5961 in-depth character profiles from comics, games, movies

Mahan Khanda (Claw the Unconquered enemy) (DC Comics) face closeup

Mahan K’handa


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This bloke only appeared in one Claw the Unconquered story arc, in 1970s DC comics. But he’s an interesting dark fantasy chaos sorcerer, and we don’t have that many of those.

Before you dive in, you should read the Claw the Unconquered character profile and the 15 Worlds of DC Comics Implosion article. Yes, it’s a lot, but there’s a whole lot of context surrounding this guy.


Background

  • Real Name: Presumably Mahan K’handa.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Servant of the Shadow-Gods.
  • Base Of Operations: A pocket dimension within one of the chaos voids.
  • Height: Usually 6’ or so Weight: ?
  • Eyes: Solid red Hair: Black


Advertisement


Powers and Abilities

Mahan K’handa is an occultist , mutated and granted great power by the Shadow-Gods. However, this power is limited to within the small dimension  he has been confined to. And he’s been tasked to remain there to guard an artefact.

K’handa could control and possess anything endogenous to his pocket dimension, but not — despite his claims — visitors.

This control didn’t seem to be a brute force thing, though – no conjuring geysers of flame or crashing mountains. Rather, he demonstrated :

  • Awareness of everything that was going on.
  • The ability to speak through the animals, grass and the very rock.
  • And presumably the ability to gradually shape the place to erect buildings, change the geography, synthesise substances, craft objects and plants, etc.

Mahan K’handa seemed to excel with magical force and mystical telekinesis. Such as erecting barriers, stopping projectiles, moving objects with his mind, etc.. He considered that this made him invulnerable in body since he could Deflect common attacks (in DC Heroes RPG terms Deflect/Reflect, Accuracy).

You drink the wise blood

He could conjure a small army of demon troopers with but a gesture from his staff. To take down Claw, Mahan K’handa summoned in about 30 humanoid demons. Though they didn’t Team Attack (Claw didn’t leave them the opportunity to), that’s a lot of opponents.

These demons looked like this :
Mahan Khanda's demon facing Claw the Unconquered


History

Mahan K’handa was a politician on one of the seven planes of law within the Fifteen Worlds. He lusted for power. But a political career was too slow and uncertain and he turned to occultism.

Then what usually happens in the Fifteen Worlds, happened. A mistake cast him into the void. Sentient caustic elements attacked him to eat his soul, mutating him into a monstrous form.

The mortal pleaded to the dark gods for salvation. Favourably impressed by the corruption of his soul, one Shadow-God responded.

Chaos-kissed

K’handa was further mutated, granted power, and given back his soul. But the latter was trapped within a fragile glass vessel that his new masters could smash at a whim.

K’handa was promised that his soul would be given back in its original form if he completed a trial. The ordeal was to guard a stolen artefact of law, the sword Moonthorn.

Mahan Khanda's realm

The owner of the sword — Claw the Unconquered — came a few months later to confront Mahan K’handa. Though Claw was outgunned, he lost his gauntlet while fighting demons summoned by K’handa. The surge of ferocity from the exposed demon hand allowed Claw to slay the remaining demons.

Though Mahan K’handa still assumed that he was invulnerable thanks to his deflection abilities, the demon hand deduced the importance of the glass jewel he was wearing. Claw’s hand lunged for the jewel and crushed it, seemingly slaying K’handa.

As Claw was thrown out of the collapsing dimension to recover Moonthorn, he saw a glimpse of Mahan K’handa’s soul being rent by two giant hands.


Description

See illustrations.

Mahan Khanda's sword sanctuary


Personality

Overconfident, power-hungry evil sorcerer type.


Quotes

“All this realm and all within its borders — including yourself — belong to me !”

“That was foolish, mortal, very foolish, but then perhaps you don’t yet comprehend the forces you vie against !”


Sharing



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Mahan K’handa

Dex: 03 Str: 03 Bod: 04 Motivation: Power
Int: 04 Wil: 04 Min: 06 Occupation: Guardian
Inf: 05 Aur: 04 Spi: 06 Resources {or Wealth}: 004
Init: 012 HP: 020

Powers:
Dimension travel (Summoning): 06, Reflection/Deflection (ML): 08, Sorcery: 12, Telekinesis (ML): 03

Bonuses and Limitations:

  • Dimension travel can only summon beings he has entreated.
  • Reflection/Deflection is limited to Deflection, but can also be used against direct melee attacks.
  • Sorcery only works within his assigned dimension.
  • Sorcery only for monitoring, communication and slow shaping and alterations of the normal content of his dimension (Alert, Remote Sensing, Awareness, Eye of the Cat, Super-Ventriloquism, Personality Transfer, Weather Control, slow and steady Earth Control or Gravity Decrease, Matter Manipulation, Fabricate, etc.). Features and items he ’crafts’ with it are permanent within his dimension.

Skills:
Accuracy (Reflection/Deflection): 12, Occultist: 07

Advantages:
Expertise (the political and legal system of his home dimension), Homo Magi, and reportedly Immortal.

Connections:
The Shadow-Gods (Low at best).

Drawbacks:
Strange Appearance… not that it matters much. Fatal Vulnerability to having his soul crushed, MPR (a very dry environment would likely be painful and limit his mobility).

Equipment:
Soul [BODY 01].

Rituals:
Barrier ritual [Effect: Force wall: 10, Casting time: likely quite long, Components: likely none, Note: the Ritual’s Effect lasts as long as the caster is alive with no Action necessary].
This was the Ritual used to place a fixed, invisible force barrier around Moonthorn. The barrier was keyed to K‘handa’s lifeforce and vanished when he died.


Likely stats for a summoned demon

Dex: 04 Str: 03 Bod: 04 Motivation: Nhilist
Int: 03 Wil: 02 Min: 03 Occupation: Brute
Inf: 03 Aur: 01 Spi: 04 Resources {or Wealth}: N.A.
Init: 011 HP: 000

Powers:
Some demons may have 1-3 APs in some Power such as Jumping or Gliding, depending on their individual features.

Skills:
Martial artist (AV): 05


Design Notes

Stats are highly speculative given the lack of material – pretty much every stat is hypothetical.

By Sébastien Andrivet.

Source of Character: Claw the Unconquered v1 #08 (DC Universe).

Helper(s): Darci.

Writeup completed on the 4th of May, 2011.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .