
Masters of the Universe — Eternian animals
Context
This Eternian Animals File is a bestiary of some of the creatures encountered on the planet Eternia.
Many were summoned or commanded by the likes of Beast-Man and Mer-Man.
For an introduction to the world – see our “base camp” Masters of the Universe article.
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Overview
The world of Eternia is a diverse setting with plenty of animal life. Some of the fauna encountered look and act exactly as they do on Earth.
Some may be oddities, but stats for similar real-life animals are sufficient. Examples of this are:
- Bush-tail – A sentient humanoid squirrel.
- Chimperillas – combining the names chimpanzee with gorilla. Still, they are only purple monkeys (or rather monapes, I guess — ed.).
- Grazzler is very much like a grizzly bear.
- Saber-Cat is simply a sabre-toothed tiger.
- Swamp-Hopper – A jackrabbit that lives in the swamp.
Still other creatures are mentioned but never shown. Like the dragon-whale.
Eternia is home to alligators, a variety of snakes, elephants, and rhinoceros. There also are variations, like elephants with twisted or extra tusks. Or a dog with insect antennas.
Giant-sized versions of animals are also found in Eternia.
Mythical creatures are very real. The pegasus is identical to the legendary one.
There is only one unicorn left in all Eternia. It lives in the Whispering Valley, protected by the Solani — a race of pixies. Unlike their Etherian equivalent, Eternian unicorns have no wings.
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Arachna
A 270 points Character.
Dex: 04 | Str: 06 | Bod: 05 |
Int: 01 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 006 | HP: 000 |
Powers:
Claws: 04, Cold Immunity: 02, Detect (Evil): 02, Glue: 05, Growth: 01, Snare: 05
Bonuses and Limitations:
Growth is Always On and Already Factored In (-1 FC)
Skills:
Acrobatic (Climbing): 06
Notes:
The Arachna are evil-aligned. They will only help those who are also evil.
Incredibly, these giant spiders can be found in practically any terrain. Even arctic climates.
Carrock, aka the Mother Roe
A 350 points Character.
Dex: 04 | Str: 10 | Bod: 08 |
Int: 01 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 006 | HP: 000 |
Powers:
Claws: 06, Flight (Winged): 06, Growth: 05, Telescopic Vision: 07
Bonuses and Limitations:
Growth is Always On and Already Factored In (-1 FC).
Skills:
Thief (Stealth): 04
Notes:
Known for being protective of their young. These enormous birds are omnivores preferring fruit. One tactic used when threatened is to drop large boulders on invaders who come too close to her nest.
Crawler, Giant
A 364 points Character.
Dex: 06 | Str: 08 | Bod: 06 |
Int: 00 | Wil: 00 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 007 | HP: 000 |
Powers:
Claws: 09, Digging: 08, Growth: 06, Skin Armor: 04
Bonuses and Limitations:
- Growth is Always On, and Already Factored In.
- All powers are Form Function.
Notes:
“Crawler” is a generic name on Eternia. It’s used for giant centipedes, worms, or snakes.
Names are derived by the local terrain and the look of the creature. Examples include the Sandapeed and the Sand Devil.
The one detailed here was the large centipede-version controlled and ridden by Beast-Man. For other types of Crawlers, add or subtract APs of Growth, Poison Touch, and Extra-Limbs as needed.
Dauber
A 236 points Character.
Dex: 04 | Str: -10 | Bod: 01 |
Int: 00 | Wil: 00 | Min: 01 |
Inf: 00 | Aur: 00 | Spi: 01 |
Init: 004 | HP: 000 |
Powers:
Claws: 04, Flight: 02 (Winged), Poison Touch: 12, Shrinking: 12
Bonuses and Limitations:
- Claws don’t cause any damage on its own. The attack must score 01 RAP for the dauber to deliver its Poison Touch. Attacking with Poison Touch the following phase.
- Poison Touch doesn’t continue to attack every phase. Instead, if RAPs are enough to kill the target, they will instead incapacitate the target and the victim will die in 24 hours. An antidote, or similar, can force a re-roll within the time-limit. GM’s discretion on what constitutes a re-roll (-2 FC).
- Shrinking is Always On, Form Function, and Already Factored In (-1 FC).
Notes:
A small, green-striped beetle with venom that kills. This rare beetle lives in deep caverns. It can deliver its bite without notice.
A known cure to dauber venom can be made from the rare herb Vimwood. It grows in a cave on top of Mt. Zelite in the Crystal Mountains.
Demons, Sand/Stone
A 410 points Character.
Dex: 03 | Str: 09 | Bod: 09 |
Int: 01 | Wil: 00 | Min: 01 |
Inf: 01 | Aur: 01 | Spi: 01 |
Init: 004 | HP: 000 |
Powers:
Self-Link (Earth Animation): 11
Bonuses and Limitations:
Earth Animation may be divided between three numbers instead of the normal two. This allows them to have Mental Attributes (+1 FC).
Notes:
Sand Demons can be found in desert areas. They are magical in nature, usually summoned or created by wizards.
They are essentially all the same except where density is concerned. Weight can range from 03 APs – 06 APs. Their steps are heavy.
