See the team profile at the hyperlink above for more context.
- Real Name: Unrevealed.
- Known Relatives: None.
- Group Affiliation: Force of July/American Security Agency (ASA).
- Base Of Operations: Mobile.
- Height: 5’7” (1.70m). Weight: 120 lbs. (54 Kg.).
- Eyes: Blue. Hair: Black.
Powers and Abilities
Lady Liberty could generate several kinds of blast:
- Beams of concussive energy.
- Jets of flame.
- Streams of disabling smoke.
Her energy manipulation abilities also allowed her to mimic telekinesis. She could fly herself and a passenger at moderate speeds or pull objects away from others
The latter ability was only strong enough to disarm an unwary opponent. It wasn’t used for direct offense or to disarm someone who was ready for it (hence, in DC Heroes RPG terms, the Diminishing Limitation of her Telekinesis).
Her torch serves as a focus for her powers. She does not need the torch to use her powers but she is much more accurate when channeling them through it.
For the history of the Force of July, see our main article. The following sections start where the Force of July History section ended.
Though the Force of July was dead, their legacy was revived by a new team, Freedom’s Ring. It included several successors to the members of the Force of July.
Freedom’s Ring fared even worse than the team that inspired it. They attempted to provide assistance in the Battle of Blüdhaven during the Infinite Crisis only to die in battle even more quickly and pointlessly than their predecessors.
There also was a version fielded by SHADE under Father Time, which died even more quickly and pointlessly than these.
As an homage to one of France’s most famous gifts to the United States, Lady Liberty is dressed as the Statue of Liberty. She wears a long, flowing, layered off-the-shoulder robe, a heavy tiara with long spikes spreading out from it, and light sandals.
Added to this ensemble is a long cape clasped at the shoulders and star-shaped earrings.
She bears copies of both of the items that the statue holds:
- A large stone tablet embossed with the date “July 4th, 1776”.
- A torch which burns with a steady white light with black spots at the center (a classic Kirby Crackle).
All of her clothing and items are colored in the same pale green as the oxidized copper statue.
Lady Liberty herself is a tall, regal-featured White female with curly black hair that falls past her shoulders. She speaks English with a thick French accent, slipping back into her native tongue for selected phrases.
Confident in her abilities, Lady Liberty will often fire a warning shot and offer her foes the opportunity to surrender peacefully before engaging them in combat. If her opponents fight anyway, Liberty can instantly switch to an offensive approach.
She fights calmly and with an almost detached air, as if she does not particularly wish to do battle but accepts that it is necessary. She is careful to use the minimum necessary force, even when confronting the Communist forces that her team is primarily intended to oppose.
One example of this was using her Flame Project to give Soviet attackers a disabling “hot foot” rather than simply setting them aflame.
Lady Liberty never falters. Even when she had been disarmed and had Katana’s blade to her throat, Liberty fought back and managed to turn the tables on the heroic samurai.
At the same time, her lack of braggadocio or aggressiveness stands in marked contrast to most of the team.
An eternal flame
It may be this reserve that kept Lady Liberty from commenting when Blairman spoke disdainfully of Geo-Force’s foreign accent and the “foreign blood” of both Katana and Black Lightning, even though she and teammate Mayflower share those traits as well.
Likewise, her lack of aggressive assertiveness and her status as a foreign ally may have kept her from assuming the primary leadership role in the Force of July, but she is still an important part of the team’s command structure. She often counsels patience for the brasher members of the team as well as being one of the few who collaborates on coordinated strategies.
One such impromptu example of the latter was Blindsiding targets by having Mayflower enlarge plants behind the Force’s opponents to serve as reflectors for ricochet attacks with Liberty’s Energy Blast.
“Please, mes amis… come quietly ! We do not wish to hurt you !”
“Mon dieu ! Very clever, in one so young…but we shall see if you can survive my coup de maître — my master stroke !”
Mayflower: “All’s fair in love and war, mate !”
Lady Liberty: “Oui — And we French know much of both !”
DC Heroes RPG
|Dex: 04||Str: 02||Bod: 03|
|Int: 05||Wil: 06||Min: 06|
|Inf: 04||Aur: 04||Spi: 05|
|Init: 013||HP: 40|
Chemical Attack: 08, Energy Blast: 10, Flame Project: 06, Telekinesis: 08
Bonuses and Limitations:
- All Powers have no AV — use either Accuracy or DEX as appropriate (-0 or 1 FC depending on house rules).
- Telekinesis is Diminishing (-1FC).
