Yes, we have a small cluster of articles offering DC Heroes RPG stats for 1990s Pokémon. Yes, it seemed like a good idea at the time.
- Known Relatives: None.
- Group Affiliation: N/A.
- Base Of Operations: N/A (Pokeball?).
- Height: 5’ 3” Weight: 287 lbs.
- Eyes: Red Skin: Blue green
Powers and Abilities
Machamp is one of the strongest fighting Pokemons. Facing him is a painful experience. His four arms and his seismic attack are only part of the problems you have if you dare to face the mighty Machamp.
Machamp is a very muscled four-armed humanoid with black pants and a triple crest on the top of his head. His lips are very wide and of white colour, and he has lost most of the dinosaur look that Machop and Machoke had.
Mixing the best in Machoke and Machop, he is daring, bizarre, adventurous and surprisingly effective. He knows his martial arts to the best and knows how to apply them with intelligence.
DC Universe History
Introducing the Pokémons in the DC Universe will not be any problem, as they are. A new kind of PC or NPC could be a Pokémon trainer, who could have been built as a normal human with 2-4 Pet Advantages involving the Pokémons he begins with. Or even one – most trainers begin with just one basic Pokémon.
Game Stats — DC Heroes RPG
Tell me more about the game stats
A 478 Points Character
|Dex: 05||Str: 08||Bod: 10 (11)||Pokemon # 68|
|Int: 03||Wil: 04||Min: 04||Occupation: Pokemon Superpower (Fighting)|
|Inf: 04||Aur: 04||Spi: 04||Evolves from: Machoke|
|Init: 014||HP: 010|
Density Increase: 01, Extra-Limb (x2)*: 08, Icing: 05, Jumping: 01, Running: 04, Vibe*: 08
Martial artist: 08
Bonuses and Limitations:
- Density Increase: Engaged APs add to STR (+3), always On and already noted on OV and STR (-1).
- Icing: Always On (-1), doesn’t protect from cold (-2).
Attack Vulnerability (Mental Pokemons, -2 cs).
Icing stands for his hard skin and the fact that most enemies who hit him get damaged themselves.
It can be considered a Genre rule, but it should be used on any genre Pokémons appear. It is a new kind of damage, to add to Bashing and Killing damage. We call it Pokémon damage.
When Pokémons fight (or they attack other beings) they can choose to do it so in Bashing or Killing combat (although the later is very rare). But they can also do it in the way most Pokémon combats are resolved: with Pokémon damage.
When RAPs are done that would (if it was Killing Combat) reduce their current BODY condition to 0 or less, instead the character stays at Current Condition: 1. But they are Stunned for as many Phases as APs under 1 they would be. For example, Charmander is at BODY: 1 and suffers four RAPs of Pokémon Damage. He would then be Stunned for four Phases.
On a regular basis, that means losing the combat if it was a Pokemon fight.