
Denizens of Eternia
(Masters of the Universe 1980s cartoons)
Context
This article presents primarily game stats for some of the more prominent peoples of Eternia.
For an introduction to the world of He-man and the Masters of the Universe see our “base camp” article.
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Life on Eternia
There are many sapientCapable of intelligent reasoning species across the landscape of Eternia.
There are subterranean races, fire people, goblins, trolls, Avions, Bee People, Reptons, Reptile men, the insect people, the Baleots, and many others. Eternia is a planet full of life and conflict!
Each one has some degree of magic.
While technology levels vary, practically all Eternians are learned in the use of melee weapons.
There are also unique individuals. These aren’t members of any of Eternia’s races but are born with strange powers and abilities. Beast-Man, Moss-Man, or Mer-Man are examples.
Notable species and leaders
On Eternia, humans are the most wide-spread and prevalent race. Kings or elders run each human society.
We also know of the Sylcons, one of many extinct civilizations who existed in Eternia’s ancient past (episode: “The Time Wheel”).
Many species have ties to namedA character with more narrative immunity than nameless extras characters. For more context on an individual Eternian race, check out the character associated with them:
- Avions – Stratos is King.
- Bee People – Buzz-Off is their leader.
- Goblins – Allies of Skeletor (episode: “The Price of Power”).
- Insect People – Garth, an advisor and warrior, now rules his people.
- Fish-Men – Minions of Mer-Man.
- Torgs aka Torks – Allies of Skeletor (episode: “Reign of the Monster”).
- The Widgets – a gnome-like race who mine the only Corodite vein in Eternia.
Here are stats for a generic individuals.
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Avions
Aka the bird people. These soldiers take orders from Stratos.
The average bird-person isn’t gray-skinned like Stratos. They look much more like humans with feathers on their arms.
A typical Avion is a 127 points Character (without Equipment).
Dex: 03 | Str: 02 | Bod: 03 |
Int: 03 | Wil: 02 | Min: 02 |
Inf: 02 | Aur: 02 | Spi: 02 |
Init: 008 | HP: 000 |
Powers:
Flight: 05
Skills:
Vehicles (Air, Land): 03, Weaponry (including exotic: Avion non-lethal weapons): 03, other Skills pertaining to their job.
Advantages:
Expertise (related to their job).
Drawbacks:
Power Loss: (Rare) Flight drops to 00 APs after a few days away from the Egg of Avion.
Equipment:
Avion soldiers use non-lethal weapons. Here are some examples:
- Blind Cover [BODY 02]. This is a heavy tarp with rings for two warriors to hold between them. They fly above and drop it, covering and blinding an opponent.
- Smoke Screen Rifles [BODY 05, Projectile Weapons: 01, Range: 05, Fog: 12, Ammo: 01, R#5, Cost: 27].
- EGG OF AVION – [BODY 08]. All the bird people have the power of flight, but it is because they are within range of this artifact. If a Bird person is away from the Egg for only a few days, they lose their ability to fly.
- Their city has a defensive Force Grid generated by mechanical means. Force field: 14.
- PHOTON CANNONS [BODY 07, Energy Blast: 14, R#5, Cost: 80]. Huge cannons manned by a single bird-person.
- An adult Carrock has allied with the bird people as their new protector. (episode: “Betrayal of Stratos”).
Egg of Avion.
Avion cannons.
The Bee People
The Bee People appear as hairless humanoids with wings. Their clothing is brown with yellow stripes. Leaders wear helmets. They have light blue bug-eyes and hands like lobster claws.
The Bee people make their own honey and store it, a year supply at a time. They subsist on honey alone.
A typical bee person is a 119 points Character (without Equipment and Rank Advantage).
Dex: 03 | Str: 02 | Bod: 03 |
Int: 03 | Wil: 02 | Min: 02 |
Inf: 02 | Aur: 02 | Spi: 02 |
Init: 008 | HP: 000 |
Powers:
Claws: 03, Flight: 05
Bonuses and Limitations:
Flight is Winged (-1).
Skills:
Vehicles (Air, Land): 03, Weaponry: 03
Advantages:
Rank (Various Military).
Drawbacks:
Distinct Appearance.
Equipment:
- Stinger Spear [BODY 05, Enhance (EV): 01 (cap is 04), Descriptor: Piercing, R#2, Cost: 10].
