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The Metalloid (Marvel Comics)

Metalloid


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This enemy of the Fantastic Four appeared in but one 1977 Fantastic Four storyline. He’s at best a footnote, but we like big robots.


Powers and Abilities

The Metalloid is a large robot. Its strength and endurance are loosely comparable to the Thing’s. It could easily carry and even throw a bank vault that presumably weighted 50 to 100 tonnes. It also traded blows with Ben Grimm for several minutes, even briefly getting the upper hand on a lucky punch.

The Metalloid could superheat its surface, usually to burn and melt something it held in a bear hug. But generating that much heat took time. And it seems that the robot needed to redirect its energy into it.

Superheating its surface couldn’t be used as a passive defensive measure. For instance Tigra could drop-kick the Metalloid without burning herself, even though she thought she’d get scalded.


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History

The Metalloid is generally assumed to have been a creation of the Mad Thinker, though this remains unproven.

In 1976 it apparently attacked a bank in Manhattan. It ripped the entire vault off the foundations and carried it away. Later investigation revealed that the Metalloid had been inside the bank the whole time, presumably in a storage unit.

The Thing (Benjamin J. Grimm) and Tigra (Greer Nelson) were having dinner at the restaurant next to the bank and intervened. They beat the Metalloid all the way to the East River, and destroyed it on a garbage scow. The Thing accidentally broke the scow, but with the Impossible Man’s help recovered the debris from the bottom.

After a brief conflict with the military who wanted to take hold of the debris, the Thing and his associates carried the carcass to the Baxter Building.

Nothing else is known. Even the name “Metalloid” is only used on the cover. In particular, why the robot suddenly activated was never determined.


Description

See illustrations.


Personality

The Metalloid doesn’t speak. But it has an AI that can employ basic tactics and conduct fairly complex missions.


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Game Stats — DC Heroes RPG Print Friendly

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Metalloid

Dex: 05 Str: 15 Bod: 14 Motivation: N.A.
Int: 02 Wil: 01 Min: /// Occupation: N.A.
Inf: /// Aur: /// Spi: /// Resources {or Wealth}: N.A.
Init: 008 HP: 015

Powers:
Self-Link (Gadgetry): 15, Heat vision: 18, Growth: 03

Bonuses and Limitations:

  • Growth is Always On and Already Factored In.
  • Heat Vision has a Range of but Touch, though it can be emitted from the robot’s entire body.
  • Heat vision starts at 12 APs, and can be increased by one AP using an Automatic Action every Phase until it reaches the maximum. Moving by more than 0 APs resets the progression.
  • Heat vision may have had limited endurance. But the Thing thought he had broken something rather than the Metalloid had run out of capacity.

Skills:
None demonstrated.

Advantages:
None demonstrated.

Connections:
None demonstrated.

Drawbacks:
Distinct Appearance.

By Sébastien Andrivet.

Source of Character: Fantastic Four vol. 1 #179.

Writeup completed on the 20th of August, 2012.

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