5988 in-depth character profiles from comics, games, movies

Return of the Killer Shrews (2012 movie monster)

Killer Shrews

(Return of the Killer Shrews 2012 movie)


Power Level:
Game system: DC Heroes Role-Playing Game

The Killer Shrews are back, and only one man remembers how to stop them… or die trying !

Context

In 2012, Return of the Killer Shrews — a sequel to The Killer Shrews — sees James Best reprising his role as Captain Thorne Sherman. This time, the shrews are poor CGI animations. Without the gore it’d be a bad comedy.

We suggest that you first read the original The Killer Shrews writeup for more context and background.

This profile has S P O I L E R S.


Background

  • Real Name: Sorex Soricidæ.
  • Known Relatives: These are distant offspring of the original shrews.
  • Group Affiliation: They act as a pack unless starving
  • Base of Operations: Mobile.
  • Height: 1’6″ Weight: 20 to 50 lbs (00 AP).
  • Eyes: Black Hair: Black.


Powers & Abilities

The new version of killer shrew is about half the size of its predecessor. They’ve overcome their aversion to bright lights and hunt around the clock. And they now possess incredible leaping and climbing ability.

The 2012 shrews have lost the poison bite of the 1959 shrew. However, their bite is much deadlier able to take off a limb with a single attack.

These shrews are controlled like attack dogs. Using a whistle, Jerry can command the shrews to attack whomever and wherever he wants. He also learned how to control their population growth.

There are less than 20 shown at a time. Their full count is undetermined.


History

The island, remained uninhabited since 1959 after Thorne, Ann, and Dr. Marlowe Cragin escaped.

The Doctor said all the shrews would be dead in less than two days. He was wrong.

This time on the island…

Captain Thorne Sherman, after 53 years, returned to the island where he encountered the killer shrews. This time his cargo was only two passengers and their luggage.

Then came a film crew putting together a wild animal reality show.

  • Captain Thorne Sherman. A lifetime of boating experience. Experience with the killer shrews. One suspects that 30 years ago he was a sheriff chasing moon-shiners. (He is played by James Best, best known for his role as Rosco P. Coltrane in the TV series The Dukes of Hazzard back in 1979).
  • Jerry Farrell. Thought clearly killed in the original film. Instead, he ran into a cave to escape the pursuing shrews. Inside he found a WWII bunker and subsisted on C-Rations.
  • Harold “Rook”. Thorne’s new best friend. He accompanies Captain Sherman. Boating experience.
  • Christine. Model.
  • Sam. Production lead for the reality show.
  • Hector. Film crew.
  • Bobby. Film crew.
  • Julie. Young starlet. Wannabe actress, model, etc..
  • Neavis. Film crew. Possible animal handler. Acts and sounds a like Barney Fife.
  • Lenora Mallard. Script writer. Dating the producer.
  • Derek. Film crew. On-set extra. Young and naïve.
  • Mickey. Videographer, likes Sam. Hates Julie.
  • Willard. Director. “Don’t make direct eye-contact with him.”
  • Stella. Reno’s agent.
  • Johnny Reno. Film star past his prime. Plays guitar.
  • Wally. Rich punk paying everyone’s salary. Dating Christine.
  • Intern. Older lady re-inventing herself.
  • A couple of extras, possibly named Ernie and Chuck. (Just here to be killed).

There’s nothing on this island but death

Two of the film crew found the remains of Rook (from the first film). Only bones. They were attacked and eaten by a couple of the newest generation of killer shrews. The producer asked the intern to go find the missing crewmembers. She was never seen again. Sam found only her walkie-talkie.

Return of the Killer Shrews (2012 movie monster) run along a trail

The group all together, meet, dance, and get to know each other. They setup tents and sleep for the night. Thorne felt increasingly anxious about being on the island. By the second day, five were killed, including Wally.

Evidence of further deaths surfaced. Thorne warned them all to escape the island, immediately. Of course, no one listened. More died. Thorne lead the group to the old research center. The fence was still standing and intact.

Jerry lives?

Thorne found the cave where the shrews came from. Inside he found his old enemy, Jerry Farrell. Sam, Neavis, and Mickey were his prisoners. Jerry planned to use them as bait to lure Thorne.

Jerry held a grudge against Thorne, believing he would someday return to the island. He also had continued the experiments Dr. Cragin started. But he bred stronger, meaner, and more obedient shrews. These he could use as attack animals.

He learned how to use a flute to imitate the shrew’s hunting screech. Over time, Jerry became their “alpha shrew”. Using his flute, he could get them to do anything.

Sam grabbed Jerry from behind. Thorne demanded Jerry use the flute to provide safe passage back to the boat. But as they neared the boats, Jerry threw the flute in the river.

The shrews surged forward! Will anyone survive this time?


Description

The 2012 Killer Shrews have enlarged heads with almost skeletal looking features.

Return of the Killer Shrews (2012 movie monster) two shrews in a cave

They’re about half the size of the 1959 killer shrews.

They walk… stiffly.

Their tails are dog-like, no longer rat-like.


Personality

The 2012 Killer Shrews act a lot like dogs. They even wag their tails.

This is because they’ve been nearly domesticated by Jerry. If left alone, they would revert to a pack mentality.


Quotes

Sam: “We’re missing crewmembers. I can’t reach ’em on the cell.”
Willard: “Who cares. We’re insured.”

Shrews: “Wooooo !”
Someone: “Did you hear that ?” (others shake their heads ‘no’)


Sharing



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Killer Shrews

A 158 points Character.

Dex: 03 Str: 01 Bod: 02 Motivation: Survival
Int: 01 Wil: 01 Min: 01 Occupation: Predator
Inf: 01 Aur: 00 Spi: 01 Wealth: 000
Init: 007 HP: 000

Powers:
Claws: 05, Directional Hearing: 04, Extended Hearing: 03, Jumping: 01, Shrinking: 03, Ultra-Vision: 03

Bonuses and Limitations:
Shrinking is always on and already factored in (-1 FC).

Skills:
Acrobatics (Climbing): 03, Military Science (Camouflage): 04

Advantages:
Lightning Reflexes.

Connections:
Jerry Farrell (Low).

Drawbacks:
Miscellaneous Drawback: Must eat ten times their weight in food in a 24-hour period, instead of the usual 4 days, or begin to starve. The Starvation rules are on BOH:SE pg. 155. They will lose an additional 1 AP of Body (as Killing Combat damage) every 8 hours after that.


Design notes

At one point Sam is being chased by three killer shrews. He runs into a stream and realizes the shrews won’t enter even shallow water. This seems to be a weakness he can exploit. However, he later confronts Jerry with this information. Jerry laughs it off saying he can command the shrews to do whatever he wants.

This version of killer shrew reacts to a whistle in the same way a dog would. Therefore, I’ve added the hearing powers equal to a dog’s.

The increased starvation rate is completely taken from Thorne’s description of the shrews.

By Ethan Roe.

Source of Character: The 2012 movie Return of the Killer Shrews.

Helper(s): IMDb .

Writeup completed on the 2nd of March, 2019.

Writeups.org is a non-commercial, community site

You can learn more with the writeups.org FAQ.