Kobra reptile soldier (DC Comics) with a forearm gun

Kobra reptile soldiers


These guys only appeared in an obscure storyline from DC Comics’ Showcase, in 1993. But :

  • They’re Kobra, and Kobra can be a handy villain in super-hero tabletop RPG campaigns.
  • They’re enhanced goons. Abnormally tough goons can be quite useful in games with a lot of combat.

Powers and Abilities

Those non-human troops are highly disciplined and persistent. However, the rank and file in flying light armour is not that much better than normal goons.

On the other hand, the elite specimen piloting air-superiority interceptors have superhuman toughness. And if they get downed they will continue to single-mindedly fighting of the ground if there are any enemy forces there.


Those troops, apparently vat-grown, have been presumably bought by Kobra’s organization in small qualities. Either that, or Kobra is only able to produce a trickle.

A number of those have been eliminated by the Peacemaker and Deathstroke the Terminator in Poland.


Single-minded fighters who do not say anything, except for some tactical information over their radio. They have a rough understanding of military tactics.


See illustrations.

Game Stats — DC Heroes RPG

Tell me more about the game stats

Interceptor soldier

Dex: 03 Str: 03 Bod: 04 Motivation: Soldier
Int: 03 Wil: 02 Min: 02 Occupation: Soldier
Inf: 02 Aur: 01 Spi: 02 Resources {or Wealth}: 002
Init: 008 HP: 005

Regeneration: 02

Weaponry: 04

None demonstrated.


Strange Appearance, Attack Vulnerability (-1CS toward cold).

ARMOUR SUIT [/BODY/ 05, Flight: 06, Projectile weapons: 06, Radio communications: 05, R#03].

Shock interceptor

Dex: 05 Str: 05 Bod: 08 Motivation: Soldier
Int: 03 Wil: 02 Min: 03 Occupation: Soldier
Inf: 03 Aur: 01 Spi: 03 Resources {or Wealth}: 002
Init: 013 HP: 005

Regeneration: 04, Running: 05

Vehicles: 05, Weaponry: 04

Lightning reflexes.


Strange Appearance, Attack Vulnerability (-1CS toward cold).


  • FIGHTER PLANE [STR 07 BODY 09, Energy blast: 09, Flight: 11, Radar sense: 18, Radio communications: 10, Hardened Defense, R#03] with four AAM [DEX 06 BODY 02, EV 9 (Area of Effect 2 APs), Flight; 12, Radar Sense; 18, Grenade Drawback].
  • There is an assault carbine stored in the ejecting seat [BODY 04, Projectile weapons: 06, Ammo: 08, R#02, Bonus : Autofire].

By Sébastien Andrivet.

Source of Character: Showcase ’93 (DC Universe).