Multi-Man (DC Comics)

Multi-Man

(Duncan Pramble) (Challengers of the Unknown era)


Context

Multi-Man is an old DC Comics villain. He first appeared in 1960, and for the longest time he was associated with the Silver Age  version of the Challengers of the Unknown.

These old notes primarily cover his Silver Age appearances, but extent to the early 1990s.


Background

  • Real Name: Duncan Pramble.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: League of Challenger-Haters, Justice League Antarctica.
  • Base Of Operations: Mobile.
  • Hair: Black/Bald.


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History

First, some background. Decades before Resurrection Man, Duncan Pramble discovered the secret of “liquid light” which gave him his incredible powers.

At first, he had hair (black) as well as his moustache. His costume would change with his powers.

Apparently, this started in COTU#14-15 (which I don’t have). The power he gained was the ability to come back to life with a different set of powers whenever he dies.

Liquid light, part 1

Jumping off a cliff, he “died”, and gained powers. First, he gained powers with which he “could rule the sea”, or so I’m told (in DC Heroes RPG terms, perhaps Water Control, Water Freedom, Swimming ? Just a guess). Then he swam into a depth charge, and “died”, gaining flight (and feathers).

Eventually, he gained his “big brain” form and familiar blue and red costume (INT 11, Gadgetry: 11*, Genius, STR 01 BODY 02).


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We see him in this form in COTU#24. Pramble has developed pellets (which he carries in a bag) which allow him to change to new forms at will. Of course, when he changes his powers, he loses his super-intelligence. The red pellet changes him into a being of pure energy : basic stats + Lightning: 12 and Energy Being: 06 (always on).

A black pellet changed him back into the big-brain form. A green pellet changed him into his “anti-gravity form”. In this form his head and torso both look like round moons, while his arms and legs are made of the same stuff. This form has the powers of Flight and Sealed Systems (he says he could fly to the moon).

Liquid light, part 2

He later also becomes a sponge creature (with a Water Production power). Using a mineral from a certain mountain, he is able to combine the big-brain, energy being, and anti-gravity forms : Int 11, Gadgetry: 11*, Genius, Flight, Sealed Systems, Lightning, and Energy Being.

He also has a device with Power Reserve that increases the range on his blast so that it can hit the moon. His plan is to go to the moon and threaten the Earth. However, Prof designed an antidote to the pellets, which he splashes onto Multi-Man, causing him to lose all these powers (except the big-brain ones), and plummet to this “death”.

Multi-Man survives (still in big-brain form), but with amnesia.

Eternal returns

In COTU #34, Multi-Man has launched a rocket out into space. This vehicle can fire iron-destroying rays down onto Earth. The Challs find his hideout and battle him and Multi-Woman, until M-W turns on M-M. M-M escapes with the help of a smoke bomb, but she still manages to capture him.

Multi-Man (Challengers enemy) (DC Comics) drinks the elixir

He attempts to destroy her with a built-in explosive charge, only to find that she had removed it. M-M escapes as the Challs destroy M-W. However, the Challs blow up his hideout and finish his iron disintegrator. During this story, he drinks his liquid light serum in order to change forms.

Then in COTU#40, he disguises himself as “Mr. Voodoo”. At this point, he has Shrinking: 2 (Always On) as well as the big-brain powers.

As Mr. Voodoo, he has created a swarm of robot insects. These include a spider with a camera (Recall), flight, and of course, Shrinking (Always On), several bees, some fireflies (with Flash), and some flying caterpillars which are capable of spinning cocoons of steel as well as creating webs with powerful glue on them.

Mr. Voodoo (he has a torso-covering face mask and his limbs are clad in white) has a handgun and a Ray-Gun (with the Flash power). As Multi-Man, he drinks a potion (different from the pellets ?) to become the King of the Robot Insects. As such he had a weird looking insectoid form with Flight and maybe Telepathy (only on robot insects).

League of Challengers-Haters

Then, in COTU#42, he joins the LoCH. When Multi-Man uses liquid light to become a giant, he is a gigantic version of his wimpy self, rather than the normal-physiqued giant that he became in #34.

However, an electrical attack disrupts his molecular structure, causing him to shrink. This electrical attack is something that I would treat as a gadget built with Neutralize.

Then, in COTU #45, he has shrunk even more (no explanation). In addition to big-brain stats, he has Shrinking: 05 (always on) and his BODY is now 01. He also probably has one Omni-Gadget at 08 APS now.

