Major Terror (Evil Captain Marvel, Jr.)

Major Terror

(Evil version of Captain Marvel Jr.)


Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character was created as part of an evil version of the “Marvel family”.


Personality

Major Terror is petty and backstabbing. While he lacks the ruthlessness and brutality of Captain Terror, he makes up for it in his natural deviousness (which comes from Freddie, not just “the Cunning of Set”).

He frequently directs subtle insults at Willy, ranging from his choice of names (intended to “outrank Captain Terror”) to his affair with Bloody Mary, who Willy wants for himself.


DC Universe History

Major Terror is intended to exist in the anti-matter universe introduced in JLA: Earth 2, populated by the Crime Syndicate of Amerika.



Game Stats — DC Heroes RPG

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Major Terror

Dex: 12 Str: 19 Bod: 14 Motivation: Thrill Seeker
Int: 05 Wil: 06 Min: 06 Occupation: Stooge to Captain Terror
Inf: 06 Aur: 05 Spi: 07 Resources {or Wealth}: 004
Init: 037 HP: 050

Powers:
Dimension Travel: 07, Flame Project: 13, Flight: 13, Invulnerability: 17, Recall: 10, Superspeed: 12, Systemic Antidote: 10

Bonuses and Limitations:

  • Recall represents the “Cunning of Seth” (with it, he can Recall knowledge and facts that he normally would not know).
  • Dimension Travel can only be used to travel to the Chasm of Infinity.
  • Flame Project can only be summoned by speaking the word “Mazahs”.
  • Flame Project cannot be used as an attack, unless an opponent is touching Major Terror when he speaks the word.
  • Each member of the “Terror Family” who activates their powers, causes Major Terror to lose 2 APs each in his Physical Attributes, Flight, Invulnerability and Superspeed Powers.

Skills:
Charisma: 06

Advantages:
Area Knowledge (Fawcett City, Chasm of Infinity); Insta-change ; Lightning Reflexes.

Connections:
“Terror Family” (High), Tawnies (High), Mazahs (Low).

Drawbacks:
Alter Ego (Controllable); Loss Vulnerability: Fire Attacks (Fire-based attacks that cause RAPs of damage to Captain Terror cause him to revert back to Freddie Freeman, affecting all Attributes and Powers); Secret Identity.


Freddy Freeman

Dex: 02 Str: 02 Bod: 03 Motivation: Thrill of Adventure
Int: 05 Wil: 03 Min: 02 Occupation: Student/Newsstand Merchant
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 003
Init: 009 HP: 010

Powers:
Flame Project: 13

Bonuses and Limitations:

  • Flame Project can only be summoned by speaking the word “Mazahs”.
  • Flame Project cannot be used as an attack, unless an opponent is touching William when he speaks the word.

Advantages:
Area Knowledge (Fawcett City, Chasm of Infinity); Insta-change; Scholar (radio broadcasting).

Connections:
“Terror Family” (High), Mazahs (low).

Drawbacks:
Age (young); Secret Identity.

By Andrew Lee (created by Seth Gottleib, Terror Family Pantheon by Ishiatama2001, picture by rogue_ftw).

Helper(s): Based on Captain Marvel stats by Daryl Kuxhouse; Additional input from William Peterson, Roy Cowan, Brian Young.