They will fight those who come near and make good guardian monsters.
Dragon
A 430 points Character.
Dex: 04 | Str: 12 | Bod: 07 |
Int: 01 | Wil: 01 | Min: 02 |
Inf: 01 | Aur: 02 | Spi: 05 |
Init: 006 | HP: 000 |
Powers:
Energy Absorption: 07, Flame Project: 13, Flight (Winged): 05, Growth: 04, Skin Armor: 02
Bonuses and Limitations:
- Flame Project uses Dex as AV.
- Growth is Always On and Already Factored In (-1 FC).
Drawbacks:
Strange Appearance.
Wealth:
008
Notes:
Eternian Dragons are powerful creatures. Territorial, and quick to attack. They ferociously defend their young.
All dragons know and yield to their king, Granamyr.
Giant, generic humanoid
A 321 points Character.
Dex: 03 | Str: 10 | Bod: 08 |
Int: 01 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 01 | Spi: 01 |
Init: 005 | HP: 000 |
Powers:
Growth: 06, Claws (sometimes they have horns or claws/fangs): 11
Bonuses and Limitations:
Growth is Form Function, Always On, and Already Factored In (-1 FC).
Wealth:
003
Notes:
Straightforward giants with low intelligence. They may have claws, or fangs, even a tail. They look feral or monstrous.
Guardian Monster
A 567 points Character.
Dex: 05 | Str: 09 | Bod: 07 |
Int: 01 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 007 | HP: 000 |
Powers:
Claws (Teeth): 09, Energy Blast: 06, Extra-Limb (Tail): 09, Growth: 04, Suspension: 30, Water Freedom: 05
Bonuses and Limitations:
- Eyes glow white before the monster fires its Energy Blast. Originating from its fingertips or eyes.
- Growth is Always On, Form Function, and Already Factored In (-1 FC).
- Note: Suspension: 30 is based on a creature who can sleep for up to 100 years without the need to awaken. A preset condition can awaken these Guardians.
Skills:
Acrobatics (Climbing): 03
Drawbacks:
Strange Appearance.
Notes:
These creatures have humanoid bodies but that’s as far as the similarities go. They can have any sort of head, body, tail, or wings.
They are usually purposed by a powerful individual in the past to guard an area, treasure, or door. When they awaken, they will come out with a scream and attack.
Hollywag
A 162 points Character.
Dex: 04 | Str: 00 | Bod: 01 |
Int: 01 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 006 | HP: 000 |
Powers:
Extra-Limb (tail): 01, Flight (Winged): 03
Skills:
Artist (Actor): 08
Bonuses and Limitations:
- Artist (Actor) is a Powered Skill
- Artist (Actor) may only be used to copy voices (-1 FC) — and only phrases and noises it has heard (-1 FC).
Notes:
A winged, duck-billed, bird creature. It can perfectly mimic anyone’s voice. Beast-Man used one to spy on the Sorceress and the heroic warriors.
Kraken
A 1498 points Character.
Dex: 04 | Str: 18 | Bod: 18 |
Int: 01 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 006 | HP: 000 |
Powers:
Extra Limb (x2): 18, Growth: 10, Sealed Systems: 11, Swimming: 03, Ultra-Vision: 07, Water Freedom: 04
Bonuses and Limitations:
Growth is Always On, Form Function, and Already Factored In (-1 FC).
Skills:
Acrobatics (Climbing): 04
Notes:
Touted as the biggest sea monster on Eternia. It has a semi bird-like head with a large beak. Its body is humanoid with four arms. Wings on its back much too small for flight.
Morbose
A 323 points Character.
Dex: 05 | Str: 09 | Bod: 05 |
Int: 00 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 006 | HP: 000 |
Powers:
Claws: 07, Energy Blast: 06, Extra-Limb (Tail): 09, Growth: 04, Skin Armor: 04, Water Freedom: 05
Bonuses and Limitations:
- Energy Blast originates from the creature’s tail.
- Growth is Always On, Form Function, and Already Factored In (-1 FC).
Drawbacks:
Strange Appearance, Serious Physical Restriction: like a turtle, when flipped on its back, it struggles to right itself. The Morbose must overcome a R#11 to right itself.
Notes:
The Morbose is a voracious crab-like predator found under the sea.
Pteroydactyl or Pteryodactyl like creature
A 145 points Character.
Dex: 05 | Str: 05 | Bod: 03 |
Int: 00 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 006 | HP: 000 |
Powers:
Claws: 06, Flight (Winged): 05
Skills:
Thief (Stealth): 04
Notes:
Pterodactyls live at great heights on jagged peaks. They are very similar in appearance to the dinosaur version.
Occasionally, there are more powerful versions. These can break through Castle walls (STR 10) or fire Energy beams from their eyes (Energy Blast: 10). These come in different colors from blue to pink.
Razor Fin
A 333 points Character.
Dex: 03 | Str: 06 | Bod: 05 |
Int: 00 | Wil: 00 | Min: 01 |
Inf: 02 | Aur: 00 | Spi: 02 |
Init: 005 (006) | HP: 000 |
Powers:
Claws: 12, Growth: 04, Sealed Systems: 11, Swimming: 05, Water Freedom: 04
Bonuses and Limitations:
Growth is Form Function, Always On, and Already Factored In (-1 FC).