No more serum

Then in COTU #55, Kra says “How come you’re using that liquid light formula to change your shape, Multi-Man ? I thought you didn’t need that any more ?” to which M-M replies, “True, but my plan’s last stage requires the most difficult change of all for me !”

So apparently, he managed to do away with the limitation of having to drink the living light serum between #42 and #55.

This suggests that he now can change forms at will (use Omni-Power at will), but the liquid light formula might have Power Reserve. He uses it to become an ice being (with Ice Production and Ice Being). However, when he was covered in water, the water froze around him, trapping him.

Gigantic

Then, in COTU#81, (after an adventure in Super-Team Family #10 which I lack), he’s not super scrawny anymore (basic stats plus INT, Gadgetry and Genius). He has built devices that let him grow quite large (Growth: 13) and teleport (Teleport: 08). While Grown, he survived an atomic blast.

When his devices were shut down, he “died” again, returning to his original Duncan Pramble form (i.e., he has hair again.). He seems to have no powers.

Then, in COTU#84, his powers are discovered. He has Remote Sensing: 12 and Control: 12. He took control of Swamp Thing, and Deadman could not enter Swampy’s body while Duncan controlled him. However, Deadman set up a “short circuit” (touching both Swampy and Duncan). This caused Multi-Man to collapse (“He has no brain damage, but his mind’s gone”).

Post-Crisis

After the Crisis M-M returned in the JL books, he has returned to his big-brain form. His only power seems to be manic-depressive mood swings. He showed up as well in the COTU miniseries, where he was killed. He later reappeared in the JL books, with no mention of his recent death.

For more details about his Justice League appearances, see our Justice League Antarctica team profile.

I hypothesize the true chronology is as follows : COTU#84, COTU mini-series, after his death he gains uncontrollable time travel powers, travels back to the JL book time-period, dies again, joins the Injustice League. He then shows up in the DC Holiday Bash III, in prison. Note that in the COTU miniseries, he is back to his black-haired (non-”big brain” form).

He would probably do well to kill himself again to get new (or *any*) powers, but likely has some psychological problems which prevent him from doing so.


Description

When not in “big brain” form, he has black hair and a moustache. He does not have a specific costume, although (before COTU #81+), he seems to gain an appropriate costume with each form change.

In “big brain” form, he is bald and has pointy ears. His size is variable, anywhere from two feet tall to normal height (at which height he seems to have stabilized). His costume consists of a blue sleeveless shirt and briefs, red boots and (blue, red, green, or absent) gloves, and a (red, blue, or green) collar, sometimes with cape.


Personality

Pre-Giffen, he was a typical COTU foe, evil but human.

Post-Giffen, he has become even more of a laughing stock of a villain, with severe mood swings.


Quotes

“World, meet your master ! Ya Ha Ha !!”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Multi-Man

Dex: 06 Str: 04 Bod: 05 Motivation: Power Lust/Psychopath
Int: 07 Wil: 05 Min: 05 Occupation: Supervillain
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: varies
Init: 017 HP: 050

Powers:
Omni-Power: 15, Invulnerability: 20, Power Reserve: 15. Also, see History.

Bonuses and Limitations:

  • Power Reserve only applies to Omni-Power, and only in random amounts. Sometimes, Power Reserve may add 0 APs to Omni-Power, other times it may add 15 APs, or any possibility in between.
  • Originally, Omni-Power gives random powers and only changes powers when he “dies”. He does not have to pay the base cost for powers mimicked via Omni-Power. (Note: the precedent here is the Dial H for Heroes kids.).
  • Later, this limitation is changed, so that he can change forms by drinking a liquid light serum. Apparently, this limitation is eventually completely removed, so that he no longer needs the serum at all, but it (the serum) provides a Power Reserve for him. I theorize that it allows him to control the APs of Power Reserve that he uses (all 15 APs).
  • Yet later, he seems to be back to his original limitation regarding Omni-Power ; either that, or he has no powers.
  • Invulnerability only functions when his Current Body is reduced to negative BODY. When Invulnerability is activated, Omni-Power switches powers.

Skills:
None without Omni-Power, but see below.

Advantages:
Genius (when in “big brain” form).

Drawbacks:
Serious Psychological Instability (when written by Giffen).

By Sean MacDonald.

Source of Character: DC Comics (Challenger of the Unknown comics).

Helper(s): The JLA sourcebook, JKC.