Yes, we have a small cluster of articles offering DC Heroes RPG stats for 1990s Pokémon. Yes, it seemed like a good idea at the time.


  • Known Relatives: None.
  • Group Affiliation: N/A.
  • Base Of Operations: N/A (Pokeball?).
  • Height: 4’ 11” Weight: 155.5 lbs.
  • Eyes: Red Skin: Blue grey


Powers and Abilities

Machoke is extremely strong and well versed in almost all combat styles.


Machoke looks like a humanoid lizard of blue skin. He has lost his tail and his innocent look, and his expression is now that of a brawler. His muscular arms are crossed by red veins and his massive chest remembers that of a gorilla.

He wears a golden belt to control his movements.


Loves to show and use his muscles and might, although it sometimes makes him hurt himself when over-exerting his strength.

DC Universe History

Introducing the Pokémons in the DC Universe will not be any problem, as they are. A new kind of PC or NPC could be a Pokémon trainer, who could have been built as a normal human with 2-4 Pet Advantages involving the Pokémons he begins with. Or even one – most trainers begin with just one basic Pokémon.

Game Stats — DC Heroes RPG

Tell me more about the game stats


A 315 Points Character

Dex: 04 Str: 06 Bod: 07 Pokemon # 67
Int: 02 Wil: 03 Min: 03 Occupation: Pokemon Superpower (Fighting)
Inf: 03 Aur: 03 Spi: 03 Evolves from: Machop
Init: 011 HP: 005 Evolves to: Machamp

Mind Over Matter: 02, Skin Armor: 01

Martial Artist*: 07

Bonuses and Limitations:

  • DEX/STR: When not wearing his Power Level Belt, Machoke can’t control his movements. His DEX drops to 1 and his STR rises to 8, and he can’t sub Martial Artist as neither AV or OV (-1 each).
  • Martial Artist: Fatiguing (-1), Linked to Machoke’s Body Current Condition (-3).

MIA (Becoming stronger), Attack Vulnerability (Mental Pokémons, -1 cs).

Power Level Belt [BODY 02].

Pokémon Damage

It can be considered a Genre rule, but it should be used on any genre Pokémons appear. It is a new kind of damage, to add to Bashing and Killing damage. We call it Pokémon damage.

When Pokémons fight (or they attack other beings) they can choose to do it so in Bashing or Killing combat (although the later is very rare). But they can also do it in the way most Pokémon combats are resolved: with Pokémon damage.

When RAPs are done that would (if it was Killing Combat) reduce their current BODY condition to 0 or less, instead the character stays at Current Condition: 1. But they are Stunned for as many Phases as APs under 1 they would be. For example, Charmander is at BODY: 1 and suffers four RAPs of Pokémon Damage. He would then be Stunned for four Phases.

On a regular basis, that means losing the combat if it was a Pokemon fight.

By KalEl el Vigilante.

Source of Character: Pokemon TV series and trading cards game.