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Meglaro (Legion of Super-Heroes enemy) (DC Comics)

Meglaro


Context

This obscure enemy of the Legion of Super-Heroes was only seen for a few panels in a 1962 story.

Which of course means that some aspects of this profile are speculative.


Background

  • Real Name: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None confirmed.
  • Base Of Operations: Mobile.
  • Height: 3’6” diameter. Weight: 04 APs.


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Powers and Abilities

Meglaro possesses some telepathic and telekinetic powers, particularly mind-control and disintegration.

His globe is indestructible and he can use telekinesis to fly it around. Apparently it does not create a sealed environment as he can still be knocked unconscious by gases.


History

Meglaro was an “evil alien”. He threatened 30th century Earth when he found or devised a way to develop formidable super-powers. Though his body was shriveled and he was confined to a indestructible globe for life-support, the liquid he was suspended in had given him telepathic and telekinetic powers.

He used his powers of mind-control and disintegration to attempt conquest. However, a delayed effect of the liquid unexpectedly placed him in a deep coma-like sleep.

The authorities took him into custody but were not able to get him out of the globe. When he showed signs of stirring, it was decided to exile him through the time barrier. He would be sent into the far future, after life on Earth died out, where Meglaro could threaten no one.


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To sleep, perchance

He was temporarily rescued by a gang of space pirates. But the Legion of Super-Heroes lured the gang, with Meglaro, to the planet Umrax. There, the atmosphere knocked the pirates unconscious.

Superboy then apprehended the pirates and carried Meglaro through the time barrier to the year 100,000,000 A.D., as the Legion had originally planned, and left him there.

He has never returned.


Description

Meglaro is a rougly humanoid alien with yellow skin, a tiny, shriveled body, and a giant-sized and very bald head with huge eyes.

He sits in a clear, liquid-filled globe which is about 3-3.5 feet in diameter.


Personality

Meglaro was a stereotypical arrogant and gloating villain in his one chronicled encounter. He was apparently grateful for his rescue as he seemed to be cooperating willingly with the pirates.


Quotes

“Release me ! I, Meglaro, command you to release me !”

“Ha, ha, haaa-ha-aaaaaaa !!”


DC Universe History

Meglaro is very similar to the Brain Globes of Rambat. These appeared in Adventure Comics #293, just ten months before Meglaro appeared. Perhaps he came across a surviving globe and performed experiments on it which resulted in his own powers.

His exile into the distant future is similar to that of Vorm of the Space Pirate Pack, alias Dynamo Boy. Perhaps they might encounter one another and work out a way to return to the 30th century. However, Vorm is at the “end of time” and Meglaro is “only” in the year 100,000,000 A.D.

Perhaps the Time Trapper, in his citadel at the end of time, will be attracted to these time-lost Legion foes and recruit them as agents.

The gang of criminals that aided Meglaro might have ties to Vorm’s Space Pirate Pack. Or to the Cosmic Spy League run by Molock the Merciless, brother to Starfinger I.


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Game Stats — DC Heroes RPG Print Friendly

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Meglaro

Dex: 06 Str: 01 Bod: 03 Motivation: Power Lust
Int: 11 Wil: 07 Min: 07 Occupation: Super-villain
Inf: 04 Aur: 07 Spi: 05 Resources {or Wealth}: 011
Init: 021 HP: 035

Powers:
Control: 14, Disintegration: 14, Telekinesis: 07, Telepathy: 07

Skills:
Gadgetry*: 11, Scientist*: 11

Connections:
Underworld (High).

Drawbacks:

  • Catastrophic Physical Restriction. Meglaro lives inside a globe and can’t physically touch anything outside it. It’s worth only 5pts because of his Telekinesis.
  • Power Loss. Should Meglaro ever leave his bubble, he will lose all his Powers and the top 4 APs from his Mental Attributes, Gadgetry, and Scientist.

Equipment:
GLOBE [BODY 25].


Design Notes

I deduce Telekinesis from his levitating bubble and from his disintegration ability. And the fact that without it he’d be unable to interact with the world. I infer the Power Loss from the fact that he willingly lives inside a bubble.


By Chris Cottingham.

Helper(s): Sébastien Andrivet (keeping the flame), David Johnston, Bil Chamberlin.

Source of Character: DCU (Adventure Comics #303).

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