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Machamp Pokemon



  • Known Relatives: None
  • Group Affiliation: N/A
  • Base Of Operations: N/A (Pokeball?)
  • Height: 5’ 3” Weight: 287 lbs
  • Eyes: Red Skin: Blue green

Powers and Abilities

Machamp is one of the strongest fighting Pokemons, and facing him is a painful experience : his 4 arms and his seismic attack are only part of the problems you have if you dare to face the mighty Machamp.


Machamp is a very muscled four-armed humanoid with black pants and a triple crest on the top of his head. His lips are very wide and of white colour, and he has lost most of the dinosaur look that Machop and Machoke had.


Mixing the best in Machoke and Machop, he is daring, bizarre, adventurous and surprisingly effective: he knows his martial arts to the best and knows how to apply them with intelligence.

DC Universe History

Introducing the Pokemons in the DC Universe will not be any problem, as they are. A new kind of PC or NPC could be a Pokemon trainer, who could have been built as a normal human with 2-4 Pet Advantages involving the Pokemons he begins with (even 1: most trainers begin with just one basic Pokemon).


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


A 478 Points Character

Dex: 05 Str: 08 Bod: 10 (11) Pokemon # 68
Int: 03 Wil: 04 Min: 04 Occupation: Pokemon Superpower (Fighting)
Inf: 04 Aur: 04 Spi: 04 Evolves from: Machoke
Init: 014 HP: 010

Powers: Density Increase: 01, Extra-Limb (x2)*: 08, Icing: 05, Jumping: 01, Running: 04, Vibe*: 08

Skills: Martial Artist: 08

Bonuses and Limitations:

  • Density Increase: Engaged APs add to STR (+3), always On and already noted on OV and STR (-1)
  • Icing: Always On (-1), doesn’t protect from cold (-2)

Drawbacks: Attack Vulnerability (Mental Pokemons, -2 cs)

Design notes

Icing stands for his hard skin and the fact that most enemies who hit him get damaged themselves.

Pokemon Damage

It can be considered a Genre rule, but it should be used on any genre Pokemons appeared: there is a new kind of damage, to add to Bashing and Killing damage. We call it Pokemon damage: when Pokemons fight (or they attack other beings) they can choose to do it so in Bashing or Killing combat (although the later is very rare), but they can also do it in the way most Pokemon combats are resolved: with Pokemon damage.

When damage is done to the opponent that would (if it was Killing Combat) reduce his current condition to 0 or less, instead the character stays at Current Condition: 1 and is stunned for as many rounds as APs under 1 he would be: per example, Charmander is at BODY: 1 and suffers 4 APs of Pokemon Damage. He would then be stunned for 4 rounds. On a regular basis, that means losing the combat if it was a Pokemon fight.

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