In 2012, Return of the Killer Shrews — a sequel to The Killer Shrews — sees James Best reprising his role as Captain Thorne Sherman. This time, the shrews are poor CGI animations. Without the gore it’d be a bad comedy.
We suggest that you first read the original The Killer Shrews writeup for more context and background.
This profile has S P O I L E R S.
- Real Name: Sorex Soricidæ.
- Known Relatives: These are distant offspring of the original shrews.
- Group Affiliation: They act as a pack unless starving
- Base of Operations: Mobile.
- Height: 1’6″ Weight: 20 to 50 lbs (00 AP).
- Eyes: Black Hair: Black.
Powers & Abilities
The new version of killer shrew is about half the size of its predecessor. They’ve overcome their aversion to bright lights and hunt around the clock. And they now possess incredible leaping and climbing ability.
The 2012 shrews have lost the poison bite of the 1959 shrew. However, their bite is much deadlier able to take off a limb with a single attack.
These shrews are controlled like attack dogs. Using a whistle, Jerry can command the shrews to attack whomever and wherever he wants. He also learned how to control their population growth.
There are less than 20 shown at a time. Their full count is undetermined.
The island remained uninhabited since 1959 after Thorne, Ann, and Dr. Marlowe Cragin escaped.
The Doctor said all the shrews would be dead in less than two days. He was wrong.
This time on the island…
Captain Thorne Sherman, after 53 years, returned to the island where he encountered the killer shrews. This time his cargo was only two passengers and their luggage.
Then came a film crew putting together a wild animal reality show.
- Captain Thorne Sherman – A lifetime of boating experience. Experience with the killer shrews. One imagines that 30 years ago he was a sherriff chasing moon-shiners. (Since this is James Best, best known for his role as Rosco P. Coltrane in the TV series The Dukes of Hazzard back in 1979. The movie lampshades this, when Captain Sherman explains that he looks familiar because he was a sheriff in Georgia 30 years before.)
- Harold “Rook” – Thorne’s new best friend. He accompanies Captain Sherman. Boating experience.
The film crew
- Wally – Rich punk paying everyone’s salary. Dating Christine.
- Christine – Model.
- Sam – Production lead for the reality show.
- Mickey – Videographer, likes Sam. Hates Julie.
- Neavis – Film crew. possible animal handler. Acts and sounds like Barney Fife.
- Lenora Mallard – Scriptwriter. Dating the Director.
- Willard – Director. “Don’t make direct eye-contact with him.”
- Johnny Reno – film star past his prime. Plays guitar.
- Stella – Reno’s agent.
Film crew extras (Mostly just here to be killed)
- Derek – Film crew. Extra on-set. Young and naive.
- Julie – Young starlet. Wannabe actress, model, etc..
- Intern – Older lady re-inventing herself.
- Hector, Bobby, Ernie, and Chuck – Film crew.
Jerry Farrell – Though clearly killed in the original film. Instead, he ran to a cave to escape the pursuing shrews. Inside he found a WWII bunker and subsisted on C-Rations.
There’s nothing on this island…
Two of the film crew found Rook from the first film’s remains. Only bones.
The crewmembers were attacked and eaten by a couple of the newest generation of killer shrews.
The producer asked the intern to go find the missing crewmembers. She was never seen again. Sam found only her walkie-talkie.
… but death
The group all together, met, danced, and got to know each other. They set up tents for the night. Thorne felt increasingly anxious about being on the island.
By the second day, five were dead, including Wally.
Evidence of further deaths surfaced. Thorne warned them all to escape the island, immediately. Of course, no one listened.
More shrew attacks caused Thorne to lead the group to the old research center. That was where he fought off the shrews all those years ago. The fence was still standing and intact.
Thorne found the cave where the shrews originated. Inside he found his old enemy, Jerry Farrell.
Sam, Neavis, and Mickey were being held as Jerry’s prisoners. Jerry planned to use them as bait to lure Thorne to him.
Jerry held a grudge all these years believing Thorne would someday return to the island. Jerry continued the experiments Dr. Cragin started. He worked on perfecting stronger, meaner, and more obedient shrews.
He learned how to use a flute to imitate the shrew’s hunting screech. Over time, Jerry became their “Alpha shrew” and using his flute could get them to do almost anything.
Sam escaped his bonds and grabbed Jerry from behind. Thorne then demanded Jerry use the flute to provide safe passage back to their boat. As they neared the boats, Jerry threw the flute in the river.
The shrews surged forward! Will anyone survive this time?
The 2012 Killer Shrews have enlarged heads with almost skeletal looking features.
They’re about half the size of the 1959 killer shrews.
They walk… stiffly.
Their tails are dog-like, no longer rat-like.
The 2012 Killer Shrews act a lot like dogs. They even wag their tails.
This is because they’ve been nearly domesticated by Jerry. If left alone, they would revert to a pack mentality.
Sam: “We’re missing crewmembers. I can’t reach ’em on the cell.”
Willard: “Who cares. We’re insured.”
Shrews: “Wooooo !”
Someone: “Did you hear that ?” (others shake their heads ‘no’)
Game Stats — DC Heroes RPG
A 158 points Character.
|Dex: 03||Str: 01||Bod: 02||Motivation: Survival|
|Int: 01||Wil: 01||Min: 01||Occupation: Predator|
|Inf: 01||Aur: 00||Spi: 01||Wealth: 000|
|Init: 007||HP: 000|
Claws: 05, Directional Hearing: 04, Extended Hearing: 03, Jumping: 01, Shrinking: 03, Ultra-Vision: 03
Bonuses and Limitations:
Shrinking is always on and already factored in (-1 FC).
Acrobatics (Climbing): 03, Military Science (Camouflage): 04
Jerry Farrell (Low).
Miscellaneous Drawback: Must eat ten times their weight in food in a 24-hour period, instead of the usual 4 days, or begin to starve. The Starvation rules are on BOH:SE pg. 155. They will lose an additional 1 AP of Body (as Killing Combat damage) every 8 hours after that.
At one point Sam is being chased by three killer shrews. He runs into a stream and realizes the shrews won’t enter even shallow water. This seems to be a weakness he can exploit. However, he later confronts Jerry with this information. Jerry laughs it off saying he can command the shrews to do whatever he wants.
This version of killer shrew reacts to a whistle in the same way a dog would. Therefore, I’ve added the hearing powers equal to a dog’s.
The increased starvation rate is completely taken from Thorne’s description of the shrews.
Source of Character: The 2012 movie Return of the Killer Shrews.
Helper(s): IMDb .
Writeup completed on the 2nd of March, 2019.