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Quatermass and the Pit - movie poster

Martian space ship

(Quatermass and the Pit)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Quatermass and the Pit was a 1958/59 BBC sci-fi/horror TV serial. It was adapted as a Hammer Film movie in 1967, with the small differences between the two occasionally causing some confusion.

It was the third Quatermass series (named after the hero). The first, The Quatermass Experiment, aired in 1953. This sci-fi tale about a future British space exploration effort was a critical success and attracted a large audience.


Video

A remaster of the trailer for the 1967 Hammer Film adaptation.


History

Mars’ magnetic field faded billions of years ago, leaving the planet exposed to ionizing radiation from outer space.

The dominant sapient  species was obsessed with maintaining its genetic purity. They would exterminate any deviations. Periodically, they would exterminate all members of their species perceived to be “different.”

Mars wants our hominids

3.4 billion years ago, Mars’ atmosphere had thinned to the point the Martians knew their race was doomed. They determined to reach out to the nearest planet. While conditions on Earth were not compatible with their insectile bodies, they discovered proto-hominids there. These displayed a potential to evolve intelligence. The Martians captured specimens and returned to their own planet.


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The Martians went on to breed the hominids. Over the generations, they developed their intelligence and acquired psychic powers such as telepathy and telekinesis. The Martians inculcated these creatures with Martian morals and knowledge, so their culture would not die out when Mars did.

An estimated five million years ago, the Martians sent ships back to Earth. These carried their hominid heirs. One ship made a bad landing in the area of present-day Knightsbridge in London, England.

You can’t handle the truth!

In 1958, digging at a building site unearthed the ship. It was at first believed to be an unexploded World War II-era German bomb. Howbeit, the ship proved immune to any attempt to open it.

(We assume here that the date of the BBC series is the proper one.)

Aliens and Martian ship in Quatermass and the Pit

A drill used during these attempts provided sufficient kinetic energy to partially awaken the ship. Paleontologists investigated the interior once it opened. They discovered its Martian crew and hominid passengers. All of them were long-dead.

Bernard Quatermass laid out his hypothesis to explain what they’d found. Yet the British military decided instead the ship was a Nazi propaganda weapon. They assumed it had been designed to make England panic over a fake alien invasion. In order to end the rumors surrounding the object, they set up a television broadcast to reveal the ship to the public.

Terror beneath London

But in laying the electrical cables to power the cameras and lights, the TV crew accidentally provided the power bring the ship to full “life”.

The ship reached out to humans who retained a trace of their Martian-engineered genes. It fused them into a hive mind and ignited a racial purge. These people were to destroy all Humans who did not share their Martian heritage. The ship then tapped into the latent psychic powers of Londoners. Using it, it dissolved into pure energy and took the form of a gigantic Martian ghost.

One of the paleontologists, Matthew Roney, reasoned that the energy could be drained off by grounding the image. Although it cost his life, Dr. Roney was successful and put an end to the immediate threat.

Quatermass warned us all, however, that the Martian legacy of racial intolerance still lurked among in our minds.


Powers and Abilities

The Spaceship was originally created to function as just that — a spaceship. It carried a crew of four Martians in the forward section and six hominid passengers in the centre section. It could sustain them for the duration of a journey from Mars to Earth or vice versa.

It seems to have been grown in the manner of crystals rather than constructed in a more conventional way. The Spaceship had no discernible internal components other than a fragile crystalline lattice inside the forward compartment. The Martian crew were cradled within it during the journey.


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AI

It apparently possessed a considerable artificial intelligence. This AI was distributed through the entire machine rather than being concentrated in a central computer. It remains unclear whether it was sapient .

This AI was evidently programmed with extensive information about the way its creators lived. It also had much data they intended their hominid surrogates to live. The AI was given standing instructions that their status quo was to be maintained at all costs.

Since it was originally intended to function as a mere transport device, it is unclear as to why its creators should have taken the trouble to program it in this way.

After the crash

After it became buried beneath the future site of London, the propulsion unit gradually corroded away to virtually nothing. This resulted in the loss of its flight capability, but the crew and passenger compartments survived intact. Some sort of stasis technology held them in a largely dormant state for five million years.

Movie poster for Quartermass and the Pit

On occasion, disturbances of the ground would stir it into minimal activity. The ship could convert kinetic energy from the vibrations into a trickle of power.

On those occasions, it would automatically bestow a degree of psychic sensitivity (in DC Heroes RPG terms, 1 AP of Postcognition, Telepathy and Telekinesis) on nearby Humans. But these were unaware of their newfound power, and unable to control it.

The images of Martians and hominids which they saw were interpreted as visitations by demons and goblins. And the random movement of objects around them was seen as poltergeist activity.

Rise and shine

When the Spaceship absorbed a massive influx of electrical energy, it finally awoke to full activity again. It mentally probed the surrounding area (Remote Sensing, Life Sense and Telepathy). This is how it correctly identified the human population of London as the evolved descendants of the hominids it had been used to transport five million years before.

British Army Man scanning the alien ship

It registered the presence of a minority of Humans who were different to the rest. The ship immediately used its emotion- and mind-control powers to instill a compulsion to kill them in the minds of the majority. It also bestowed on most the ability to mentally perceive (Postcognition) the killing of unwanted mutations by its Martian creators five million years before.