- A soldier used a helmet with Telescopic vision.
Telescopic Helmet [BODY 03, Skin Armor: 01, Telescopic Vision: 04, R#5, Cost: 37]. - Healing Bee-pollen [BODY 01, Damage Transference: 01, Grenade Drawback, R#0, Cost: 03]. Bee Pollen’s healing properties are mentioned but never shown (episode: “Search for a son”).
Fish-Men
A pair of capable fish-men only appeared once as Mer-Man’s minions (episode: “Teela’s Quest”). They emit chirping sounds, like those of many crickets.
A typical fish-man is a 169 points Character.
Dex: 03 | Str: 03 | Bod: 03 |
Int: 02 | Wil: 02 | Min: 02 |
Inf: 02 | Aur: 02 | Spi: 02 |
Init: 009 | HP: 000 |
Powers:
Running: 03, Swimming: 03, Water Freedom: 03
Skills:
Acrobatics (Climbing): 04, Thief (Stealth): 04
Advantages:
Lightning Reflexes.
Connections:
Mer-man (High).
Drawbacks:
Distinct Appearance.
Motivation:
Mercenary.
Occupation:
Minions to Mer-Man.
Goblins
Tan to light-purple skinned humanoids. Their warriors use all manner of weapons and ride thunder lizards.
A typical goblins is a 100 points Character (without equipment).
Dex: 03 | Str: 02 | Bod: 03 |
Int: 02 | Wil: 02 | Min: 02 |
Inf: 02 | Aur: 02 | Spi: 02 |
Init: 007 | HP: 000 |
Skills:
Animal Handling: 02, Weaponry*: 03, Vehicles (Air, Land)*: 03
Connections:
General Tataran (High).
Drawbacks:
Distinct Appearance.
Motivation:
Mercenary.
Occupation:
Soldier.
Equipment:
(All this equipment appears in the episode: “The Arena”).
- LEATHER ARMOR W/HELM [BODY 03, Blunting: 01, Damage capacity: 02, Enhance (Cold RV): 01 (cap is 05), Enhance (Piercing, Slashing, Bludgeoning RV): 01 (cap is 05), Bonuses & Limitations: Damage Capacity has the Full Recovery Bonus].
- Broadsword [BODY 04, Enhance (EV): 02 (cap is 06), Descriptor: Slashing, piercing].
- Energy Rifles [BODY 04, Energy Blast: 04, R#5, Cost: 11].
- JET PACKS [BODY 02 STR 02, Flight: 06, R#2, Cost: 28].
- AIRSHIP [BODY 07 STR 06, Laser Beam: 10, Flight: 07, R#5].
- ROBOT ASSAULT WALKERS [BODY 09 STR 07, Laser Beam: 10, Running: 05, R#5].
Thunder Lizard mount
A 260 points Character
Dex: 04 | Str: 08 | Bod: 05 |
Int: 01 | Wil: 01 | Min: 01 |
Inf: 01 | Aur: 00 | Spi: 01 |
Init: 006 | HP: 000 |
Powers:
Claws (bite): 05, Growth: 06, Running: 04, Stretching: 01
Bonuses and Limitations:
Growth is Always On, Form Function, and already factored into stats (-1 FC).
Insect People
The insect people in their original humanoid bug forms lived underground. They were very limited in technology. They acted like a superstitious tribe watching for omens and signs.
Their main goal was to protect the eggs of their next generation. Insect people hatch a new brood only once every 50 years.
Garth became their leader when he transformed into his new butterfly-human form. Today, none are in the original form.
After transforming, they moved above ground. They built domed adobe houses at the base of Rose Mountain.
A typical insect person in butterfly form is a 136 points Character.
Dex: 03 | Str: 02 | Bod: 03 |
Int: 02 | Wil: 02 | Min: 02 |
Inf: 02 | Aur: 02 | Spi: 02 |
Init: 007 | HP: 000 |
Powers:
Flight: 05 (Winged)
Skills:
Weaponry (melee)*: 03
Advantages:
Life Support (Thin Atmosphere)
Connections:
Garth (High), Insect Colony (High)
Drawbacks:
None.
Original form of the Insect People.
Insect People – In-between Form
Most of the Insect people didn’t metamorphosis into a full butterfly person. They are a mix of both forms. They have lost the four arms, left with only two. They don’t have wings.
