
Kimahri Ronso
I told him about Yuna… just before I died.”
Context
Final Fantasy is a loose series of role-playing video games. It is hugely successful and has come to embody the main Japanese school of CRPG design. This profile is about the tenth opus, Final Fantasy X, which used much more modern technology than its predecessors.
If you don’t know about the setting, please read our primer about Final Fantasy X.
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Background
- Real Name: Kimahri Ronso.
- Marital Status: Single.
- Known Relatives: Unnamed parents (deceased).
- Group Affiliation: Lady Yuna’s Guardians, Ronso Tribe.
- Base Of Operations: Mount Ronso.
- Height: 6’4” Weight: 260 lbs.
- Eyes: Blue Hair: White
Powers and Abilities
Kimahri is a member of the Ronso race. These are rather large catlike humanoids. Their society is mainly a hunter/gatherer warrior society that live in the mountains.
Ronso are much larger and much more muscular than humans and incredibly durable. However Kimahri is quite small for his race which has made him a sort of social outcast.
Apparently Ronso possess the ability to mimic the abilities of certain magical creatures that inhabit their world.
Ronso are fierce warriors that live for the glory of battle and have honed their fighting skills. Kimahri is no exception. Through his travels with Yuna as her Guardian Kimahri eventually becomes the most powerful (and later leader) of his race as well as a legendary Ronso.
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Video
An episode of Yogscast Rythian playing the remastered version of FFX. It’s a fair bit longer than the videos we usually post, but he does a good job.
History
Kimahri’s guardianship of Yuna began long before she officially decided to become a summoner. After departing from Mt. Gagazet in shame 10 years before Final Fantasy X began, Kimahri discovered a dying Auron who had managed to crawl all the way from the Zanarkand Ruins while wounded outside Bevelle.
Auron told Kimahri about the daughter of High Summoner Braska, Yuna. He asked him to fulfill a promise Auron had made to Braska. The mission was to remove Yuna from Bevelle and transport her to the island of Besaid, where she may grow up peacefully.
Kimahri honored Auron’s request. He made sure that Yuna arrived at Besaid safely. When his task was completed, Yuna pleaded with him to remain with her, and he complied.
Kimahri’s main character growth occurs when he finally returns to Mount Gagazet. There he is confronted by rival Ronso Biran and Yenke in a 2-on-1 match to test whether he is worthy to climb Mt. Gagazet.
He proves his worth as a Ronso by defeating the two. Biran is proud to see that Kimahri surpassed him. Further, the Ronso then make a vow to stop anyone from the temples who pursued Yuna and her companions.
Unfortunately, Seymour a powerful unsent with the belief that peace can only be achieved in death is the one who follows. In trying to stop him, nearly the entire Ronso tribe is slaughtered.
Description
Kimahri is a large blue furred white haired catlike humanoid. He wears little in the way of clothing, but what he does looks somewhat Native American. He is also extremely muscular.
Ronso have a large white horn protruding from their forehead, but Kimahri;s gets broken during the story.
He doesn’t speak much and usually kind of stands around looking tough and intimidating.
Personality
Kimahri is generally a very tough stoic warrior. He normally prefers to let his spear do the talking. He is not a bully by any means (quite the opposite) he just comes from a tribal warrior society and believes that actions speak louder than words.
He is also extremely honorable in a tribal warrior sort of way. He is extremely protective of Yuna. It has been shown before that he is willing to lay down his life with hesitation to protect her from harm.
Quotes
Garik: “Elder, what path should Ronso walk ? Garik not know !”
Kimahri: “Garik must be patient.”
Garik: “Garik feel hate, try to stop. But without path, hate is strong. Garik lost to hate. Garik rather unleash anger than go mad searching for path Garik cannot find !”
Kimahri: “Kimahri tell Garik many times. Force not solve problems.”
Garik: “Then what good is power Ronso receive from mountain ? Once Ronso train to defend Yevon sacred ground. But now summoners not come ! Ronso power go to waste ! Kimahri true elder ? Then Kimahri answer Garik ! Kimahri no elder.”
Garik: “Garik not listen unless Kimahri speak of Ronso future ! Kimahri unable to give answer he not have ! Kimahri not elder !”
Kimahri: “Silence ! Garik not think for himself ! Beg Kimahri for answer !”
(pause)
Kimahri: “Lian and Ayde make long journey. Find own path.”
Garik: “So, Garik must settle Garik problems ?”
Kimahri: “Wrong. Garik not alone. Let us think together. Kimahri is elder.”
Garik: “Elder is right. One Ronso problem is problem for all. All Ronso problem is problem for one.”
Kimahri: “One day Ronso path will be clear. This Kimahri believe.”
DC Universe History
Rather than have Kimahri show up in the DCU it would probably be more interesting for the characters to encounter Ronso via some sort of dimensional travel. A basic plot outline could be something like dimension hopping characters get stuck in the FFX world and encounter Ronso.