Those affected also received telepathic and telekinetic abilities sufficient to emulate this example by identifying and killing their own mutations.

Reconfiguration

The ship then expanded and restructured itself. Over about a quarter hour it broke down its own physical form to convert itself into a giant energy-construct in the image of its creators. One of its energy source as the mental energy of the entire population of London.

It was subsequently destroyed when a mass of electrically-conducting steel earthed to the ground was brought into contact with it. This drained and dispersed the energy that comprised it.


Description

Originally a 20-foot long bluish-grey cylinder made of an unknown material. Although it outwardly resembled metal, it seems to have actually been some kind of crystal. A magnet did not cling to it.

Its basic design was very simple. It consisted of:

  • A nuclear-powered propulsion unit in the rear section.
  • A passenger compartment in the centre section.
  • A crew compartment in the forward section.

However, the passage of five million years had caused the radioactive fuel elements in the engines to decay. The byproduct gradually corroded the entire rear section to virtually nothing. The only remains were seams of rare minerals in the surrounding ground.


Personality

The Spaceship was a machine, albeit a rather weird one. It didn’t really have any personality as such.


DC Universe History

This story is very much a 1950s period piece, IMO. It might be rather interesting to have the Phantom Stranger and the Challengers of the Unknown team up against it, or something.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

The Martian Spaceship from Hob’s Lane

Dex: 00 Str: 00 Bod: 20 Motivation: Serve the Martian Will
Int: 15 Wil: 15 Min: 00 Occupation: Instrument of the Martian Will
Inf: 00 Aur: 00 Spi: 00 Resources {or Wealth}: N/A
Init: 015 HP: 000

Powers:
Gadgetry (Self-Linked): 47, Growth: 09, Friction Control: 05, Sealed Systems: 20, Suspension: 47, Energy Absorption: 20, Kinetic Absorption: 20, Energy Blast (Self-Linked): 20, Shape Change: 20, Flight: 20, Remote Sensing*: 15, Life Sense*: 15, Telepathy*: 15, Broadcast Empath*: 15, Control*: 15, Mind Drain*: 15, Bestow: 15, Radio Communication: 37, Recall: 30

Bonuses and Limitations:

  • Gadgetry (Self-Linked): Power Always On. Hardened Defenses.
  • Growth: 3 APs of this Power are Always On and Already Figured Into Characteristics. The remaining 6 APs are Combined With Energy Blast (Self-Linked) and Shape Change.
  • Friction Control: Friction Decrease Only. Can Affect Self Only. Represents a near-frictionless hull surface.
  • Suspension: Automatically Activated if internal power supply fails and remains active unless and until a new source of energy becomes available.
  • Energy Absorption: Has a potential Range of up to 15APs. If the Spaceship has the opportunity to absorb a large initial amount of energy through touch, it can then begin adding 1 AP of Range to its Energy Absorption Power for every 1AP of time that passes until it reaches its full 15 APs of Range after 15 APs of time.
  • Energy Blast (Self-Linked): Combined With the top 6 APs of Growth and with Shape Change.
  • Shape Change: Combined With the top 6 APs of Growth and with Energy Blast (Self-Linked). Can Only Assume One Specific Form.
  • Remote Sensing: Area Effect.
  • Life Sense: Life In General. Area Effect.
  • Telepathy: Area Effect. Can only be used on human beings who carry dormant genetic potential for psychic abilties.
  • Broadcast Empath: Area Effect. Can only be used on human beings who carry dormant genetic potential for psychic abilties. Can only be used to broadcast hatred of Mutations from the Hive Norm.
  • Control: Area Effect. Can only be used on human beings who carry dormant genetic potential for psychic abilties.
  • Mind Drain: Area Effect. Can only be used on human beings who carry dormant genetic potential for psychic abilties.
  • Bestow: Area Effect. Can only be used on human beings who carry dormant genetic potential for psychic abilties. Can only be used to Bestow Postcognition, Telepathy and Telekinesis at 5 APs each. Does not require HP expenditure to use.

Skills:
Vehicles (Space Craft [Self]): 15

Advantages:
Iron Nerves, Stability, Altered Anatomy, No Vital Areas.

Drawbacks:

  • Fatal Vulnerability (Electrical Conductors earthed to ground, Range of 0 APs, Common, only while Energy Blast (Self-Linked) is active).
  • Loss Vulnerability (Electrical Conductors earthed to ground, Range of 0 APs, All Attributes and Powers, only while Energy Blast (Self-Linked) is active).
  • Attack Vulnerability (Electrical Conductors earthed to ground, -4 CS, only while Energy Blast (Self-Linked) is active).
  • Catastrophic Physical Restriction (Immobile).
  • Catastrophic Physical Restriction (No Manipulatory Appendages).
  • Misc.: The Spaceship lost its original internal power source to radioactive decay processes long ago. It has spent most of the last five million years in a dormant state and will only be able to become active again if it absorbs a massive influx of energy with its Energy Absorption. It will then need to use Energy Absorption continuously in order to remain active.
  • CIH (Mutations from the Hive Norm).

By Hominid71.

Source of Character: Quatermass and the Pit television serial (BBC TV, 1958-59) and movie adaptation (1967).

Helper(s): Darci (History section).

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