- Telekinesis has a visible effect — a yellow glowing field with black Kirby crackles (-1FC).
Accuracy (All Powers): 07
Bonuses and Limitations:
Accuracy only works when Lady Liberty channels her Powers through her torch (-1FC).
Government Credentials (American Security Agency, Medium), Language (French).
Force of July (High).
- Torch of Liberty [BODY 08]. The torch apparently has no innate abilities of its own but rather served as a focus for Lady Liberty’s abilities. Its “flame” was a glowing ball provided by Lady Liberty’s channeled power.
- SMALL SHIELD [BODY (Hardened Defenses) 08, EV 02 (03 w/STR), Recommended STR 01, Note: OV/RV bonus when using the Block Manoeuvre is 1 AP, Note: the OV bonus for the Shield Cover Manoeuvre is 1 AP]. This one-foot-wide square stone tablet has the date of the US’s Declaration of Independence — July 4th, 1776 — carved on the front and two carrying straps on the back.
Three new Lady Liberties have appeared since the original’s death. All of them have worn a more stylized version of the Lady Liberty outfit with the powers built in to it [BODY 06, Energy Blast: 07, Flight: 06, Creepy Appearance (the wearer’s eyes glow green)].
When Energy Blast is fired a hologram of Lady Liberty’s torch appears to be floating next to the outstretched hand firing the blast.
None of the new Lady Liberties has fared very well. The first was a member of the Force of July’s successor Freedom’s Ring and was killed by the supervillain Geiger during the Battle for Blüdhaven. The costume was passed on to a new agent when Freedom’s Ring became part of S.H.A.D.E. during that same conflict and was soon after killed by Ravager.
An agent of First Strike was given the costume and deployed against the Freedom Fighters only to have her outfit destroyed by Phantom Lady, though the agent herself was left unharmed and quickly returned to duty with a new costume.
One of the Everyman Project heroes also took the name of Lady Liberty, but as far as is known this hero had no relation to the other Lady Liberties.
The Powers are to some extent speculative. Liberty’s Telekinesis-like abilities could also be represented by a combination of Flight: 06 (Usable on Others within a 0 AP Range) and Attraction/Repulsion: 03.
It is also possible that some Powers such as Chemical Attack were innate to the torch rather than herself.
DC Adventures RPG
Lady Liberty — Averaged PL 6.8
Array ● 87 points ● Descriptor: Unrevealed
- Ranged Affliction 10 (Dazed & Perception Impaired, Exhausted & Perception Disabled, Incapacitated & Unaware), Extra Condition, Cumulative, Accurate 4, Diminished Range 2 ● Descriptor: Tear/choking gas.
- Ranged energy Damage 10, Accurate 4.
- Ranged fire Damage 5, Accurate 5.
- Ranged Affliction 8 (Hindered, Immobile), Limited Degree, Diminished Range 1, Accurate 4 ● Descriptor: Heated ground/feet.
- Move Object 7, Accurate 4, Limited 1 (can engage one less Rank for every Rank of range between Lady Liberty and the target).
- Flight 5, Feature 1 (can carry passengers, but their Ranks of weight are subtracted from her Ranks of Flight).
Close Attack 3, Defensive Attack, Defensive Roll 1, Ranged Attack 3.
Benefit 2 (American Security Agency backing), Equipment 1, Language (French).
Athletics 2 (+2), Deception 1 (+2), Insight 4 (+6), Perception 4 (+6), Persuasion 1 (+2)
Torch ● Feature 1 (This item has a Toughness of 10) ● 1 pt.
Small shield ● +1 Active Defenses, Feature 1 (This item has a Toughness of 10), Bludgeoning Damage 1 ● 4 pts.
|Unarmed +5, Close, Damage 0|
|Shield bash +5, Close, Damage 1|
|Powers +11 (+13 for the second Affliction), Ranged, Effect by application.|
* Without Defensive Roll.
Small shield isn’t factored in.
- Everblazing If Lady Liberty cannot use her torch to direct her Array, she cannot use its Accurate Advantages.
- Trade-off areas. Attack/Effect PL 11, Dodge/Toughness PL 4, Parry/Toughness PL 4, Fort/Will PL 5.
- Points total 138. Abilities 18, Defences 15, Skills 6, Powers 87, Devices 0, Advantages 12. Equiv. PL 10.
Source of Character: DC Comics.
Helper(s): Sébastien Andrivet, Chris Cottingham.
Writeup completed on April 12, 2011.