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Manticore of the Jihad (Suicide Squad enemy) (DC Comics)

Manticore

(Jihad)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Manticore appeared in the classic, 1987+, Ostrander/Yale run of Suicide Squad.

This minor character was part of a group of super-terrorists-for-hire, the Jihad.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Member of the Jihad.
  • Base Of Operations: Jotunheim.
  • Height: 6’3” Weight: 260 lbs.
  • Eyes: White Hair: Yellow


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Powers & Abilities

Manticore was genetically and surgically altered to possess peak human speed, strength, agility, durability, endurance and ferocity. Plus a bestial sense of smell and hearing.

He also has a frightening, leonine appearance. Furthermore, Manticore normally operates pumped full of combat drugs, making him a berserker killing machine.

He always wear a special armoured battlesuit. This armour can ignore most small arms fire, and is equipped with claws. With Manticore’s great strength, these can shred common metals within seconds. These claws can also be shot as projectiles, and automatically replaced by a new one once thus expended.

Lastly, the tail of the suit is a grenade launcher.


History

Manticore (real name unrevealed) was a Greek national. He joined the Jihad, a mercenary terrorist firm specialising in retaliation against the United States. This organisation was targeted by the Suicide Squad in 1987, during the first known deployment of this version of the Squad.

Manticore using his built-in weapons

Manticore was attacked by Deadshot during the night. Though he was about to overwhelm the marksman he was killed by a point-blank discharge of Deadshot’s wrist magnum in the face. This was one of the few areas that his battlesuit didn’t protect.

The Manticore enhancements and battlesuit were later used to create a new Jihad operative.


Description

See illustrations.


Personality

A bestial monster, who may be unable to speak. He preferred to live alone in a pit.


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Game Stats — DC Heroes RPG Print Friendly

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Manticore I

Dex: 08 Str: 05 Bod: 06 Motivation: Psycho
Int: 06 Wil: 01 Min: 06 Occupation: Killer
Inf: 05 Aur: 02 Spi: 02 Resources {or Wealth}: 002
Init: 019 HP: 020

Powers:
Analytical smell/tracking scent: 04, Directional hearing: 02, Extended hearing: 02, Jumping: 01, Super-hearing: 02

Skills:
Acrobatics: 07, Charisma (Intimidation): 03, Martial Artist (EV): 06.

Advantages
Language (Modern Greek).

Connections:
Jihad (Low).

Drawbacks:
Distinct Appearance, Power Loss (Physical Attributes and Skills lowered by one AP when not under the effect of drugs), Catastrophic Rage (Serious when not under the effect of drugs), MPR (Manticore didn’t seem to be able to speak), Misc.: Manticore is presumably addicted to combat drugs.

Equipment:
BATTLESUIT [BODY 08, Enhance (EV): 01 (cap is 07), Projectile weapons: 06, Range: 04, Skin armour: 03, Limitations: Range has Ammo: 06 and is only useable for loaded grenades, Skin Armour has Partial Coverage (Long Coat level), Descriptor for EV is Slashing] w/Defensive Grenades (x6) [BODY 01, Bomb: 08, R#03, Grenade drawback].

By Sébastien Andrivet.

Source of Character: Suicide Squad (1987 run) #1-2.

Writeup completed on the 3rd of March, 2014.

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