Longbow of the Harriers (X-Men ally) (Marvel Comics)


(Amelia Greer)

Power Level:
Game system: DC Heroes Role-Playing Game


The Harriers, a group of elite S.H.I.E.L.D. paramilitary operatives, appeared about once in a 1990 X-Men comic book. They may have been an attempt to introduce a G.I. Joe-like team to the Marvel Universe.

As such they could be a good basis for a low-powered “agents” RPG campaign.


  • Real Name: Amelia Greer
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Harriers ; former member of S.H.I.E.L.D.
  • Base Of Operations: Hardcase’s bar
  • Height: 5’9” Weight: 135 lbs
  • Eyes: Brown Hair: Black


Powers and Abilities

Longbow is a highly trained S.H.I.E.L.D. agent and experienced mercenary.

She uses a special bow and arrows, powerful enough to engage some superhumans.


The Harriers were a special squad developed by S.H.I.E.L.D.. The concept was to have elite agents receive special training and equipment allowing them to engage superhumans. They had no augmentations or powers, perhaps to escape the seeming curse dogging S.H.I.E.L.D. when it comes to superhuman agents.

The Harriers were placed under the command of the legendary, tough-as-nails S.H.I.E.L.D. agent Hardcase.

The Harriers eventually left S.H.I.E.L.D. to become mercenaries. From timing it seems that it occurred after S.H.I.E.L.D. was taken over by the Deltites conspiracy. Their career is undocumented, but Wolverine — a friend of Hardcase — indicated that they acquired an excellent reputation for efficiency and high standards.



In 1990, Wolverine approached Hardcase to set up a training expertise for his partners Psylocke and Jubilee. Since Hardcase was concerned that his men were getting too little action and getting soft, the two men agreed to manipulate everybody into a brawl without warning them. Once the skirmish had progressed far enough, they broke up the fight for debriefing.

Over the following years the ageing Harriers largely retired to run his bar. But for the younger Harriers, the bar was chiefly a base of operations. Blindside increasingly worked solo, though.

In 1999, the Harriers were hired to stop powerful creatures built by Arnim Zola. One of the creatures savagely beat Longbow up, but she escaped without any permanent injury.


See illustration.


Professional soldier and mercenary. Terse, disciplined, likes her job and likes fighting.


“Be nice to see some action.”

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 013 HP: 025

Detective (Police procedure): 04, Martial artist: 04, Military science (Demolition): 04, Thief (Stealth): 03, Vehicles (Air, Land, Water): 04, Weaponry (Firearms, heavy, melee): 04 , Weaponry (Archery): 06

Schtick (Lightning release).

Harriers (High).

None demonstrated.


  • SHIELD UNIFORM [BODY 08, Flame immunity: 03, Radio communications: 05, Skin armor: 02, Limitation: Skin armor only vs. Sharp Impact].
  • Special compound bow [BODY 04, Enhance (EV): 02 (cap is 05), Enhance (Range): 03 (cap is 07), Ammo: 01, Recommended STR: 03, R#02, Limitation: Low Penetration, Descriptor: Piercing].
  • Quiver [BODY 02, Enhance (EV): 02 (cap is 05), Ammo: 20, Limitation : Ammunition load for the longbow] :
    • Bodkin arrows [BODY 02, Projectile weapon: 04, Sharpness (Projectile weapon): 01, Ammo: 04, Limitation : Ammunition load for the longbow].
    • Comic book explosive arrows [BODY 02, Bomb: 07, R#03, Ammo: 04, Limitation : Ammunition load for the longbow].
    • Net arrows [BODY 02, Snare: 06, R#03, Ammo: 04, Limitation: Ammunition load for the longbow].
    • Electro-arrows [BODY 02, Projectile weapon: 04, Lightning (No Range): 07, R#03, Ammo: 04, Bonus : Projectile weapon and Lightning can be Combined, Limitation : Ammunition load for the longbow].
    • Smoke arrow [BODY 02, Fog: 07, Ammo: 01, Limitation : Ammunition load for the longbow].
  • Combat knife [BODY 05, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing] sheathed in the boot.
  • Beretta 92 [BODY 03, Projectile weapon: 04, Ammo: 15, R#03].

Design Notes

The stats are speculative due to the lack of material ; in particular the selection of arrow is mostly made-up and non-canonical.

By Sébastien Andrivet.

Source of Character: X-Men comics.