
Kong
(The Gang)
Sequence
This article is intended to be read after the Brains character profile, which has all the context.
Advertisement
Background
- Real Name: Unrevealed.
- Known Relatives: None.
- Group Affiliation: The Gang.
- Base Of Operations: Chicago.
- Height: 6’6” (1.98 m). Weight: 380 lbs. (172 Kg.).
- Eyes: Unrevealed. Hair: Unrevealed.
Powers and Abilities
Kong is superhumanly strong and tough. He seemed to be about “Class 40”.
Description
His height isn’t super-coherent, but he seems meant to be unusually large. Maybe.
Personality
Kong and Bulldozer have much the same personality. They’re both bruisers, confident in their abilities, and protective of Brains and Ms. Mesmer.
The Gang has sworn never to take a life, so that they would be better than the criminals they grew up with. However, both Kong and Bulldozer occasionally need to be talked into holding back by Brains.
Quotes
“Think again… smart-mouth ! The Gang don’t go nowhere less ’n it wants to ! And guess what… we don’t wanna !” (WHAKK !)
DC Heroes RPG
Tell me more about the game stats
Kong
Dex: 05 | Str: 11 | Bod: 07 |
Int: 03 | Wil: 03 | Min: 03 |
Inf: 03 | Aur: 03 | Spi: 03 |
Init: 011 | HP: 020 |
Powers:
Growth: 01
Bonuses and Limitations:
Growth is Always On and already factored in.
Connections:
The Gang (High).
Drawbacks:
MIA to protecting his female teammates.
Motivation:
Mercenary.
Occupation:
Criminal.
Wealth:
005
Equipment:
BULLETPROOF COSTUME [BODY 06, Skin armour: 01].
Adνеrtisеmеnt
DC Adventures RPG
Tell me more about the game stats
Kong (The Gang) — Averaged PL 7.6
STR | STA | AGL | DEX |
---|---|---|---|
02 (11) | 03 (06) | 01 | 01 |
FGT | INT | AWE | PRE |
03 (05) | 00 | 00 | 00 (01) |
Powers:
Larger than your average gorilla ● 28 points ● Descriptor: Unrevealed
– Growth 01 (Permanent).
– Enhanced Strength 8, Enhanced Stamina 2, Enhanced Fighting 2, Enhanced Presence 1.
Combat Advantages:
Close Attack 2, Defensive Roll 2.
Other Advantages:
Equipment 1.
Skills:
Insight 1 (+1), Perception 2 (+2).
Equipment:
Protective costume Protection 2 ● 2 points
Offence:
Initiative +0 |
Unarmed +7, Close, Damage 11 |
Defence:
Dodge | 07 |
Fortitude | 10 |
Parry | 08 |
Toughness | 01*/08/10** |
Will | 02 |
* Without Defensive Roll.
** With Defensive Roll and Protective Costume.
Complications:
- Hail hail The Gang’s member protect each other, and strive to improve their lot through amoral means.
Powers Levels:
- Trade-off areas. Attack/Effect PL 9, Dodge/Toughness PL 9, Parry/Toughness PL 9, Fort/Will PL 6.
- Points total 70. Abilities 20, Defences 15, Skills 2, Powers 28, Devices 0, Advantages 5. Equiv. PL 5.

Source of Character: Daring New Adventures of Supergirl comics .
Helper(s): Roy Cowan.