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Master Mind Excello (Timely Marvel Comics)

Master Mind Excello

(Earl Everett)


“Known to the world as Earl Everett, society playboy, he is known to the Naval Intelligence Department as Excello, because with his mental wizardry and remarkable physical feats he excels all others in solving plots against the U.S. government.”


Context

Master Mind (two words) Excello was an obscure Golden Age  character. He appeared twice in 1940s in comics by Timely, the ancestor of Marvel Comics.

Then he was essentially forgotten. Until Greg Pak  brought him back as part of Amadeus Cho’s origin sequence.

This profile only covers the 1940 vintage material.


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Background

  • Real Name: Earl Everett.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: Unrevealed.
  • Height: 6’1” Weight: 200 lbs.
  • Eyes: Blue Hair: Brown


Powers and Abilities

For unrevealed reasons, Excello has astounding physical power. His brawling ability is amazing and his strength is superhuman. The latter allows him to :

  • Snap steel chains using his bare hands.
  • Lift and throw large turbines weighing about a ton or three.
  • Knock out soldiers with one punch.

He also demonstrated incredible agility. Excello once leapt on the back of a passing speeding car without the passengers noticing it, and once leapt from the wing of a low-flying airplane onto a car.

Oddly enough, Excello can easily be knocked out by surprise attacks. The good old truncheon to the head from behind works fine, of course. But even a person suddenly punching without him expecting it is likely to KO the Master Mind.


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The master mind

On a more intellectual level, seems proficient with an incredible array of skills. The master Mind apparently built his secret gadgets (see the game stats for those) himself, can pilot most if not all vehicles, etc.. He seems to be both a chemist and an electrical engineer, through that is presumably but a part of his skills.

The Master Mind’s “mental wizardry” gives him extra-sensory perceptions (ESP), and may explain his physical might. The narration calls “visualisation”. Examples of “visualisation” include :

  • “Unconsciously pick up” dangers to America.
  • Witness events taking place in other rooms some distance away (receiving at least the visual and audial input).
  • Inexplicably learning precise data, such as the exact address of the spy leader’s secret base.

He also has high-level connections all through the US Navy . Enough to have them unhesitatingly shell whatever he tells them to target over his pocket transmitter.


History

Master Mind Excello once foiled a nefarious plot against America involving foreign saboteurs placing bombs in key water dams. He then proceeded to stop Russian terrorists from blowing up trains. Those dang foreigners !

Although Mystic Comics promised that Excello, the Master Mind, would unravel another intriguing plot against the government, he never appeared again. Who can you trust ?


Description

The Master Mind’s calling card features an American flag and the text “America first, last and always — Excello.”

The last illustration is Chris Weston’s take for The Twelve, rather than vintage art. So it’s a more modern view of the concept, but still stepped into the 1940s.


Personality

Generic two fisted 1940s science-action hero and spy buster, with no code against killing.

He’s very confident. Which makes sense given how he overwhelms the opposition.


Quotes

“It’s time to act now ! My secret chemical SF44 will burn right through this iron door !”

“Out of my way, fools !” (pow !)

“Sorry gentlemen, I must put you to sleep for a while !” (pow !)

“But you made one mistake, Marko !” (takes off his disguise) “You see, I am not Kadash ! Your plan can never be carried out !”

“The rats – they’re going to blow up another subway ! I’ve got to work fast !”

“A deep breath will snap these cords.”


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Game Stats — DC Heroes RPG Print Friendly

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Excello

Dex: 08 Str: 08 Bod: 06 Motivation: Uphold America
Int: 09 Wil: 09 Min: 09 Occupation: Society Playboy
Inf: 06 Aur: 06 Spi: 06 Resources {or Wealth}: 007
Init: 023 HP: 040

Powers:
Awareness: 18, Remote sensing: 22

Bonuses and Limitations:

  • All Powers presumably are Skilled Powers.
  • Awareness is Mental-Linked.
  • Awareness works on a national, rather than cosmic, scale. Adjust OV/RVs accordingly.
  • Awareness is limited to threats against the United States of America.
  • Awareness is Discerning. It can “visualise” such precise data as an exact address and floor of a threat.
  • Remote Sensing only works on threats Excello previously picked through Awareness, or is currently sensing through Awareness.