The Ronso could make interesting opponents with their adaptation abilities (especially if they start adapting PC characters powers!). After a brief scuffle due to a misunderstanding the characters and the Ronso could team up to retrieve a sacred artifact of the Ronso that just so happens to be the key to sending the characters back to their world.
Game Stats — DC Heroes RPG
Tell me more about the game stats
Kimahri Ronso
Dex: 05 | Str: 04 | Bod: 05 | Motivation: Upholding the Good (Yuna) |
Int: 04 | Wil: 06 | Min: 08 | Occupation: Guardian |
Inf: 04 | Aur: 05 | Spi: 06 | Resources {or Wealth}: 003 |
Init: 015 | HP: 100 |
Powers:
Adaptation: 15, Adrenaline Surge: 38, Detect (statistics): 15, Jumping: 02, Magic Blast: 07, Spiritual Drain: 01, Vampirism: 01
Bonuses and Limitations:
- Adaptation is only usable after a successful Spiritual Drain/Vampirism attack (-3).
- See the chart below for what powers and in what ways Adrenaline Surge is used for.
- Detect has the discerning bonus and if successful will allow Kimahri to know the full extent of the opponents abilities (in laymen’s terms he gets to see their character sheet) (+2).
- Magic Blast is catastrophically marginal and has catastrophic burnout (-6).
- Spiritual Drain and Vampirism are only usable as a combo attack (+1).
Ronso Rage Powers (powers fueled by Adrenaline Surge):
All of these powers start at 0 and can only be boosted via Adrenaline Surge and only up to a maximum of what is stated here.
- Jump: Jumping +4, Weaponry +3.
- Seed Cannon: Projectile Weapons: 05.
- Thrust Kick: Martial Arts: 8 (note all attacks with this ability are automatically considered planned knock back.).
- Aqua Breath: Water Blast: 06.
- Mighty Guard: Cold Immunity: 08, Force Field: 06, Flame Immunity: 08, Lightning Immunity: 08, Magic Field: 06, Sealed Systems: 08 (FF can be attacked through. The immunities and SS automatically dissipate after the first use (individually, not together). Has area affect Kimahri and any allies within 0 APs of him.).
- White Wind: Damage Transference: 06 (DT is instantaneous and has area affect Kimahri and any allies within 0 APs of him.).
- Fire Breath: Flame Project: 06 (area affect).
- Self Destruct: Bomb: 08 (fatiguing).
- Stone Breath: Petrification: 08 (area affect).
- Doom: Poison Touch: 08 (PT is ranged and mystically linked. It progressively attacks the opponent for the next five turns. The damage the attack does is recorded, but does no actual damage until the fifth and final attack. If the cumulative damage of the attack has done more than the opponents total Spirit then they instantly receive all damage at once on the fifth and final attack. However if the cumulative damage is not enough to reduce the opponent to 0 or negative numbers then the attack has absolutely no effect. This attack can be removed by Exorcism.).
- Bad Breath: Sensory Block: 09, Poison Touch: 06 (Both powers are combined and have area affect.).
- Nova: Magic Blast: 09 (area affect).
Skills:
Accuracy (perception): 08, Acrobatics (climbing)*: 05; Animal Handling (riding)*: 04, Charisma (intimidation): 06, Occultist (occult knowledge, rituals): 06, Survival (arctic): 05, Weaponry (spears only): 06
Connections:
Yuna and her guardians (high, powerful), Ronso Tribe (high).
Advantages:
Credentials (Ronso Tribe), Leadership, Popularity, Scholar (monsters), Stance Assessment, Sharp Eye.
Drawbacks:
Authority Figure, SIA (protecting Yuna).
Genre:
Mock Real (epic fantasy).
Rituals:
- Jinx
Effect: Neutralize 15.
Necessary Components: None.
Casting Time: 0APs.
Bonuses: Area affect.
Limitations: Cannot reduce any power by more than 1AP per attack.
Equipment:
- Spirit Lance [BODY 13, EV 07, Adrenaline Surge: 32, Acrobatics (dodging) (automatically linked with the users Dex). Bonuses & Limitations: Adrenaline Surge Follows the same rules as his own power].
- Shaman Bangle [BODY 13, Damage Transference: 06, Enhanced Initiative: automatically linked to the user’s Dex, Force Field: automatically linked to the user’s Bod, Invulnerability: 06, Bonuses & Limitations: DT can only be used and is instantaneous and automatic whenever Kimahri is hit by any attack regardless of whether or not he takes damage it will DT for only 1AP. It will automatically happen at the full 6APs if Kimahri is KOed immediately following an Invulnerability check ;FF can be attacked through].
Design notes
I’m going to give FFX characters one more go before I give up so I thought I’d do the most minor PC because he seemed like he’d be the easiest. Boy was I wrong. There were some simple solutions for Lulu – there are none for this guy because his powers are just all over the place.
Source of Character: Final Fantasy X.
Helper(s): Wikipedia.