
Meanstreak
(Cadre)
Context
This profile assumes that you’ve already read our main article about the Overmaster’s Cadre.
The New Extremists have but capsule entries with speculative stats, since there’s so little material about them.
Background
- Real Name: Unrevealed.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: New Extremists ; Cadre.
- Base Of Operations: Mobile.
- Height: 5’10” Weight: 140 lbs.
- Eyes: Green Hair: Blonde.
- Other distinguishing features: 1990s scar over the right eye.
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Powers and Abilities
Meanstreak can generate a sort of solid energy from her hands. She uses it to form edged weapons – preferable swords and knives. The largest weapon she was seen to wield was a one-handed scimitar. The largest weapon she was seen throwing was a volley of four knives.
The energy plane that serves as the blade inflicts tremendous damage. Furthermore Meanstreak seems to be a well-trained, aggressive swordswoman, knife fighter, knife thrower, etc.
She appears to have other superhuman physical and mental abilities. She was durable enough to take blows from Maxima. She also seemed to mentally bolster the telepathic control used against Ice (Tora Olafsdotter).
Banner from the microheroes wikia .
It is conceivable that she was the one who mentally suborned Ice from the beginning, though in combat she uses her energy blades rather than telepathy.
The game stats were set based on the impression that she’s an Almerican alien, just like Maxima. This assumption results in a solid power level.
History
After her time with the New Extremists, Meanstreak was spotted fighting heroes during the Infinite Crisis.
She was also deported to the alien planet during Salvation Run – presumably she survived the ordeal.
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Description
Meanstreak is usually sporting a cruel grin.
Personality
Very little was apparent in the department for the New Extremists. They seem to be professional killers.
Initially Meanstreak was reluctant to fight Maxima and called her her sister. This is the main clue that they might share an Almerican background.
Quotes
“Bold talk from somebody about to be ripped to pieces !”
“Well, don’t die too soon. I haven’t had all my fun yet !”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Meanstreak
Dex: 07 | Str: 05 | Bod: 12 | Motivation: Mercenary |
Int: 04 | Wil: 03 | Min: 04 | Occupation: Mercenary |
Inf: 04 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 004 |
Init: 015 | HP: 025 |
Powers:
Claws: 12, Projectile weapons: 11, Sharpness (Claws, Projectile weapons): 03, Telepathy: 07
Skills:
Accuracy (Claws, Projectile weapons): 08
Advantages:
None demonstrated.
Connections:
Mercenary scene (Low).
Drawbacks:
Minor Rage.
The best defence
Most New Extremists will spend their HPs offensively, spending everything on a mix of AV and OV within the first three Phases or so.
This allowed them to credibly engage the JLA, since the League doesn’t generally spend HPs on a bunch of nobodies. But the tide turned as the New Extremists ran dry. Then their more powerful opponents regrouped, started two-teaming them, shook off the Stuns, etc.
Game Stats — DC Adventures RPG
Tell me more about the game stats
Meanstreak — Averaged PL 10.8
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
04 | 12 | 02 | 03 | 06 | 01 | 01 | 01 |
Powers
Some sort of telepathic power ● 15 points ● Descriptor: Mental
– Mental Communication 2
– 7 points in undocumented minor telepathic abilities likely having to do with gradual brainwashing
Energy blades Array ● 15 points ● Descriptor: Energy
- Shaped as a melee weapon — Strength-Based Close Slashing Damage 8, Improved critical 2, Power Attack
- Shaped as a thrown weapon — Strength-based Ranged Slashing Damage 7, Improved Critical 1, Reduced Range 2, Power Attack
Combat Advantages
All-out Attack, Close Attack 4, Ranged Attack 2.
Other Advantages
None demonstrated.
Skills
Athletics 2 (+6), Close combat (Unarmed) 1 (+11), Close combat (Swords) 3 (+13), Deception 1 (+2), Insight 1 (+2), Perception 3 (+4), Ranged combat (Thrown blades) 7 (+12)
Offense
Initiative +2 |
Unarmed +11, Close, Damage 4 |
Energy blade (wielded) +13, Close, Damage 12 |
Energy blade (thrown) +12, Ranged (Diminished 2), Damage 11 |
Defense
Dodge | 11 | Fortitude | 12 |
Parry | 11 | Toughness | 12 |
Will | 3 |
Complications
- Temper Violent, sadistic thug.
- Alien origin ? Might be Almerican.
Power levels
- Trade-off areas Attack & Effect PL 13, Dodge/Toughness PL 12, Parry/Toughness PL 12, Fort & Will PL 8.
- Point total 121. Abilities 60, Defences 15, Skills 9, Powers 30, Devices 00, Advantages 7. Equiv. PL 9.
Notes
The New Extremists normally front-load their assaults. They’ll spend any Hero Points they have in the first round to raise mediocre and poor dice rolls, concentrating on the offensive but leaving little for defense. Thus, they’ll hit quite hard at first, but then run dry and be easier to mop up than you’d expect.
They also prefer offensive tactics – for instance Gunshot normallly uses All-Out Attack, especially early in the fight.
Meanstreak’s Averaged PL might increase significantly if her undocumented telepathic powers turn out to boost her weak Will save. Which was simply left at lowish levels since we don’t know what her telepathic abilities are and whether she has any sort of mental defenses.
Source of Character: DC Universe.
Helper(s): Darci.
Writeup completed on the 25th of May, 2010.