Notes:
Razor Fins are giant undersea snakes. It is said that they can eat through anything.
Sand Digger
A 156 points Character.
Dex: 03 | Str: 08 | Bod: 06 |
Int: 01 | Wil: 01 | Min: 02 |
Inf: 02 | Aur: 00 | Spi: 02 |
Init: 006 | HP: 000 |
Powers:
Claws: 09, Digging: 06, Growth: 06, Skin Armor: 06
Bonuses and Limitations:
Growth is Always On (-1 FC).
Drawbacks:
Strange Appearance, Serious Physical Restriction: like a turtle, when flipped on its back, it struggles to right itself. The Sand Digger must overcome a R#11 to right itself.
Notes:
These giant dinosaur-like carnivorous turtles are a terror! They tunnel quickly underground, coming up when prey is near.
Shadow Beast
A 122 points Character.
Dex: 03 | Str: 06 | Bod: 06 |
Int: 01 | Wil: 01 | Min: 02 |
Inf: 01 | Aur: 00 | Spi: 02 |
Init: 005 | HP: 000 |
Powers:
Density Increase: 01
Bonuses and Limitations:
Density Increase is Always On, Form Function, and Already Factored In.
Notes:
Ape-like creatures with a single horn found around the Crystal Sea. A group of them were there to console Beast-Man when he was cast out of Snake Mountain.
Snake, giant
A 221 points Character.
Dex: 04 | Str: 05 | Bod: 04 |
Int: 00 | Wil: 01 | Min: 01 |
Inf: 02 | Aur: 00 | Spi: 02 |
Init: 008 | HP: 000 |
Powers:
Analytic Smell/Tracking Scent: 02, Digging: 04, Growth: 02, Poison Touch: 04, Stretching: 01
Bonuses and Limitations:
Growth is Always On, Form Function and Already Factored In (-1 FC).
Skills:
Thief (Stealth): 03
Advantages:
Lightning Reflexes.
Drawbacks:
Attack Vulnerability: -1 CS vs. cold.
Notes:
A giant-sized, quick-moving, desert-dwelling, venomous, constrictor snake.
Many giant-sized Eternian snakes are both constrictor and poisonous but not all.
- If non-poisonous – remove Poison Touch.
- If non-constrictor – reduce STR to 03.
Giant sand snake.
Spidersaur
A 436 points Character.
Dex: 03 | Str: 07 | Bod: 07 |
Int: 01 | Wil: 02 | Min: 02 |
Inf: 02 | Aur: 00 | Spi: 02 |
Init: 006 (007) | HP: 000 |
Powers:
Claws: 08, Extra-Limb (X4): 07, Growth: 06, Swimming: 04, Water Freedom: 04
Bonuses and Limitations:
Growth is Always On, Form Function and Already Factored In (-1 FC).
Notes:
The Spidersaur is a 24′ (7.5m) long snake-like creature with a tyrannosaur head and six squid-like tentacles.
Found almost anywhere, this amphibian prefers to live near bodies of water.
Swamp Bat
A 140 points Character.
Dex: 03 | Str: 03 | Bod: 03 |
Int: 01 | Wil: 01 | Min: 02 |
Inf: 01 | Aur: 00 | Spi: 02 |
Init: 005 | HP: 000 |
Powers:
Claws: 02, Cling: 02, Detect (Magnetic Fields): 03, Flight (Winged): 04, Sonar: 06, Super Hearing: 06
Drawbacks:
Serious Irrational Fear of bright lights.
Notes:
Humanoid bat-men inhabiting the Tar swamps.
Tactril
A 137 points Character.
Dex: 03 | Str: 05 | Bod: 05 |
Int: 00 | Wil: 01 | Min: 02 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 004 | HP: 000 |
Powers:
Claws: 03, Extra-Limb (Tail): 03, Flight (Winged): 05
Notes:
Tactrils are a dragon-like pegasi. These have claimed territory around the Crystal Mountains.
The visuals for these are based on Black Star’s steed, Warlock. Black Star was a precursor to He-Man and the Masters of the Universe and produced by the same company.
Wolfbat
A 153 points Character.
Dex: 02 | Str: -03 | Bod: 01 |
Int: 00 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 003 | HP: 000 |
Powers:
Claws: 03, Cling: 01, Directional Hearing: 04, Extended Hearing: 03, Flight (winged): 03, Shrinking: 06, Super Hearing: 06, Ultra Vision: 03
Bonuses and Limitations:
Shrinking is Always On, Form Function and Already Factored In (-1 FC).
Notes:
Wolfbats in swarms search for food. They roost in caves within vast jungles.
Design notes
For use with the Pet Advantage. With all non-sentient creatures. Divide the points for the creature by two (per Pet rules, BOH:SE pg. 45).

Source of Character: Filmation’s 1983/1984 animated series He-Man and the Masters of the Universe.
Helper(s): DC Heroes RPG statistics – Animals file.
Writeup completed on the 9th of May, 2020.