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Magog during Kingdom Come

Magog

(Kingdom Come version)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Kingdom Come is a landmark 1996 graphic novel from DC Comics. It depicts a possible, dysfunctional near-future of the DC Universe. At times, it had seemed that the contemporary DC Universe was indeed heading toward the Kingdom Come events.


Powers and Abilities

Magog is a cybernetically enhanced meta. He derives his powers from an enhanced skeletal support system and his power staff.

His staff cannot be used by others. It is activated by contacts in Magog’s mechanical left hand and powered by Magog’s own bioelectrical energies.

The Great Horned Helmet and powerstaff were lost during the events of Kingdom Come. It is unknown if Magog will be able to rebuild them.


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History

Nothing about Magog’s origin has been revealed yet. And I don’t dare speculate since I bet it will be covered sooner or later.

Approximately ten years before Kingdom Come, Magog tracked down and killed the Joker. The madman had murdered Lois Lane and 92 other Daily Planet staffers.

Magog was acquitted in the trial that followed. Superman took the acquittal as a sign that society preferred heroes like Magog to the traditional heroes like himself. As a consequence, the Man of Tomorrow turned his back on humanity.

Magog became leader of the Justice Battalion, in whose last mission he led against the Parasite. The rest of the team, with the exception of Alloy, were killed. Most of America’s heartland became a desolate nuclear waste.

There is some speculation that Magog may have been the child of Superman and Wonder Woman, displaced in time by Gog. Others believe that the present Superboy may become Magog.

An even more bizarre theory hinted at by the 1 Million books is that Magog become the second Superman after Kal leaves the planet.


Description

Magog has had much of his body replaced by golden metal. He wears a large horned helmet. He’s big and kind of Imagey.

If you don’t know what he looks like you haven’t read Kingdom Come and should do so. Now.


Personality

Before Kansas, Magog was the baddest of the bad asses. He was the leader of the Justice Battalion, and even the most violent and outrageous metas of the day made sure to give him a wide berth. If you got in Magog’s way, he would break you and simply move on without giving you a second thought.

The incident in Kansas and the following confrontation forced Magog to examine himself and see what he had become. Now, he is more introspective and concerned about the role he should play the world in general.


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Game Stats — DC Heroes RPG Print Friendly

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Magog

Dex: 07 Str: 04 Bod: 10 Motivation: Seeking Justice / Responsibility of Power (after Kansas)
Int: 04 Wil: 10 Min: 07 Occupation: Superhero
Inf: 08 Aur: 08 Spi: 06 Resources {or Wealth}: n/a
Init: 020 HP: 075

Powers:
Danger Sense: 08, Energy Blast: 05, Joined: 07, Skin Armor: 05

Skills:
Charisma: 09, Weaponry: 10

Advantages:
Popularity (before Kansas), Lightning Reflexes, Leadership, Iron Nerves.

Connections:
Justice Battalion (High).

Drawbacks:
Minor Rage, Guilt and Traumatic Flashbacks (after Kansas).

Equipment:

  • CYBORG ARM [BODY 10, /STR/ 15 (Enhanced strength is only available in Magog’s left arm)].
  • Powerstaff [BODY 10, Power Reserve: 10 (can only be used to boost Magog’s Energy Blast), Reflect/Deflect: 10].
  • Great Horned Helmet [BODY 04, Full Vision: 02].
  • Pistol [BODY 04, Projectile weapons: 04, Ammo: 10, R#02].

By kristoff.

Helper(s): William C Wendel.

Source of Character: Kingdom Come.

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