Mace Blitzkrieg over a white background

Mace Blitzkrieg


Context

Mace Blitzkrieg is a key player in the town of Steel Harbor, in Dark Horse’s Dark Horse Heroes super-hero setting. He’s a superhuman gang leader.

If you want, you can first read the Gangs of Steel Harbor entry for all the context you need.


Background

  • Real Name: Unrevealed, since I’d assume that “Mace Blitzkrieg” is an alias.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Prime Movers ; his own gang.
  • Base Of Operations: Steel Harbor.
  • Height: 7’1” Weight: 420 lbs.
  • Eyes: Brown Hair: Black


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Powers and Abilities

Blitzkrieg is a giant of a man, and his physique seems superhuman. He’s superhumanly strong and tough, and his power level is markedly above that of nearly everybody in Steel Harbor. He likely can single-handedly take on the Wolf Gang or the Prime Movers and prevail.

Keep in mind that Steel Harbor superhumans are generally very much on a street level, though. When confronted by alpha-class superhumans such as Motorhead or Titan, Mace is a lightweight.

Barb Wire described Mace as being able to “crush a M1 tank like a beer can, smoke a turbo ’vette, and shrug off a direct hit from a howitzer”. Though some exaggeration was involved, he doesn’t seem to be too far from those levels.

Mace Blitzkrieg and Ignition II

Mace has his own gang, just like all the Prime Movers OGs. He seems to have actual, formal training in hand-to-hand combat.

Blitzkrieg uses some Mexican Spanish slang, so I’ve generously assumed that he spoke Spanish. Random terms of foreignese in comic book dialogue usually indicate fluency.

During the 2010s, Mace avoids getting physical and indicates that he’s older and respectable now. This is probably just talk – it is likely that he’s as powerful as ever.


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History

Mace’s history is largely that of the gangs of Steel Harbor, since he’s the key player on the streets of that city. See the “Gangs of Steel Harbor” article for his bio.

Mace Blitzkrieg managing his troops


Description

Mace is huge and imposing. He usually goes bare-chested, but sometimes wears a bright yellow muscle shirt instead.

Mace usually affects a sh*t-eating grin that most people find very annoying. But it’s also intimidating and does give him an edge in social friction. He’s nearly always smiling.

Mace Blitzkrieg and his Prime Movers

Originally Mace was always going bare-chested. By 1996 or so he started wearing yellow muscle shirts, and perhaps some sort of vest. By the 2010s, he had abandoned his yellow outfit and went for the sort of clothing you’d expect from a gang leader who’s become affluent but keeps it real. That usually means dark clothing and some sort of good-looking hat.


Personality

Mace is much more than a mountain of muscle. He’s a smart and observant leader, a good strategist, and a shrewd planner and manager. He keeps building up his power base and making bids for that next level, betting that society around him is in a sufficiently bad shape to accept a superhuman warlord in its midst.

His plans so far have chiefly been foiled by running into monstrously powerful players like Motorhead and Titan. That made Mace more wary than he was in his youth.

Mace is backed by unknown interests (apparently represented by lawyer Mesmerisation Eclipse). However, he makes it clear that he’s the commander in the field and takes the executable decisions. This independence may have been what motivated the whole plot executed by Deathcard II, as Mace may have become a hindrance for these interests.

Mace Blitzkrieg comes back running

Mace, as he gets older, operates more as a don than as a street gang leader. He runs a business, not a band of drunken chavs. He is entirely willing to consider alliances and negotiations to keep on top of the Steel Harbor politics.

It is clear, though, that Mace rules via fear and intimidation, hinging on his own enormous strength. This is the only language that will keep his troops and his lieutenants in order. And he’s definitely the Movers’s best asset in taking territory and taking out opponents.

In the Steel Harbor context it is possible to fight against other superhuman OGs, but not against Mace.

Y yo con estos pelos (part 1)

Blitzkrieg obviously enjoys fighting and demonstrating his might. The experience puts him in a jolly mood. Just knowing that he’s the big man and the shrewdest operator in the room often gives him a good disposition. Which of course reinforces the message of menace.

Mace Blitzkrieg mourns his car

Running into somebody more powerful than he is, on the other hand, triggers a mix or range, jealousy, resentment and fear. It’s obviously an experience he doesn’t deal well with.

Blitzkrieg comes across as being somewhat paranoid… but each time, he was dead right about his suspicions.

Y yo con estos pelos (part 2)

In his Ace of Spades appearance Mace was more confident, more relaxed, more experienced and more prone to sarcasm. He also started occasionally referring to himself at the third person as a weird joke, using more Mexican Spanish words, and enjoying more luxuries such as good liquor and cigars.

Mace Blitzkrieg punches a bar counter (Dark Horse comics)

Mace in 2015.

By the 2010s he’s even more strongly into his image as a smooth Hispanophone operator, bon vivant and man who can afford to act friendly and debonair given his power. He runs his turf and gang shrewdly as a Mayor of a sort. Mace is more competent than ever at power plays.

Though Barb Wire and Hunter clearly dislike him, he insists upon acting as if he were their friend. He buys them drinks and deals in a somewhat fair way with them. He also often flirts with Barb Wire and calls Hunter his brother, though both are clearly an affectation.