Skills:
Acrobatics*: 08, Artist (Actor): 07, Gadgetry: 08, Scientist: 08, Thief (Concealment): 09, Thief (Stealth): 05, Vehicles (Air, Land, Water)*: 08, Weaponry*: 08

Advantages:
Credentials (US Navy (incl. Naval Intelligence), Medium), Familiarity (Disguises), Headquarters (Expansive – his hidden airport).

Connections:
US Navy (High).

Drawbacks:
Attack Vulnerability (-2CS OV and RV against Bashing Blindside Attacks).

Equipment:

  • Triple Propeller Pistol [BODY 05, Projectile weapon: 06, Ammo: 06]. I have no idea what a triple propeller pistol is. But this ordinary-looking 1940s revolver is very powerful.
  • Secret Vacu-Pads [BODY 02, Cling: 02, Miniaturisation: 01]. Suction pads to climb buildings.
  • Pocket transmitter [BODY 02, Radio communications: 08, Miniaturisation: 02]. This transmitter is preset with Naval radio frequencies.
  • Secret Mini-Disguise Kit [BODY 04, Miniaturisation: 02].
  • SUPER-CHARGED PLANE [STR 06 BODY 09 (Hardened Defences), Flight: 08, Radar sense: 16]. The PLANE is kept at the hidden airport (where else ?). It seemed to be reinforced and armoured as well as supercharged.
  • Omni-Gadget (x2) (ABCD, 8 APs). A demonstrated example was secret chemical SF44 (Acid). Excello also produced a “vial of his secret high explosive” (Bomb).


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Master Mind Excello — Averaged PL11.4

STR STA AGL DEX FGT INT AWE PRE
07 04 06 08 10 05 04 02

Powers

First, last and always ● 40 points ● Descriptor: Unrevealed
– Senses 10 (Awareness (Threats to America) Extended 5, Penetrates Concealment).
– Remote sensing 15 (Visual, audial), Limited (to threats picked up through Awareness).
– Enhanced Advantage (Well-Informed) and Enhanced Skill (6 Ranks of Investigation), both Limited 1 to threats against America.

Devices

Gadgets That Excel ● 37 points (Removable) ● Descriptor: Superior American secret technology
Array :

  • Triple-Propeller pistol — Ranged ballistic Damage 5.
  • Secret Vacu-Pads — Movement 1 (Wall-Crawling).
  • Pocket transmitter — Feature 2 (Miniature radio transmitter with preset Naval frequencies).
  • Mini-disguise kit — Feature 1 (Full makeup resources for impersonation).
  • Terribly convenient gadget — Variable 7, Check required (Expertise (Science)).

Combat Advantages

Close Attack 2, Defensive Roll 4, Ranged Attack 4, Seize Initiative, Takedown.

Other Advantages

Benefit 2 (Wealth), Benefit 1 (Hidden airport base), Connected (US Navy), Equipment 6.

Skills

Acrobatics 5 (+11), Athletics 4 (+11), Deception 8 (+10), Expertise (Science!) 9 (+14), Expertise (Espionage) 9 (+14), Insight 6 (+10), Perception 8 (+12), Persuasion 3 (+5), Sleight of hand 4 (+12) (Limited 2 to Concealing), Stealth 1 (+7), Technology 9 (+14), Vehicles 4 (+12).

Equipment

Super-charged plane Size H, STR 8, Speed 8, Defense 6, Toughness 10 ● 27 points

Offense

Initiative +6
Unarmed +12, Close, Damage 7
Triple-Propeller pistol +12, Ranged, Damage 5

Defence

Dodge 12 Fortitude 09
Parry 12 Toughness 04*/08
Will 11

* Without Defensive Roll

Complications

  • Super-patriot Master Mind Excello lives to protect America.
  • Bushwhacked Attempts at knocking out Excello from behind will almost always suceed.

Powers Levels

  • Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort/Will PL 10.
  • Points total 255. Abilities 92, Defences 20, Skills 34, Powers 40, Devices 37, Advantages 22. Equiv. PL 17.

Notes

He’s an invincible, all-knowing wish fulfillment character. Therefore, I statted with a broad brush and highballed attributes so he can win at everything.

By Sébastien Andrivet.

Source of Character: Mystic Comics #2 and #3 (1939).

Helper(s): Roy Cowan, sijoy2k5.

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