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Mikhlo the gorilla (Super-Apes of the Red Ghost) (Marvel Comics)

Mikhlo the gorilla


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Aaah, gorillas in comic books. Such a fine and important tradition.

Anyway.

This entry is meant to be read after the character profile for the Red Ghost and his Super-Apes. Good ol’ Mikhlo being one said Super-Apes, as you may have inferred.


Background

  • Known Relatives: None.
  • Group Affiliation: Super-Apes, ally/servant of the Red Ghost.
  • Base Of Operations: Mobile.
  • Height: 6’0” Weight: 600 lbs.
  • Note:For the height and weight I’ve used the average for his species, taken from Wikipedia.
  • Eyes: Brown Hair: White


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Powers and Abilities

All three Super-Apes have been evolved through the application of cosmic rays. Their mental faculties were altered to the point where they’re capable of talking.

They also developed individual powers. Mikhlo the gorilla has “Class 60” super-strength, allowing him to face the Thing (Ben Grimm) on multiple occasions.

The Super-Apes were supposedly further irradiated with gamma radiation shortly before the Fall of the Hulks. This may have further increased their powers, but the effects are unclear at this point.


History

See the Red Ghost’s entry for their complete history working with him.

Running the Asylum

Shortly before the Niganda incident, while the Super-Apes were apart from the Red Ghost, they took over a zoo in Salinas, Kansas. They turned the animals against the local population.

When the New Warriors intervened, the apes captured three of them. But instead of fighting managed to agree on peaceful coexistence with the town. It didn’t appear to last long, as they soon worked with the Red Ghost again.


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Personality

Mikhlo has a calm presence until the fight starts. At which point he wades in without hesitation, usually picking the strongest opponent for himself.

None of the Super-Apes are particularly fond of humans. They find human attitude toward apes offensive, and their opinion of Kragoff (Red Ghost) isn’t much different.

They often part ways with him, after either they or he tire of the other’s company. Yet they inevitably get back together, whether from a residue of their training or simply from converging self-interest. They suffer his more abusive behaviour, and will ultimately come to his defence, as he will to theirs.


Quotes

“‘Civilized’ ? A term rife with hypocrisy, considering there is nothing civilized about human scientists using simian subjects as disposable laboratory tools.”

“Your soul weeps like waters of Volga ?”


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Game Stats — DC Heroes RPG Print Friendly

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Mikhlo

Dex: 05 Str: 13 Bod: 10 Motivation: Mercenary
Int: 03 Wil: 03 Min: 03 Occupation: Super-Ape
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 001
Init: 012 HP: 025

Powers:
Analytical Smell/Tracking Scent: 02, Density Increase: 02

Bonuses and Limitations:

  • Analytical Smell/Tracking Scent doesn’t have the Tracking component (-1).
  • Density Increase is Always On, Adds to STR, and is Already Factored In (-1).

Skills:
Acrobatics (Climbing): 02, Vehicles (Land): 05

Advantages:
Prehensile Feet, Miscellaneous Advantage (He can speak).

Connections:
Super-Apes (High), Red Ghost (High).

Drawbacks:
Distinct Appearance, Miscellaneous Drawback (Can’t read).

By Gareth Lewis.

Source of Character: Marvel Universe.

Helper(s): Sébastien Andrivet, Chris Cottingham.

Writeup completed on the 19th of November, 2011.

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