Karate Kid (rebooted) over a white background (LSH / DC Comics)

Karate Kid

(Val Armorr) (Post-Reboot version)


Context

In 1994, DC Comics ended 36 years of Legion of Super-Heroes continuity. The setting was rebooted, with new and younger versions of the characters making their debut and creating the Legion in this reboots universe.

This profile is about the rebooted version of Karate Kid, a few years after this new continuity rolled out.


Background

  • Real Name: Val Armorr.
  • Known Relatives: None.
  • Base Of Operations: Metropolis, Earth.
  • Group Affiliation: LSH.
  • Home Planet: Omega Colony.


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Powers and Abilities

Though he possesses no formal meta-human powers, Karate Kid is a galaxy-renowned martial artist, the master of several disciplines.


History

Val Armorr is one of the greatest martial arts of the 30th century. He has dedicated his life to mastering as many different forms of fighting as he can.

To this end, he joined Leland McCauley’s Workforce as Karate Kid. This way, he had the opportunity to travel to different planets and learn new disciplines. Val did so despite the knowledge that McCauley’s values were far different from his own.

He was able to live with those differences until McCauley attempted to profit from an anomaly in space. To Val, it represented something purely beautiful, like divine creation. Unable to reconcile his employment with his conscience any longer, he destroyed McCauley’s anomaly-tapping machine. He then fled, with McCauley’s pursuing men almost killing him.

He asked for the Legion’s protection. They provided it, and, in a deal they worked out McCauley renounced any claim against Val.

Karate Kid thus became a Legionnaire.


Description

Val has dusty brown hair and brown eyes. He wears an orange LSH uniform, resembling a gi.


Personality

Val is quiet and contemplative. He prefers to spend his free time meditating, which leaves him with a very peaceful demeanor.



Game Stats — DC Heroes RPG

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Karate Kid

Dex: 11 Str: 05 Bod: 06 Motivation: Responsibility of Power
Int: 05 Wil: 08 Min: 07 Occupation: Legionnaire
Inf: 05 Aur: 05 Spi: 06 Resources {or Wealth}: 004
Init: 025 HP: 050

Powers:
Jumping: 01

Skills:
Acrobatics: 05, Martial Artist: 14, Thief: 08, Weaponry (melee, missile): 11

Advantages:
Lightning Reflexes.

Connections:
Workforce (Low), LSH (High).

Equipment:

  • LEGION FLIGHT RING [BODY 05, Flight: 08, Radio Communication: 08].
  • TELEPATHIC EARPLUGS [BODY 02, Telepathy: 08, R#2].
  • TRANSUIT [BODY 04, Sealed Systems: 20, R#2].
  • Omnicom [BODY 03, INT 03, Split: 03, Recall: 15, Radio Communication: 08, Remote Sensing: 14, R#3. Bonuses and Limitations: Remote Sensing is Sight Only; Split may only be used to run separate programs].

By Danielle Mendus.

Source of Character: Legion of Super-Heroes (DCU).

Helper(s): Sébastien Andrivet.