These act like your standard humans. Living above ground in houses, learning about local legends, wearing clothes and armor. Statistics can mirror standard humans’ now. About 1 in 50 have become the Butterfly form.
A typical insect person in intermediary form is a 167 points Character (without equipment).
Dex: 03 | Str: 04 | Bod: 03 |
Int: 02 | Wil: 02 | Min: 02 |
Inf: 02 | Aur: 02 | Spi: 02 |
Init: 007 | HP: 000 |
Powers:
Cling: 04, Extra Limb (X2)*: 04, Jumping: 01, Skin Armor: 01
Skills:
Weaponry (melee)*: 03
Advantages:
Life Support (Thin Atmosphere) (10 pts).
Connections:
The Insect People (High), Garth (High).
Drawbacks:
Altered Anatomy, Strange Appearance.
Equipment:
Iron Spear [BODY 09, Enhance (EV): 02 (cap is 06), Descriptor: Piercing, R#3, Cost: 28].
Torgs a.k.a. torks
A diminutive barbarian tribe. They live in underground caverns, using energy weapons and spears to make up for their reach. The only armor they wear is a steel helm. They go bare-chested otherwise.
Molkrom was their engine of destruction. With him, the Torgs were invincible. But the Elders trapped him in a crystal.
Skeletor once freed Molkrom using the Staff of Avion. He-man and the heroic warriors have since imprisoned him again in crystal.
A typical Torg is a 120 points Character.
Dex: 03 | Str: 02 | Bod: 03 |
Int: 02 | Wil: 02 | Min: 02 |
Inf: 02 | Aur: 02 | Spi: 02 |
Init: 007 | HP: 000 |
Powers:
Shrinking: 02
Bonuses and Limitations:
Shrinking is Always On, Form Function, and already factored in (-1 FC).
Skills:
Weaponry (Firearms, Melee)*: 03, Vehicles (Air)*: 03
Connections:
Torg tribe (High).
Equipment:
- Iron Short Spear [BODY 07, Enhance (EV): 02 (cap is 06), Descriptor: Piercing, R#3, Cost: 21].
- Energy Rifles [BODY 04, Energy Blast: 04, R#5, Cost: 11].
- Iron Helm [BODY 04, Enhance (RV against Critical, Devastation and doubles, Unarmed RV): 03 (cap is 10)].
- TORG SHIP [BODY 10, Energy Blast: 11, Extra-Limb: 07, Flight: 07, Stretching: 05, Super-Ventriloquism: 05, Bonuses and Limitations: Stretching only useable for Extra-Limb’s reach, R#5]. These ships are very mobile. They can stop in place and hover. Energy Blast represents the ship’s heat-ray. Extra-Limb and Stretching represent the ship’s extendable arm.
Widgets
The diminutive widgets resemble gnomes. They mine the only Corodite vein in Eternia.
Their mayor is Jacob, a human fisherman (episode: “Jacob and the Widgets”). They live in the Widget Fortress. They know the forest like they know their own minds.
Widget names: Kando, Squinch, Biro, Smudge, and Lara. When in great danger they use the “Widget Signal”. It’s a firework that shoots up and displays He-man’s chest piece in the sky.
A typical widget is a 112 points Character (without Equipment).
Dex: 02 | Str: 01 | Bod: 02 |
Int: 02 | Wil: 02 | Min: 02 |
Inf: 02 | Aur: 02 | Spi: 02 |
Init: 006 | HP: 000 |
Powers:
Shrinking: 03
Bonuses and Limitations:
Shrinking is always on, innate, and already factored in (-1 FC).
Skills:
Weaponry (Melee)*: 02
Advantages:
Expertise (Mining, Corodite).
Connections:
He-man (High).
Equipment:
- Small spear [BODY 03, Enhance (EV): 01 (cap is 03), Descriptor: Piercing, R#3, Cost: 05].
- Short sword [BODY 03, Enhance (EV): 01 (cap is 05), Descriptor: Piercing, Slashing, R#0, Cost: 06].

Source of Character: Filmation’s 1983/1984 animated series He-Man and the Masters of the Universe.
Helper(s): Animals File on W.org, WikiGrayskull .
Writeup completed on the 10th of May, 2020.