Mace likes classic, vintage cars with fins and chrome. He also occasionally adopts a sort of old-school Cuban pimp style, complete with gaudy cane and colourful shirt and hat.


Quotes

“Times change. This world is changing. People like us make change, Hunter. I’ve asked before, and I’ll ask one last time. With your crew added to mine, nobody can stop us – not the government, not the big shots from Golden City — nobody. This can be our time. Now and forever.”

“I told you and I told you and I told you ! Tonight is about history. All the Prime Movers joined — and the world changes forever. We all share if we all follow the program. You. Don’t. Listen ! Now you’ll listen…” (throws Ignition I through a wall)

“Thing is, I don’t trust the phone lines, Killerwatt. Never know who might be listening. Maybe I seen one too many Mission Impossible reruns.” (the phone lines are indeed being monitored)

Mace Blitzkrieg lead his troops into Wolf Gang turf

“Rip that place apart !”

“They probably be all plotting against me. Think they can take me down after the way that Fletcher dude handled me. Let ’em try. They’ll see Mace Blitzkrieg is still more ’n a match for any and all of them.”

“I hope you got dental records, sonny.”

(Making an obviously sarcastic show of being the bigger man whilst on neutral turf) “Get with the program, carnal. This is a new age of brotherhood and understanding. This is the United Nations of the street gangs, baby. We’re on sacred ground.” (beat) “Enjoy it while it lasts, chico.” (beat, cranks the sarcasm even higher) “Our table is waiting – we go. We drink to harmony. Thanks for your patience, Barbara. Drinks for all my Wolf Gang friends — compliments of Mace Blitzkrieg !”

(Threatening softly) “The crews are getting restless, looking for recompense. Once they start, it’s hard to make them stop, you know ?”

“¡ Saludos, amigos ! You had a busy night, verdad ? I am relieved to see you all unharmed. We will take it from here.”

“I like you, Barbara. I help you out. You are forgiven for arresting my soldiers. Go and sin no more.” (To his gang) “Listen to me : No vendettas against Barb Wire and her associates. Clean slate, entendido ? Jovial companions make this dull life tolerable.” (To Barb Wire) “The scale, she is balanced no, no ? Everybody is so happy. Well, I’m happy… and that’s good for you, too.”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Mace Blitzkrieg

Dex: 05 Str: 13 Bod: 11 Motivation: Power Lust
Int: 06 Wil: 05 Min: 05 Occupation: Gang Coalition Leader
Inf: 06 Aur: 04 Spi: 04 Resources {or Wealth}: 007
Init: 017 HP: 040

Powers:
Growth: 01, Jumping: 01, Running: 07

Bonuses and Limitations:

  • Growth is Always On and Already Factored In.
  • Running and Jumping are Contingent on STR.

Skills:
Charisma (Intimidation): 05, Vehicles (Land): 03

Advantages:
Area Knowledge (Steel Harbor), Language (Spanish).

Connections:
Prime Movers (High), Street (High), Mesmerisation Eclipse (Low), Underworld (Low).

Drawbacks:
None demonstrated.

Equipment:
Mirrorshades [BODY 01, Shade: 01].


Game Stats — DC Adventures RPG

Tell me more about the game stats

Mace Blitzkrieg — Averaged PL9.8

STR STA AGL DEX FGT INT AWE PRE
3 (13) 3 (12) 2 1 3 2 2 2

Powers

Powerhouse ● 54 points ● Descriptor: Unknown superhuman origin
– Large — Growth 1, Innate, Permanent
– Crush a M1 tank like a beer can — Enhanced Strength 9; Enhanced Strength 1, Limited to Lifting Only
– Smoke a turbo ’vette — Leaping 1; Speed 5
– Shrug off a direct hit from a howitzer — Enhanced Stamina 8, Permanent; Impervious Toughness 10

Combat Advantages

All-out Attack.

Other Advantages

Benefit 1 (Wealth), Equipment 1, Languages 1 (Spanish).

Skills

Close Combat: Unarmed 4 (+7), Deception 3 (+5), Expertise: Criminal 4 (+6), Insight 3 (+5), Intimidation 3 (+5), Perception 5 (+7), Persuasion 2 (+4), Vehicles 3 (+4)

Equipment

Mirror shades Feature (+2 circumstance bonus against visual Dazzle) ● 1 points

Offense

Initiative +2
Unarmed +7, Close, Damage 13

Defence

Dodge 7 Fortitude 12
Parry 9 Toughness 12
Will 6

* Without Defensive Roll

Complications

  • Power Mace is motivated by the desire to dominate and intimidate others, and if challenged by someone more powerful will tend to react with rage, jealousy, resentment, and fear.

Powers Levels

  • Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 10, Parry/Toughness PL 11, Fort/Will PL 9.
  • Points total 125. Abilities 36, Defences 17, Skills 14, Powers 54, Devices 0, Advantages 4. Equiv. PL 9.


By Sébastien Andrivet.

Source of Character: Dark Horse’s CGW.

Helper(s): Capita_Senyera. M&M stats by Pawsplay.

Writeup completed on the 9th of June, 2010.