite possibly the most dangerous of the Dark Judges:
- His powers allow him to kill many people at a time, and at a distance.
- His physical form is virtually invulnerable to fire.
- He cannot be trapped in Boing!™, unlike his fellows.
In his most basic form, Fire resembles a cloud of greenish fog. In this form, he is impervious to most attacks, and can pass through small gaps (keyholes, etc.). But hecannot pass through seamless barriers. As a gaseous entity, he can temporarily possess living victims (Personality Transfer).
Fire’s full power is revealed once he cannot inhabit a specially-prepared cadaver. When inhabiting a corpse, Fire is much more deadly. He is ablaze, and can hurl flame. In this form, he is unable to use Dispersal except for defence (no walking through walls).
Fire and his fellow dark Judges have displayed other abilities on occasion (long-distance mental Control for example). These should be treated as plot devices to allow them to escape from confinement.
As Judge Death.
Judge Fire is a skeletal figure wreathed in flames. He bears a trident, and wears a flaming badge with his name in fiery letters.
If his host body is destroyed, Fire will assume a gaseous form, with his flaming skull visible within the vapours.
Fire is mute, and kills everything he sees.
Unlike his fellow Dark Judges, he makes no threats, and indulges in no posturing. He just roasts everyone around.
DC Universe History
Four Dark Judges would make a credible threat for a low to mid-powered DCU team. They have the D-Jump : why not ?
Game Stats — DC Heroes RPG
|Dex: 05||Str: 06||Bod: 06||Motivation: Nihilist|
|Int: 07||Wil: 09||Min: 10||Occupation: Dark Judge|
|Inf: 08||Aur: 09||Spi: 10||Wealth: 0|
|Init: 20||HP: 060|
Flight: 01, Fluid form: 06, Invulnerability: 15, Self-Link (Personality Transfer): 12, Flame Being: 10, Flame Project: 10
Bonuses and Limitations:
- Flight can only be used in Fluid Form.
- Fluid Form cannot be used when Mortis is possessing a living host.
- Fluid Form doesn’t confer any movement speed. Use Flight instead.
- When inhabiting a dead body, Fluid Form cannot be used for defence against attacks which inflict gross damage to the whole body (fire, explosions, acid, etc.).
- Invulnerability: Counteracts Physical Damage, Counteracts Mental Damage, Counteracts Mystical Damage. Successful use of Invulnerability against Physical Damage indicates destruction of Mortis’s host body. Fluid Form is now always on, until a new host can be found.
- Flame Being, Flame Project: These powers can only be used when Fire is inhabiting a suitably prepared corpse.
Weaponry (Melee Weapons, Missiles): 08, Occultist: 10, Gadgetry: 08
Area Knowledge: Planet [Deadworld], Life Support (need not eat, drink or breathe).
Dark Judges (High).
CIA (Killing people), Strange Appearance, SPR (Mute), Misc.: Body mass is 1 AP.
- Trident [BODY 02, Enhance (EV): 02 (cap is 06), Descriptor: Bludgeoning, Piercing, R#3, Limitation: Bludgeoning has Limited penetration]. If the wielder’s opposition is within a four feet range, the wielder gets a -1 to the final roll of their melee attacks while the opposition gets a +1 to the final roll of their melee attacks. If the range is greater, these are reversed.
- D-JUMP [BODY 03, Dimension Travel: 05, R#: 5, HP Cost: 264. Power Bonuses and Limitations: Dimension Travel: No Banishment, No Summoning. The D-Jump is a silvery sphere, about 10” in diameter. D-Jump is short for Dimension -Jump].
Source of Character: 2000AD Comics.
Helper(s): Sébastien Andrivet.