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The Knight of St George with his full gear

Knight of Saint George

Michael Devlin


Power Level:
Game system: DC Heroes Role-Playing Game
  • This is based on St George #1-8, and does not include the events in Critical Mass.

Background

  • Real Name: Father Michael Patrick Devlin Jr.
  • Marital Status: Single
  • Known Relatives: Mary (mother), Michael Sr (father, deceased)
  • Group Affiliation: Knight of the Abbey of St George
  • Base Of Operations: Mobile
  • Height: About 6’ Weight: About 190lbs
  • Eyes: Brown Hair: Light brown


Powers and Abilities

Devlin is unusually proficient in street fighting techniques, and follows a strict regimen of training as an amateur boxer. He’s also a good, compassionate Roman Catholic priest and a man used to the hardships of combat.

The armor enhances his physical abilities, notably his strength, to low superhuman levels ; it also has a protective role, and the “lance” can be used as a blunt weapon. It also has a host of “magical” powers, with a theme that they must have a connection to the Roman Catholic mythology or the legends of St George (a theme broad enough so as not to warrant a FC reduction ; feats have included triggering a heavy rain from a clear sky (symbolizing the baptism for the rebirth of a newly purged town), summoning and controlling a nearby horse (St George is the patron of horsemen), and such).

The most common power is for the lance to emit an energy blast, in order to purge evil.

Note that the armor can only be used if the action it is to be used for can be based on a clear cut distinction between good and evil – it must not be morally ambiguous, but clearly the action of good to oppose evil. However, this distinction is more a matter of perception that cosmically intangible good and evil – a person trained in theology and having conditioned itself properly has an easier time justifying his actions as good. Thus, it follows the standard Sorcery rules, the APs of power being tested against the wielder’s SPI.


History

The world of the Shadowline is pretty much the normal world, although a bit darker and grimmer. The main difference, however, is the presence of “Shadows” – a race a supernatural being with superhuman powers. More powerful, but far, far fewer than the humans, the Shadows went into hiding – sometimes heroes, often monsters.

By the end of the XXth century, however, the Earth has gotten too small, and the frictions between humans and Shadows started to escalate – especially as the most powerful Shadow of all went public and passed itself off as that world’s first “super-hero”, Doctor Zero.

However, there existed in Greece an order of Shadows dedicated to carrying on the Mythos of St George and battle “the dragon of injustice”. ”Monks” from various religions, living the life of medieval Christian Monks, the Order of St George has for years selected and outfitted a warrior, the Knight of St George, whose task was to battle injustice – often in the form of Shadow plots, as their power gave them a greater capacity for injustice.

The ultimate goal of the Order was to terminate the greatest Shadow, to their eyes the incarnation of the dragon of injustice, Doctor Zero.

Three Knights are known of. The first was a Buddhist Korean named Jeong Lee. Although he performed admirably, he grew during his stint as Knight ; growth became doubt and doubt led to destruction. Facing the Dragon in 1983, he couldn’t muster enough faith to battle the ultimate evil, who let him live. He gave the armor back to the Order and started fighting injustice as a simple human adventurer.

The next Knight was a crusading journalist called Kara Janisary. She fell into the opposite trap, becoming far too self-righteous. Unlike the humble Lee, she became heady with the power of the armor, becoming more and more tempted to use it to solve every problem with brutal, self-righteous force.

A fellow journalist, Patty Richardson, witnessed this as she saw Kara brutally kill British soldiers and IRA terrorists during a shootout in a pub to prevent them from harming innocents. Some times later she died fighting Doctor Zero – but her impure faith was still enough to hurt him, although it made her kill Jeong Lee as a failure just before the fight.

The third known Knight, Michael Devlin, was a Roman Catholic priest with a peculiar past. A militant priest whose father was a sheriff in a small town, Devlin was very concerned about helping the innocent and stopping injustice from day one. He did mission work in Nicaragua, which went ugly as the American priest got caught in the struggle between Sandinistas and Contras, which wanted to use him as a propaganda tool.

