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Kong of the Gang (Supergirl enemies) (DC Comics)

Kong

(The Gang)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Gang are minor Supergirl enemies, seen in her 1982 The Daring New Adventures Of Supergirl series.

They are convenient as small villain-ish team.

This profile is intended to be read after the Brains character profile, which has all the context.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: The Gang.
  • Base Of Operations: Chicago.
  • Height: 6’6” Weight: 380 lbs.
  • Eyes:  ? Hair:  ?


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Powers and Abilities

Kong is superhumanly strong and tough. He seemed to be about “Class 40”.


History

See Brains’ character profile.

The Gang - DC Comics - with Matrix Prime - Supergirl enemies


Description

His height isn’t super-coherent, but he seems meant to be unusually large.


Personality

Kong and Bulldozer have much the same personality. They’re bruisers who are quite confident in their abilities and protective of Brains and Ms. Mesmer.


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The Gang has sworn never to take a life, so that they would be better than the criminals they grew up with. However, both Kong and Bulldozer occasionally need to be talked into holding back by Brains.


Quotes

“Thing again… smart-mouth ! The Gang don’t go nowhere less ’n it wants to ! And guess what… we don’t wanna !” (WHAKK !)



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Kong

Dex: 05 Str: 11 Bod: 07 Motivation: Mercenary
Int: 03 Wil: 03 Min: 03 Occupation: Criminal
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 011 HP: 020

Powers:
Growth: 01

Bonuses and Limitations:
Growth is Always On and already factored in.

Connections:
The Gang (High).

Drawbacks:
MIA to protecting his female team mates.

Equipment:
BULLETPROOF COSTUME [BODY 06, Skin armour: 01].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Kong (The Gang) — Averaged PL 7.6

STR STA AGL DEX FGT INT AWE PRE
02 (11) 03 (06) 01 01 03 (05) 00 00 00 (01)

Powers

Larger than your average gorilla ● 28 points ● Descriptor: Unrevealed
– Growth 01 (Permanent).
– Enhanced Strength 8, Enhanced Stamina 2, Enhanced Fighting 2, Enhanced Presence 1.

Combat Advantages

Close Attack 2, Defensive Roll 2.

Other Advantages

Equipment 1.

Skills

Insight 1 (+1), Perception 2 (+2).

Equipment

Protective costume Protection 2 ● 2 points

Offense

Initiative +0
Unarmed +7, Close, Damage 11

Defence

Dodge 07 Fortitude 10
Parry 08 Toughness 01*/08/10**
Will 02

* Without Defensive Roll.
** With Defensive Roll and Protective Costume.

Complications

  • Hail hail The Gang’s member protect each other, and strive to improve their lot through amoral means.

Powers Levels

  • Trade-off areas. Attack/Effect PL 9, Dodge/Toughness PL 9, Parry/Toughness PL 9, Fort/Will PL 6.
  • Points total 70. Abilities 20, Defences 15, Skills 2, Powers 28, Devices 0, Advantages 5. Equiv. PL 5.


By Sébastien Andrivet.

Source of Character: Daring New Adventures of Supergirl comics .

Helper(s): Roy Cowan.

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