M.A.C. combat robot


Context

This humanoid combat mecha  was spotted in a 1996 issue of Azrael.

It looked like the sort of thing gamemasters would want stats for.


Powers & Abilities

A M.A.C. unit is about 2.5m tall, and well-armoured. It can wirelessly dialogue with other systems on the battlefield, such as sensors.

M.A.C. combat robot (DC Comics) vs. Azrael

It is heavily armoured, packing :

  • Flamethrowers.
  • Multiple .50 machineguns loaded with APEX rounds.
  • Missiles of an unrevealed kind (perhaps similar to those used by the ED-209 unit in Robocop, since the two present similarities).
  • At least one gas dispenser able to disgorge neurotoxic gas or mace.
  • And unrevealed means of deploying napalm (built-in mortar ?).

History

M.A.C. stands from Microwave Activational Combatter. It’s a terrible acronym, but may have been intended as a marketing reference to the “Mac” prototype of G.I. Robot back during World War Two.

A M.A.C. prototype was developed by Carleton LeHah’s weapons labs for the country of Kravia. The prototype was deployed against Azrael (Jean-Paul Valley). The superhumanly fast Azrael outmaneuvered the mecha and had it step into a minefield, promptly defeating it.



Game Stats — DC Heroes RPG

Tell me more about the game stats

M.A.C. unit

Dex: 02 Str: 05 Bod: 04 Motivation: ///
Int: 02 Wil: /// Min: /// Occupation: ///
Inf: /// Aur: /// Spi: /// Wealth: ///
Init: 003 HP: ///

Powers:
Chemical attack: 07, Flame project: 07, Fog: 04, Self-Link (Gadgetry): 09, Growth: 03, Poison touch: 06, Projectile weapons: 09, Radio communications: 08, Shade: 08, Skin armour: 06, Telescopic vision: 02, Ultra-vision: 08

Bonuses and Limitations:

Skills:
Weaponry (Self): 04

By Sébastien Andrivet.

Source of Character: Azrael #14.

Writeup completed on the 31st of December, 2017.