
Mustang
Context
The Ultraverse was a super-hero setting and comic books line launched by Malibu Comics in 1993. The Exiles were an early part of it, with a peculiar storyline.
For context, you should first read the profile for Dr. Rachel Deming, which has the info about the team’s history.
Background
- Real Name: Roderick Hartley.
- Marital Status: Single.
- Known Relatives: None.
- Base Of Operations: Stronghold (an island off the Californian coast).
- Group Affiliation: Exiles.
- Height: 6’ Weight: 180lbs.
- Eyes: Brownish green Hair: Dark brown
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Powers and Abilities
Mustang is a good athlete and fighter.
His body generates electricity, renewing his reserves until he’s topped up. However, he cannot hurl lightning bolts. He has to touch a conductive surface to deliver an electrical attack.
His costume compensates for this limitation. The special metallic studs that serve as a “launch pad” for ranged electrical attacks.
History
A member of the Exiles, he died in the destruction of Stronghold.
Description
Mustang’s facial features are reminiscent of Clint Eastwood at his age (21).
Hartley is from Texas. He uses a few symbols associated with the Lone Star state in his costume (such as decorative spurs). One imagines that he has a noticeable but not thick Texan accent.
Personality
A young action hero, more controlled than Trax. He might actually have had potential.
Quotes
“The shocks are my speciality, Bloodbath !”
Game Stats — DC Heroes RPG
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Mustang
Dex: 04 | Str: 03 | Bod: 04 | Motivation: Uphold Good |
Int: 04 | Wil: 03 | Min: 04 | Occupation: Exile |
Inf: 04 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 005 |
Init: 014 | HP: 015 |
Powers:
Lightning: 08
Bonuses and Limitations:
- Lightning has No Range.
- Mustang has to build up a charge, and using his powers or being short-circuited gradually deplete his charge. Though the exact mechanics are unknown, using the same rules as for Asp (Cleo Nefertiti) should be a reasonable approximation.
Skills:
Vehicles (Air, land): 04
Advantages:
None.
Connections:
Exiles (High).
Drawbacks:
Power Loss (power must Recovered if he’s shorted out (for instance by contact with a large mass of water while powered up)).
Equipment:
- SPIKES [BODY 06, Range: 03, Note: Range only for Mustang’s Lightning Power].
- SKYCYCLE [STR 04, BODY 05, Flying: 07, R#2].
Game Stats — DC Adventures RPG
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Mustang — Averaged PL 6
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
1 | 2 | 1 | 1 | 2 | 1 | 1 | 1 |
Powers
Electrical Control ● 8 points ● Descriptor: Theta virus, electricity
– Electrical Arc — Damage 8
Devices
Spikes ● 5 points, Removable ● Descriptor: Electrical conduction
– Electrical Blast — Enhanced Damage 0, Ranged (on 8 ranks), Diminished Range
Combat Advantages
Close Attack 3, Defensive Roll 2.
Other Advantages
Equipment 4.
Skills
Athletics 2 (+3), Close Combat: Electrical Arc 7 (+12), Deception 1 (+2), Insight 1 (+2), Perception 4 (+5), Persuasion 1 (+2), Ranged Combat: Electrical Blast 11 (+12), Vehicles 4 (+5).
Equipment
Skycycle Size Medium, STR 4, TOU 5, Defense 10, Flight 6 ● 16 points ● 16 points
Offense
Initiative +1 |
Unarmed +5, Close, Damage 1 |
Electrical Arc +12, Close, Damage 8 |
Electrical Blast +12, Ranged, Damage 8 |
Defence
Dodge | 6 | Fortitude | 7 |
Parry | 5 | Toughness | 4/2* |
Will | 3 |
* Without Defensive Roll
Complications
- Doing Good Mustang is a courageous champion of others.
- Power Loss Mustang has to build up a charge, and using his powers or being short-circuited gradually depletes his charge. He can be shorted out (for instance, by contact with a large mass of water while powered up).
Powers Levels
- Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 5, Parry/Toughness PL 5, Fort/Will PL 5.
- Points total 75. Abilities 20, Defences 15, Skills 16, Powers 8, Devices 7, Advantages 9. Equiv. PL 5.
Source of Character: Ultraverse.
Helper(s): Frank Murdock. M&M stats by Pawsplay.