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Captain Trips personas (Wild Cards) with Monster in the background

Monster

(Captain Trips)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an aspect of hippie hero Captain Trips. So for context you should first read :

  1. The primer to the Wild Cards super-hero novels series.
  2. The Captain Trips character profile.

Background

  • Height: 60’
  • Eyes: Flaming red Hair: Black


Powers and Abilities

Monster is a gigantic humanoid with the strength to match. He can lift a T-72 battle tank and throw it with some effort.

Monster can shoot lightning from his hand by squeezing his fist and can regenerate from brutal injuries (such as having a tank shell punched through his torso) in a matter of moments.

When Monster is injured, his wounds bleed napalm.


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History

Mark Meadows only manifested Monster once. It was the result of months of frustration and injustice culminating in an imprisonment that was going to end in brutal mutilation, and the use of impure drugs in the manufacture of Meadows’ drug. Meadows was expecting to change to Jumpin’ Jack Flash.

Monster proceeded to tear the prison camp apart, slaughtering Meadows’ foes, and went on a rampage.

He was moving toward an innocent village nearby. But Meadows’ other alter egos combined their mental energies to sooth Monster’s rage, bringing back Meadows.


Description

Monster is a 60‘ tall ebony-black humanoid with the build of an Olympic weightlifter, demonic bullhorns, and an enormous erection (10‘ long, for the morbidly curious).

He is constantly howling in outrage.


Personality

KILL EVERYTHING ! Monster is the personification of Mark Meadows’ rage and has no motivation whatsoever other than destroying everything he sees.


Quotes

“nnNNRRAARRRRR!” (The Monster preaching the Gospel of Main Pain.)


DC Universe History

Monster has only emerged once thus far, during the chaos of Mageddon’s approach. After Starshine was killed, Meadows tried to summon him again anyway since he was the most powerful hero in Mark’s répertoire. The attempt was a miserable failure and summoned Monster instead, only adding to the havoc.

By himself, Monster could be another version of the Brimstone android used by Darkseid during “Legends.”

Depending on the power level of the campaign, you might want to up Growth to 10 or 12 APs. The Wild Cards Universe is generally at a lower power level than most comic universes. Unless it’s a Vertigo-style campaign, you may want to reduce Monster to PG-13 for DCU appearances (i.e., not having a phallus large enough to be used as a support beam).


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Game Stats — DC Heroes RPG Print Friendly

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Monster

Dex: 05 Str: 14 Bod: 13 Motivation: Nihilist
Int: 01 Wil: 01 Min: 12 Occupation: Destroyer
Inf: 01 Aur: 01 Spi: 14 Resources {or Wealth}: N/A
Init: 007 HP: 030

Powers:
Flame Being: 08, Growth: 08, Lightning: 12, Regeneration: 14

Bonuses and Limitations:

  • Current active APs of Flame Being are equal to the amount of Killing Damage RAPs Monster is currently suffering, up to 8 APs.
  • Growth is Always On (STR listed above is already adjusted for active Growth).
  • Growth does not add to RV.

Advantages:
Stabilization.

Drawbacks:
Catastrophic Rage, Strange Appearance.

By Roy Cowan.

Source of Character: Wild Cards series (novels and comics), character created by Victor Milan.

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