Lira (Wonder Woman enemy) (DC Comics)



Lira is a minor superhuman fighter with but a few scenes in 2009 Wonder Woman comic books. She’s easy to use anywhere.


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Former contractor for Roulette’s clandestine arenas.
  • Base Of Operations: Formerly an arena hidden in the Ueno district, Tōkyō.
  • Height: 5’7” Weight: 150 lbs.
  • Eyes: Blue Hair: White


Powers and Abilities

Lira was a gynoid  with superhuman strength, speed and durability. She might be able to fly, or maybe she just runs and leaps at high speeds.

Lira was obviously adept at hand-to-hand combat, grappling and superhuman combat. She mentioned a pain inducer, though the stats we’ve used for it are speculative. It’s hard to tell what effects, if any, it had on Wonder Woman.

Since Wonder Woman wasn’t doing much during the fight to preserve her cover, there’s no way to correctly benchmark Lira.


Lira introduced herself as an “Ivo cybernetic organism with advanced probability [computation] capabilities and an experimental cruelty algorithm.”. When encountered she was fighting in a clandestine arena in Tōkyō. It was one of the Roulette’s superhuman pit-fighting establishment.

How she ended up there is unrevealed. Perhaps Professor Ivo sold her to Roulette. Or maybe he just released Lira in the wilds to test his cruelty algorithm and she found her way to the pit-fighting circuit. In any case, Lira presumably killed or maimed most of her opponents.


In Tōkyō in 2009, Lira was frequently paired with one Muck the Unknowable as a death match tag team. They were undefeated until they ran into the Orphan Sisters. These were secretly Wonder Woman (Diana of Themyscira) and Black Canary (Dinah Lance) investigating undercover.

In order not to break cover Wonder Woman was mostly passive during the fight. She started being more aggressive when she realised that Lira wasn’t a living being. Then she got fed up with the fight and counter-attacked. Unexpectedly her bracers emitted a powerful discharge of lightning that reduced Lira to ashes and twisted metal.

Ivo may have built other androids of the same class, though.


See illustrations.


A highly aggressive sadist who likes fighting. She hates organics – or at least trash-talk them for being “meat”, “breathers”, “sheep” and so on.

Lira is always on the offensive and constantly varies her techniques – punches, kicks, holds, superspeed charge, arm locks, pain inducer, etc.


“Human sheep. Take your 30 seconds of pain, then oblivion.”

“Try screaming when I start breaking your bones, would you ? Attendance has been down lately.”

“Do you feel that, sheep ? It is my psychosomatic pain drive. The pain you feel is imaginary. At level four, it can kill. Shall I turn it all the way up, meat ?”

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 08 Str: 10 Bod: 09 Motivation: Psycho
Int: 04 Wil: 03 Min: 05 Occupation: Pit fighter
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 026 HP: 025

Enhanced Initiative*: 08, Flash: 08, Self-Link (Gadgetry): 10, Jumping: 05, Mind blast: 04, Running: 07

Bonuses and Limitations:
Flash and Mind Blast are a pain inductor, not bright light or telepathy. Both have a 0 APs Range.

Martial artist (incl. Techniques): 08

Iron Nerves.

Clandestine pit fighting scene (Low).

Catastrophic Rage.

Design Notes

Lira appears but briefly, and the stats are thus highly speculative.

Game Stats — DC Adventures RPG

Tell me more about the game stats

Lira — Averaged PL 10.8

10 08 04 02 08 00 01 01


Android nature ● 23 points ● Descriptor: Ivo’s technology
– Super-tough — Impervious Fortitude 4, Impervious Toughness 4, Great Endurance, Fearless.
– Super-fast — Improved Initiative 2, Speed 6, Leaping 4, Move-by Action.
– Did she fly ? — Speed and Leaping may actually have been Flight 5 (same point total), though it’s hard to tell.

Pain inducer Array ● 12 points ● Descriptor: Ivo’s technology

  • Incapacitation settings — Close Affliction 10 (resisted by Fortitude, Dazed & vulnerable, Stunned & defenceless).
  • Lethal settings — Close Damage 10 (resisted by Fortitude).

Combat Advantages

All-out Attack, Chokehold, Close Attack 2, Defensive Roll 3, Evasion, Improved critical (Unarmed) 1, Improved Initiative 2, Improved trip, Move-by Action, Power Attack, Ranged attack.

Other Advantages

Fearless, Great Endurance.


Athletics 2 (+12), Close attack (Unarmed) 3 (+13), Deception 1 (+2), Perception 3 (+4).


Initiative +12
Unarmed +13, Close, Damage 10, Crit 19-20
Pain inducer +13, Close, Affliction


Dodge 12 Fortitude 11
Parry 12 Toughness 11/8*
Will 5

* Without Defensive Roll


  • Temper Lira is programmed to be cruel, destructive and aggressive.

Power levels

  • Trade-off areas Attack & Effect PL 12, Dodge/Toughness PL 12, Parry/Toughness PL 12, Fort & Will PL 8.
  • Point total 138. Abilities 68, Defences 19, Skills 5, Powers 35, Devices 0, Advantages 13. Equiv. PL 10.

By Sébastien Andrivet.

Source of Character: Wonder Woman vol. 3 #34.

Helper(s): Gareth Lewis.

Writeup completed on the 2nd of May, 2012.