
Mister Furious
Context
Mystery Men was a 1999 super-hero comedy, depicting a non-team of lamentable would-be heroes attempting to rise to greater heights.
It had it’s-okay-but-a-bit-chaotic movie critics, bombed commercially, and was considered awesome by many who wanted to see a super-hero comedy.
Background
- Real Name: Unrevealed.
- Other Aliases: Roy, “Phoenix Darkdirk”, “Dirk Steel”.
- Marital Status: Single.
- Known Relatives: None.
- Base Of Operations: Champion City.
- Group Affiliation: Mystery Men.
- Height: 5’9” Weight: 155 lbs.
- Eyes: Dark brown Hair: Black
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Powers and Abilities
Mr. Furious originally had no abilities of any remark. He was simply a wannabe tough guy (and not even that furious).
After the assault on Casanova Frankenstein’s mansion, Roy developed an actual rage when his pseudo-girlfriend Monica was held hostage by Casanova. In a fit of adrenaline, he was able to put aside his insecurities and fight Casanova with considerably enhanced skill.
History
Forthcoming. Maybe.
Video
Mister Furious in not quite action.
Description
Mr. Furious wears a long, black trenchcoat with flame designs on it. He wears his hair up in a spiky fashion and is always unshaven.
Personality
Mr. Furious originally was a wannabe in every sense of the word. He wasn’t even a furious guy. Roy always aspired to be the Wolverine/Punisher/Schwarzenegger/Stallone tough guy loner. He constantly spouted one-liners that were, as the Bowler put it, a hindrance and full of mixed metaphors.
Obsessed with image and extremely proud, when the other heroes fawned over the Sphinx, Roy was extremely jealous and temporarily left the group.
After meeting Monica, Roy came to terms with his power (or lack thereof). He became a mellow guy, except for when something he cared for was threatened. Living up to his own hype, when Mr. Furious’ rage takes over, he becomes a one-man war on crime. In this state he is tough, has good one-liners and extremely angry.
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Quotes
“Rage… taking over !”
“People who live in glass houses shouldn’t ! Because this is what happens !”
“Mama pajama ! What kind of crazy man blows up a crazy house ?”
“I will keep dreaming ! I will keep dreaming, my friend ! And when I wake up… you better hope… you better hope you’re asleep ! … Sweet dreams… lilac !”
“I don’t need a compass to tell me which way the wind shines !”
“Testicles… rising… can’t… breathe !”
“Right now I’m kinda like a powder keg. After all, I am a ticking time bomb of fury.”
“Don’t mess with the volcano my man, ’cause I will go Pompeii on your… butt. ”
Spleen: “You start doubting your superpowers, man, you are shafted !”
Furious: “If I had any superpowers to doubt I guess I would be in trouble, but I don’t. I don’t —I don’t— What do I do? I go ’Rarrr !‘”
Spleen: “What are you talking about ? You lifted a bus once !”
Raja: “Precisely ! That story’s legendary.”
Furious: “It was really more of a push, really, than a lift.”
Spleen: “Well that still takes incredible superhuman strength !”
Raja: “It does, to… push an entire bus out of the way.”
Furious: “Well, actually, the driver kind of had his foot on the accelerator — just in the beginning, just to get it going, then it actually was me. But he kinda…”
Raja: “Oh shit.”
“Roy. The Roy. Roy. Roy. I’m Roy. Yes, I’m Roy. Roy. Who is Roy ? Roy is who ?”
“My name. Um, wow. Okay, uh…It’s — It’s Phoenix. Phoenix Dark Dirk. Phoenix Dark-Dirk. I was uh…I was christened Dirk Steele, and I changed it to Phoenix—”
“People who don’t close their mouths when they chew make me furious ! RaaaaaaAAAAHHHHH !!!!”
Furious: “Rage…taking over !”
Casanova Frankenstein: “Ja, ja… We have heard this before.”
Furious (grinning maniacally): “No. Rage… REALLY… taking over !”
“You must’ve torn out the “Q” section in my dictionary, because I don’t know the meaning of the word ’quit‘.”
“Frack you later, Frankenpuss !”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Mister Furious
Dex: 02 | Str: 02 | Bod: 04 | Motivation: Thrill of Adventure |
Int: 03 | Wil: 03 | Min: 02 | Occupation: Wannabe Superhero |
Inf: 02 | Aur: 03 | Spi: 02 | Resources {or Wealth}: 002 |
Init: 07 | HP: 030 |
Skills:
Acrobatics (climbing): 03, Detective: 03, Military Science (Tracking): 03, Thief: 03, Vehicles (Land): 03
Advantages:
Area Knowledge (Champion City).
Connections:
Mystery Men (High).
Drawbacks:
Alter-Ego (Uncontrollable – when he’s not enraged), Secret Identity, Socially Inept (Minor).
Don’t make me angry…
The stats above are for Mister Furious when he’s not angry enough. This is by *far* his most common state, although technically this is his Alter-Ego. His angry, fully-powered stats are :
Dex: 06 | Str: 04 | Bod: 04 | Motivation: Thrill of Adventure |
Int: 04 | Wil: 04 | Min: 05 | Occupation: Superhero |
Inf: 04 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 002 |
Init: 014 | HP: 030 |
Skills:
Acrobatics (climbing): 05, Detective: 04, Military Science (Tracking): 04, Thief: 04, Vehicles (Land): 05
Advantages:
Area Knowledge (Champion City), Iron Nerves.