Rescued in the nick of time by American special forces with pretty much the same agenda, he fell from the chopper during the extraction attempt and survived by killing the Sandinista soldiers after him. This event and the killing he did had a strong effect on him, and he was haunted by flashbacks and a feeling of impotence in the face of the world’s injustice, leading him into a boxing training regimen and acting as an occasional vigilante when street fights or muggings flared near his church.

Gnawed by doubts as to whether he had chosen the right life by being a priest, he was a perfect candidate for the order of St George, and he left the priesthood to don the armor.


Description

See illustration.


Personality

Devlin is, most of all, a good man concerned with nurturing the innocent, helping build a happy community and fighting injustice. Although he’s been released from his vows, he’s still very much a priest – the quote above give a good idea of the way he thinks.

However, his experiences in Central America made him cynical, quite disillusioned with the world – and the horrors of the inner city in which he was a priest drove him further from the Church and to the Order. Of course, he had trouble accepting that evolution within him, wanting to remain a good, normal priest.

Although a nice and amiable man, Devlin became more and more sullen and warrior-like as he wore the armor, just like Kara did before him.


Quotes

“Give up hope, and the darkness comes crashing down. Lose that precious hold, and start believing you’re all alone…”

“Hope ; that the Lord will be with me, not outside – but inside. Lending his might. Faith ; that He will show me the way. Courage ; that He will give me the strength to use it. Wisdom ; to recognize it when the time is right.”


DC Universe History

The Knight of St George would be a good way to explain why many of those immortal villains, such as Vandal Savage, never took control of the whole world (that might be a bad example : Resurrection Man was after Savage. But you get the idea).

If you add the Knight to your campaign, it will be interesting to choose who they consider to be the ultimate evil.

Another DCU hook suggested by Roy might be a conflict between the Knight and Azrael from the Bat-titles. Although it may seem a good idea, the St George mythos was viewed as a broad theme of man versus injustice rather than a specifically Christian symbol – the most Christian thing in the book was Devlin himself. The Order has very diverse religions, although the Abbot himself was apparently a Catholic.

However, Roy’s view was that in itself might be a point of conflict: two organizations setting themselves up as the secret arbiters of divine justice could easily see one another as dangerously misguided, possibly even sacrilegious.

The Order might see the System as a potential corruption of humanity, warping the minds and bodies of its subjects, where as the Order of Dumas might view the Order’s use of divine armor as a presumptuous abuse of heavenly power. The tendency of both organizations to keep their agents out of the loop in some respects could provide additional complications.



Game Stats — DC Heroes RPG Print Friendly

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Father Michael Patrick Devlin Jr.

Dex: 05 Str: 04 Bod: 05 Motivation: Justice
Int: 06 Wil: 06 Min: 05 Occupation: Adventurer
Inf: 05 Aur: 04 Spi: 07 Resources: 003
Init: 018 HP: 030

Skills: Martial artist*: 05, Medicine (medical treatment): 05, Vehicles (land) 04

Bonuses and Limitations: Medicine (medical treatment) only to treat SPI, not BOD or MIN (-1)

Advantages: Reputation (only versus Shadows), Scholar (Roman Catholic Church)

Connections: Patty Richardson (Low)

Drawbacks: Exile (voluntary, from priesthood)

Equipment:

  • ARMOR [/DEX/ 07 /STR/ 07 /BODY/ 07, Sorcery: 10, Bonus: when Sorcery is used for Energy blast, it is considered 3 APs lower than it really is when checking against SPI (12 points), Limitation : cannot function without the Lance]
  • Lance [BODY 10, EV 04 (05 w/STR without the armor, 08 w/STR with the armor)]

By Sébastien Andrivet

Source of Character: Shadowline Saga (Epic)

Helper(s): Roy Cowan

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