5916 in-depth character profiles from comics, games, movies

Kobra reptile soldier (DC Comics) with a forearm gun

Kobra reptile soldiers

  • Because Kobra can be a pretty cool villain for a campaign.

Powers and Abilities

Those non-human troops are highly disciplined and persistent, although the rank and file in flying light armour is not that much better than normal goons.

Elite specimen piloting air-superiority interception aircrafts have superhuman toughness however – and when downed will continue to single-mindedly fighting of the ground if there are any enemy forces there.


Those troops, apparently vat-grown, have been presumably bought by Kobra’s organization in small qualities – Kobra does not AFAIK have the science to produce them, and they are seldom seen.

A number of those have been eliminated by the Peacemaker and Deathstroke the Terminator in Poland, where Peacemaker was attempting to recover an house that had belonged to his ancestors.


Single-minded fighters who do not say anything, except for some tactical information over their radio. They have a rough understanding of military tactics.


See illustrations.


Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Interceptor soldier

Dex: 03 Str: 03 Bod: 04 Motivation: Soldier
Int: 03 Wil: 02 Min: 02 Occupation: Soldier
Inf: 02 Aur: 01 Spi: 02 Resources {or Wealth}: 002
Init: 008 HP: 005

Powers: Regeneration: 02

Skills: Weaponry: 04

Advantages: None

Connections: None

Drawbacks: Strange Appearance, Attack Vulnerability (-1CS toward cold).

Equipment: ARMOUR SUIT [/BODY/ 05, Flight: 06, Projectile weapons: 06, Radio communications: 05, R#03]

Shock interceptor

Dex: 05 Str: 05 Bod: 08 Motivation: Soldier
Int: 03 Wil: 02 Min: 03 Occupation: Soldier
Inf: 03 Aur: 01 Spi: 03 Resources {or Wealth}: 002
Init: 013 HP: 005

Powers: Regeneration: 04, Running: 05

Skills: Vehicles: 05, Weaponry: 04

Advantages: Lightning reflexes

Connections: None

Drawbacks: Strange Appearance, Attack Vulnerability (-1CS toward cold).


  • FIGHTER PLANE [STR 07 BODY 09, Energy blast: 09, Flight: 11, Radar sense: 18, Radio communications: 10, Hardened Defense, R#03] with four AAM [DEX 06 BODY 02, EV 9 (Area of Effect 2 APs), Flight; 12, Radar Sense; 18, Grenade Drawback].
  • There is an assault carbine stored in the ejecting seat [BODY 04, Projectile weapons: 06, Ammo: 08, R#02, Bonus : Autofire]

By Sébastien Andrivet

Source of Character: Showcase ’93 (DC Universe)

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