5916 in-depth character profiles from comics, games, movies

Kobra reptile soldier (DC Comics) with a forearm gun

Kobra reptile soldiers

  • Because Kobra can be a pretty cool villain for a campaign.

Powers and Abilities

Those non-human troops are highly disciplined and persistent, although the rank and file in flying light armour is not that much better than normal goons.

Elite specimen piloting air-superiority interception aircrafts have superhuman toughness however – and when downed will continue to single-mindedly fighting of the ground if there are any enemy forces there.


History

Those troops, apparently vat-grown, have been presumably bought by Kobra’s organization in small qualities – Kobra does not AFAIK have the science to produce them, and they are seldom seen.

A number of those have been eliminated by the Peacemaker and Deathstroke the Terminator in Poland, where Peacemaker was attempting to recover an house that had belonged to his ancestors.


Personality

Single-minded fighters who do not say anything, except for some tactical information over their radio. They have a rough understanding of military tactics.


Description

See illustrations.


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Game Stats — DC Heroes RPG Print Friendly

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Interceptor soldier

Dex: 03 Str: 03 Bod: 04 Motivation: Soldier
Int: 03 Wil: 02 Min: 02 Occupation: Soldier
Inf: 02 Aur: 01 Spi: 02 Resources {or Wealth}: 002
Init: 008 HP: 005

Powers: Regeneration: 02

Skills: Weaponry: 04

Advantages: None

Connections: None

Drawbacks: Strange Appearance, Attack Vulnerability (-1CS toward cold).

Equipment: ARMOUR SUIT [/BODY/ 05, Flight: 06, Projectile weapons: 06, Radio communications: 05, R#03]


Shock interceptor

Dex: 05 Str: 05 Bod: 08 Motivation: Soldier
Int: 03 Wil: 02 Min: 03 Occupation: Soldier
Inf: 03 Aur: 01 Spi: 03 Resources {or Wealth}: 002
Init: 013 HP: 005

Powers: Regeneration: 04, Running: 05

Skills: Vehicles: 05, Weaponry: 04

Advantages: Lightning reflexes

Connections: None

Drawbacks: Strange Appearance, Attack Vulnerability (-1CS toward cold).

Equipment:

  • FIGHTER PLANE [STR 07 BODY 09, Energy blast: 09, Flight: 11, Radar sense: 18, Radio communications: 10, Hardened Defense, R#03] with four AAM [DEX 06 BODY 02, EV 9 (Area of Effect 2 APs), Flight; 12, Radar Sense; 18, Grenade Drawback].
  • There is an assault carbine stored in the ejecting seat [BODY 04, Projectile weapons: 06, Ammo: 08, R#02, Bonus : Autofire]

By Sébastien Andrivet

Source of Character: Showcase ’93 (DC Universe)

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