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Mercy 8162 of Dragon's Claws (Marvel Comics UK) face closeup

Mercy 8162

(Mercy Connaught)


Context

This profile is meant to be read *after* the Dragon 8162 character profile.

Which explains all the context, the history, etc..


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Background

  • Real Name: Mercy Connaught.
  • Marital Status: Single.
  • Known Relatives: Anton Connaught (father, deceased), unnamed mother (deceased).
  • Group Affiliation: Member of the Dragon’s Claws. Agent of the National Union of Retired Sports Experts.
  • Base Of Operations: What’s left of Great Britain in the year 8162.
  • Height: 5’10” Weight: 118 lbs. Age: 27.
  • Eyes: Blue Hair: Silver


Powers and Abilities

Mercy is :

She tends to show off her acrobatic skill in combat. Especially when dodging ranged attacks.


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History

The only child of wealthy industrialist Anton Connaught, Mercy wanted for nothing during her formative years. While 95% of the world’s population starved, Mercy had every luxury.

Her only passion (apart from being pampered by her doting father) was athletics.

Mercy’s mother was savagely murdered, but that left her ten-year old daughter oddly unmoved. In sharp contrast, the death of her father in 8154 — his torn body found lying in a Game arena — shattered the shelter that was her existence.

Mr. Connaught was assumed to be the victim of a unreported collateral damage. This was commonplace with so many Games located in civilian areas.

But Mercy suspected otherwise. Her doubts were strengthened when several business competitors descended with indecent haste to try and buy out her father’s company.

I’m fast and I’m strong, my reflexes are good…

Mercy vowed to thwart the killers’s plans. She avenge her father, no matter what the cost.

She began by working like crazy to make her father’s business even more profitable. Ms. Connaught then signed up with a minor league Game team called The Equalizers.

Suspecting that a Game team had been hired to kill her father so it would look like an accident, Mercy infiltrated the Game. She carefully investigated for four years, exposing the group that killed Anton Connaught. Then she assassinated them all.

Mercy was arrested after murdering the paymaster. But — after many hours of negotiation — she was surrendered into Dragon’s protective custody.

…it doesn’t take long to achieve…

Dragon saw her potential as a player for his recently-formed Dragon’s Claws team. Amidst ample controversy, he put her deadly talents to good use on the Fever Pitch.

The Claws won that championship and went on to become world champions.

Some time later, the Game was stopped by the WDC.

… my deserved revenge

With the Game gone, Mercy returned to her vigilante ways.

Her vendettas ate away her time so badly that her father’s business went bankrupt. And most of the criminals she caught were rich enough to evade prosecution.

Mercy was gravitating toward a Punisher-like killer vigilante career when the N.U.R.S.E. re-formed the Dragon’s Claws. The Claws would now be a law enforcement unit, under Dragon’s leadership.


Description

Mercy runs around in a leotard because of reasons.

Many aspects of her look — the puffed and feathered hair, the small scarf, the spurs, the headband, the aerobics workout leotard, etc. — are straight from 1980s pop music videos.


Personality

Mercy is particularly intense and driven. This is both her blessing and her curse. The natural end to her previous path as a vigilante is to become a merciless murderer.

She struggles against her murderous instincts as she prefers Dragon’s path of being agents of positive change. Still, Mercy often feels that a well-placed bullet or knife is the best way to serve justice.


Quotes

“Mercy is my name. Not my nature.”

Some guy: “You are being used. You’re NURSE’s hired killers… their death dealers…”
Mercy : “Yeah. So what ?”


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Game Stats — DC Heroes RPG Print Friendly

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Mercy

Dex: 07 Str: 03 Bod: 05 Motivation: Seeking Justice
Int: 06 Wil: 05 Min: 05 Occupation: NURSE agent
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 005
Init: 020 HP: 040

Skills:
Acrobatics (Athletics, climbing, dodging): 08, Evasion (Ranged only): 08, Martial artist: 06, Military science: 05, Thief (Stealth): 07, Vehicles (Air, Land, Water): 05, Weaponry: 07

Advantages:
Credentials (NURSE, Low), Expertise (Business management, Vigilante tactics), Schtick (Paired knives).

Connections:
Dragon’s Claws (High).

Drawbacks:
Public ID.

Equipment:

  • Carbine [BODY 05, Projectile weapons: 06, Ammo: 30, R#02].
  • Long, high-tech steel daggers (x2) [BODY 07, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Mercy 8162 — Averaged PL 8.

STR STA AGL DEX FGT INT AWE PRE
01 03 05 04 06 02 02 01

Combat Advantages

Agile Feint, Chokehold, Close attack 3, Defensive Roll 2, Evasion, Improved critical (Knives) 2, Improved critical (Firearms) 1, Improved critical (Unarmed) 1, Improved Smash, Improved Trip, Move-by Action, Power Attack, Quick Draw, Ranged attack 3.

Other Advantages

Benefit 1 (N.U.R.S.E. Officer), Equipment 3, Instant Up, Set Up.

Skills

Acrobatics 6 (+11), Athletics 9 (+10), Close combat (Knives) 3 (+12), Close combat (Unarmed) 2 (+11), Deception 2 (+3), Expertise (Business management) 4 (+6), Expertise (Commando) 6 (+8), Expertise (Game lore) 4 (+6), Expertise (Vigilante tactics) 6 (+8), Insight 3 (+5), Perception 5 (+7), Persuasion 1 (+2), Ranged combat (Firearms) 4 (+11), Stealth 5 (+10), Technology 8 (+10) (Limited 1 to Operating, Security, Demolitions), Vehicles 3 (+7) (Quirk – no Space).

Equipment

Knife (feature – extra carried knives).
Carbine (Ranged Damage 5).

Offense

Initiative +5
Unarmed +11, Close, Damage 1, Crit 19-20.
Daggers +12, Close, Damage 2, Crit 17-20.
Carbine +11, Ranged, Damage 5, Crit 19-20.

Defence

Dodge 12 Fortitude 07
Parry 11 Toughness 03*/05
Will 05

* Without Defensive Roll.

Complications

  • Killer vigilante Mercy is here to kill the bads. However, she’ll follow Dragon’s orders.
  • Idoru Mercy was a star in the hugely popular Game. People will recognise her.

Powers Levels

  • Trade-off areas. Attack/Effect PL 8, Dodge/Toughness PL 9, Parry/Toughness PL 8, Fort/Will PL 6.
  • Points total 126. Abilities 48, Defences 19, Skills 33, Powers 0, Devices 0, Advantages 26. Equiv. PL 9.

Notes

For the Claws, I’m being more heavy-handed than usual with Advantages. It reflects their edge in the Game.

By Sébastien Andrivet.

Source of Character: Dragon’s Claws (Marvel UK).

Helper(s): Roy Cowan.

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