Connections:
Mystery Men (High).
Drawbacks:
Alter-Ego (Uncontrollable – when rage takes over), Secret Identity.
… you wouldn’t like me when I’m angry.
Mister Furious normal, somewhat incompetent state is his Alter-Ego. Although he doesn’t physically changes, his physical power, demeanour and presence change so much it is simpler to handle the change as an Alter-Ego in game terms.
Changing into his enraged, more powerful state requires being in a state of rage. However, Mister Furious is not actually a very angry person – he has to score RAPs against an OV/RV of 05/05 with his AUR/SPI to become angry enough to shed off his alter-ego. At the GM’s call, dramatic circumstances, such as Monica being kidnapped, can make this roll easier.
Game Stats — DC Adventures RPG
Tell me more about the game stats
Mister Furious aka Roy — Averaged PL 6.4
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
01 | 02 | 01 | 01 | 00 | 01 | 00 | 01 |
Powers
Ticking Time Bomb of Fury ● 23 points (Activation (move)) ● Descriptor: Emotion Control, Informed by Backstory
– Rage — Enhanced Strength 1, Check Required 5.
– Enhanced Strength 1, Enhanced Agility 1, Enhanced Fighting 4, Enhanced Awareness 1 ● Limited (when he successfully makes a rage check).
– Enhanced Dodge 8, Enhanced Parry 5, Enhanced Fortitude 2, Enhanced Will 4 ● Limited (when he successfully makes a rage check).
– Enhanced Advantage (Close Attack 4, Defensive Roll, Fearless, Taunt) ● Limited (when he successfully makes a rage check).
– Enhanced Skill (Athletics 2, Close Combat: Unarmed 1, Deception 1, Investigate 1, Persuasion 1, Stealth 1, Technology 1 – security, Vehicles 4 – land vehicles) ● Limited (when he successfully makes a rage check).
Combat Advantages
Defensive Roll 1.
Other Advantages
Equipment 2, Tracking, Well-Informed.
Skills
Athletics 3 (+4), Close Combat: Unarmed 1 (+1), Expertise: Criminology 5 (+6), Expertise: Streetwise 5 (+6), Insight 2 (+2), Investigate 3 (+4), Perception 4 (+4), Stealth 3 (+4), Technology 3 (+4, Limited 2 to security), Vehicles 3 (+4, Limited 2 to land vehicles).
Equipment
Harley-compatible motorcycle — Size M, STR 1, Speed 6, Defense 10, Toughness 8 ● 10 points
Offense
Initiative +1 |
Unarmed +1, Close, Damage 1 |
Defense
Dodge | 1 | Fortitude | 5 |
Parry | 1 | Toughness | 3/2* |
Will | 1 |
* Without Defensive Roll
Complications
- Thrills Mister Furious is a wannabe in the worst way, someone who wants to be a mysterious, intimidating and cool hero-adventurer. He tends to get in way over his head.
- Alternate Identity Roy is also Mister Furious, aka Phoenix Darkdirk, and so forth. He maintains a nominal secret identity, although he reveals his first name at one point, and makes little effort to hide his relationship with the junkyard where he works.
- Relationships Aside from his fellow superheroes and best friends the Blue Raja and the Shoveler, Mister Furious strikes up an interest in a waitress named Monica, who later becomes a target for his foes.
Power levels
- Trade-off areas Attack/Effect PL 7, Dodge/Toughness PL 7, Parry/Toughness PL 7, Fort/Will PL 6.
- Point total 62. Abilities 14, Defences 5, Skills 15, Powers 23, Devices 0, Advantages 5. Equiv. PL 5.
Don’t make me angry…
The stats above are for Mister Furious when he’s not angry enough – this is by far his most common state. His angry, fully-powered stats are listed below. Although he doesn’t physically changes, his physical power, demeanour and presence change so much it’s basically an Alternate Form.
Changing into his enraged, more powerful state requires being in a state of rage. However, Mister Furious is not actually a very angry person – he has to beat a Will DC of 15 by at least one in order to activate his powers. At the GM’s call, dramatic circumstances, such as Monica being kidnapped, can make this roll easier.
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
03 | 02 | 02 | 01 | 04 | 01 | 01 | 01 |
Combat Advantages
Close Attack 4, Defensive Roll 2, Fearless, Taunt.
Skills
Athletics 5 (+8), Close Combat: Unarmed 2 (+10), Deception 1 (+2), Expertise: Criminology 5 (+6), Expertise: Streetwise 5 (+6), Insight 2 (+2), Investigate 4 (+5), Perception 4 (+5), Persuasion 1 (+2), Stealth 4 (+6), Technology 4 (+5, Limited 2 to security), Vehicles 7 (+8, Limited 2 to land vehicles).
Offense
Initiative +2 |
Unarmed +10, Close, Damage 3 |
Defense
Dodge | 10 | Fortitude | 7 |
Parry | 10 | Toughness | 4/2* |
Will | 5 |
* Without Defensive Roll
Source of Character: Mystery Men Movies.
Helper(s): Pufnstuff, Phil Dixon, Adam Fuqua, Roy Cowan, Max Maloney.