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Junk Cyborg (Aztek enemy) (DC Comics)

“Junk cyborgs”


Power Level:
Game system: DC Heroes Role-Playing Game

Context

These grotesque, ghastly creatures were seen in 1996, in Morrison and Millar’s Aztek DC Universe series.


Powers and Abilities

Although they look like heaps of discarded industrial parts animated by a stop-motion artist on a budget, the junk cyborgs move with extraordinary speed and power.

While it is easy to underestimate them they could match Aztek himself in terms of speed. They could consistently hit him if they focused on alacrity.

They pack arrays of guns on their shoulders, and may very well have more sensors than indicated in the Powers listing.


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History

This unnamed father and daughter were a devout Christian family kidnapped and tortured by the Lizard King. He drained them of various liquids and tissues in order to built them into cumbersome, ragged cyborgs to test the combat prowess of Aztek.

They were both destroyed by Aztek, who assumed they were robots and only discovered the truth too late.

By examining the wreckage, he determined that his opponents had been built using Q-Society secret technology.


Description

See illustrations.


Personality

Both were devout Christians who stuck to the straight and narrow. They never sinned, and did not even allow themselves curse words.

After the Lizard King tortured and altered them to become his cannon fodder, they started becoming unhinged and to psychologically unravel. They presumably would not have lasted long.


Quotes

Father: “Filthy wretch !”
Daughter: “Hit him again, daddy. Break his nose ! Mess up his face good.”

“No way. We’re still Christians, no matter what. We never curse, right ?”

“Man, this feels so good. I can do anything I want for the first time in my life. Without conscience or guilt. I can do anything. Anything.” (Opens fire)


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Junk cyborgs

Dex: 05 Str: 09 Bod: 06 Motivation: Psycho
Int: 04 Wil: 02 Min: 02 Occupation: Combat cyborg
Inf: 02 Aur: 02 Spi: 03 Resources {or Wealth}: N.A.
Init: 028 HP: 015

Powers:
Enhanced Initiative: 15, Flight: 06, Growth: 02, Projectile weapons: 07, Self-link (Gadgetry): 15, Skin armour: 02, Thermal vision: 07

Bonuses and Limitations:
Growth is Always On and Already Taken Into Account.

Skills:
Martial artist (AV): 08

Advantages:
Familiarity (Protestant theology), Iron Nerves, Leadership (only toward one another, 5 pts) Lightning Reflexes.

Connections:
None.

Drawbacks:
Minor Rage, SPI, Strange Appearance, MPR (Large pile of industrial junk), Exile (From normal society — insane combat cyborg), CIA toward serving the Lizard King.


Daughter

Though it’s not easy to tell, the junk cyborg “piloted” by the daughter did not seem to take an active part in the combat.

I’ve assumed in this writeup that she held back as she was using Leadership on her father’s hand-to-hand AV, and that without HPs left she was quickly defeated by Aztek. It is possible that the daughter cyborg had one fewer AP in every Physical Attribute, INT and Power.

By Sébastien Andrivet.

Source of Character: Aztek series (DC Universe).

Helper(s): Roy Cowan.

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