
Kurt Hectic
Context
MDK was a 1997 video games about shooting things, a lot. It was pretty cool and distinctive by 1997 standards, and in particular it is fondly remembered by many Mac users. Not many games had a Mac version back then.
The Player Character who, of course, saves the world by shooting the things goes by Kurt Hectic. When not shooting the things, he’s a space janitor.
Background
- Real Name: Possibly Kurt Hectic.
- Marital Status: Single.
- Known Relatives: None.
- Group Affiliation: Protégé of Doctor Hawkins.
- Base Of Operations: Dr. Hawkins’ Jim Dandy orbital laboratory.
- Height: Unrevealed Weight: Unrevealed.
- Eyes: Unrevealed Hair: Unrevealed.
Powers and Abilities
How good Kurt is in matters janitorial is unknown. But for unrevealed reasons he’s remarkably good in a firefight. He excels both at shooting stuff and not getting shot by stuff, though he lacks elegance in either role. Equipped with his employer’s combat-oriented inventions, he can harass and eventually defeat far superior forces.
Hawkins’ ware
The majority of Dr. Hawkins’s invention are useless and unworkable, but some are surprisingly efficient. The latter include, in no discernible order :
- The “ribbon chute” are four bands of plastic, about 12 metres long and a foot wide. They can be deployed from or retracted into the back of the suit any number of times. They somehow allow Kurt to glide in the air.
Though that is in itself useful, the main advantage of the ribbon chute is that it allows rapid, actual flight within an energy stream. Apparently, Kurt’s small size and high velocity within energy beams is what allows him to board Minecrawlers. He can dodge their bristling defences and batteries of missiles that could destroy any military vehicle. - The “coil suit” may look like tight black leather, but it has strong protective properties. It allows Kurt to withstand enemy fire to a limited extent, and to ignore the heat from atmospheric entry friction or plunging in the heart of an energy beam.
- Kurt employs an extraordinary gun with two distinct modes (though in DC Heroes RPG terms both are the Projectile Weapons power).
The basic mode is a submachinegun with multiple rotating barrels and an improbable ammo capacity which covers Kurt’s hand, wrist and part of his forearm.
In sniper mode, the hub of the multiple barrels extends to become a long barrel, and the weapon hooks up to the helmet to provide powerful magnification and ballistic algorithms. The optics include computer-controlled gun cameras to observe the results of a shot. - The sniper mode was apparently later moved entirely into the helmet.
Max attacks
Kurt is backed by Max. Max is an overzealous, genetically engineered, intelligent, humanoid dog. Max flies an aircraft that looks like a sort of giant metallic shoe with huge spikes in the sole, and does his best to parachute weapons and ammunition to keep Kurt supplied.
These includes such odd means of oft-massive destruction as Sniper Grenades or the World’s Most Interesting Bomb.
Video
A documentary about MDK, with lots and lots of footage and explanations about the game history. It’s pretty good.
History
When Earth entered a sector of space streaked with strange energy streams, the chances of the planet being hit were minimal. No harm would likely come from that extraordinary phenomena, or so it seemed.
It was quickly discovered that these streams were used as a travelling medium for beings known as “Stream Riders”. Eight of them ejected themselves from the streams near Earth, each piloting a hulking, monstrous mobile city. The indestructible cities started roving on Earth, crushing normal cities in their path and blowing away any military opposition.
Earthlings had no choice but to hide. But must people couldn’t and the casualties kept mounting at an enormous rate.
However, two men and a dog had a plan. Five years earlier, the brilliant, eccentric (okay, insane) Dr. Fluke Hawkins had rocketed off Earth. His five day mission – to boldly study the Palin Effect and prove his pet theory about something called “flange orbits”.
He never came back. That was due to a miscalculation that may have been related to the fact that “flange orbits” do not actually exist. Nor does the Palin Effect, incidentally.
Jim Dandy to the rescue
Dr. Hawkins’s space lab, the Jim Dandy , remained in trailing orbit behind the Earth. The unconventional scientist continued to work on his wondrous, if a bit off-the-wall, inventions. He was assisted by Kurt, his janitor and protégé, and Max, an intelligent (well, more or less) genegineered dog.
It was Max who finally noticed that something was seriously wrong on Earth. After a typical period of hectic, nonsensical activity, the three finally outfitted Kurt in a special suit. They also gave him strange weapons and, using a miniature space streams generator, catapulted him toward the cities.
Attacking from above at high speed, and using gadgets such as the World’s Smallest Atomic Bomb to bypass normally indestructible obstacles, Kurt Hectic began his one-man raid again the various roving cities.
The next part involved Kurt running about a lot, firing thousand of rounds from his special gun, jumping from stuff and blowing up armies of cretinous robots with a lowbrow sense of taunting. Hectic violence eventually resulted in the death of the drivers of all eight Minecrawlers, putting an end to the devastating invasion.
Yay !
Game Stats — DC Heroes RPG
Tell me more about the game stats
Kurt Hectic
Dex: 04 | Str: 03 | Bod: 04 | Motivation: Upholding Good |
Int: 04 | Wil: 05 | Min: 04 | Occupation : Protégé of Doctor Hawkins |
Inf: 04 | Aur: 04 | Spi: 04 | Resources {or Wealth} : 006 |
Init: 014 | HP: 030 |
Skills:
Acrobatics (Dodging): 05, Evasion (Ranged only): 05, Vehicles: 04, Weaponry (Firearms): 06
Advantages:
Buddy (Max), Lightning Reflexes.
Connections:
Dr. Fluke Hawkins (High).
Drawbacks:
Exile (Voluntary).
Equipment:
- COIL SUIT w/RIBBON CHUTE [/BODY/ 08, Flame immunity*: 08, Flight: 11, Gliding: 02, Limitation: Flight only within an energy stream – whatever those are].
- MDK GUN [BODY 05, Projectile weapon: 06, Telescopic vision: 06, Advantage: Autofire, Limitation: Autofire cannot be used if Telescopic vision is active].
- Gadgets that Max might parachute to Kurt include:
- Sniper grenades [BODY 01, EV 08, Range: 07. Note : must be used with the MDK gun in sniper mode].
- Mortar shells [BODY 01, Bomb: 07, Range: 08. Note : must be used with the MDK gun in sniper mode]
- The World’s Smallest Atomic Bomb [BODY 02, EV 14].
- The Max Bullet [BODY 01, Radio communications (Homing signal only): 12. Note : this bullet embeds itself into its target, and the radio signal from the bullet is used by Max to perform some high-altitude bombing. The bombs have a total effect of Bomb: 13 and Max has an AV of 05 with those. Note : must be used with the MDK gun in sniper mode].
- Homing bullets [BODY 02, AV 10, EV 05. Note : must be used with the MDK gun in sniper mode].
- Decoy Dummy [BODY 08, Illusion: 08, Running: 02. Note : Illusion represents false signals making robots mistake the dummy for Kurt (-3), which only works on electronic lifeforms (-2)].
- Grenades [BODY 01, Bomb: 08].
- The World’s Most Interesting Bomb [BODY 02, Bomb: 15, Broadcast Empath: 10. Note: Broadcast Empath only to emit an intense desire to come closer to the bomb and watch it turn on itself and play music (-2) ; Broadcast Empath only works on electronic lifeforms (-2)].
Source of Character: MDK video game (1997).
Helper(s): Andrew J. Aitken. I have no idea where my copy of the game is, so when revising this old profile I’ve had to check Wikipedia to jog my memories.