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Bowler (Janeane Garofalo in Mystery Men)

Bowler II


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Mystery Men was a 1999 super-hero comedy, depicting a non-team of lamentable would-be heroes attempting to rise to greater heights. It had it’s-okay-but-a-bit-chaotic movie critics, bombed commercially, and was considered awesome by many who wanted to see a super-hero comedy.


Background

  • Real Name: Carol (last name unrevealed).
  • Other Aliases: The Bowler’s Daughter.
  • Marital Status: Single.
  • Known Relatives: Carmine (aka The Bowler I, father, mostly deceased).
  • Group Affiliation: Mystery Men.
  • Base Of Operations: Champion City.
  • Height: 5’ 1” (5’ 4” in the platform shoes). Weight: 110 lbs. Age: Mid-20s.
  • Eyes: Brown Hair: Dark Brown


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Powers and Abilities

The Bowler inherited her bowling skills from her father, a semi-famous (pre-Captain Amazing) super known as Carmine the Bowler.

Bowler has a good arm, and is a strong shot with a bowling ball. But most of her really spectacular shots seem to be a result of her father’s spirit controlling the Haunted Bowling Ball. On the other hand, Carmine seems unable to act of his own volition, only acting when Carol releases the ball or hurls it at something.

The ball is seemingly indestructible, as it survived the destruction of the psychofrakulator unharmed. It is believed that the Haunted Ball communicates with the Bowler, but there is no real proof showing this. The Bowler could just be a nutcase out for revenge for the murder of her father.


History

With a superhero for a father, you know a child is going to have issues. The Bowler is the daughter of the late, great Carmine the Bowler, a hero who used a bowling ball with deadly accuracy in the fight against crime. But he was murdered by Tony P. of the Disco Boys (a fact of which Carol was seemingly unaware).

Carmine’s ghost pestered his daughter to take up the mantle and avenge his death. She had his skull encased in a crystal bowling ball, and sought for a group to join to help her find her father’s killer.


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She happened to show up at the tail end of the open tryouts for the Mystery Men while they were recruiting for help against Casanova Frankenstein. Carol wound up joining the team just in time to benefit from their training with the Sphinx, a big-time super from the South.

During the battle with Casanova and his gangs, she succeeded in catching up with Tony P., and Carmine did the rest. Now, according to their deal, she can go back to grad school. She is likely to stay with the Mystery men, however, as she is one of their more effective members.


Description

Bowler is a petite twentysomething with dark hair and eyes, and a raccoon-like look from use of too much mascara. She has narrow dyed green streaks in her hair. She wears platform shoes to give her small frame some extra height.

Originally Bowler wore a slightly worn costume which may have been Carmine’s original Bowler outfit. Under the Sphinx’s tutelage she created a costume of her own. This version was mostly black vinyl with bowling motifs on it.

The Bowler was played by Janeane Garofalo.


Personality

Bowler has an acerbic wit that she freely uses on friend and foe alike. Initially she was just interested in finding revenge for her father, but mostly to get him off her back. She quickly became a loyal friend and ally to her teammates, being supportive where she could and giving advice where she saw it needed (like when she saw Raja having problems with his mother).

Bowler and Mr. Furious had a fairly adversarial relationship initially, possibly because she saw right through his tough-guy act. But when he entered a crisis of faith, she did everything she could to help pull him out of it.


Quotes

Bowler: “So you’re a British man who converted to Islam, like Cat Stevens  ?”
Blue Raja: “No, no… Until the early part of this century, India was in fact part of the British Empire, whose government there was called the British *Raj*, after the Hindi word for ‘sovereignty’… furthermore-”
Bowler:”Wait, so sorry… What ?” (listens to bowling ball) “Dad ! No. He is not a commie, nor a fruit ! I’m sorry. His ignorance embarrasses me.”
Blue Raja: “Am I to understand that you have inserted your father’s skull in that ball for bowling ?”
Bowler: “No. The guy at the pro shop did it.”

Bowler: “The police ruled my father’s death a suicide. They said he fell down an elevator shaft. Onto some bullets.”
Blue Raja: “You know, I’ve always suspected a bit of foul play, there.”
Bowler: “As have I.”
Mr. Furious: “So now Daddy’s little girl is all grown up and looking for a little revenge, is that it ?”
Bowler: “Yeah, that *is* it. Do you have a problem with that ?”
Furious: “I dunno. Why don’t you tell me.”
Bowler: “Why don’t you tell ME ?”
Furious: “Why don’t YOU tell ME ?”
Bowler: “Why don’t YOU tell ME ?” *snorts*

Tony P: “ Let’s face it, kid… you don’t have the guts to kill me.”
Bowler: “You’re right, Tony. I don’t. Because I’m better than you. That’s right. A lot better. I may even find the courage to forgive you, someday.”
(Bowler’s ball comes from behind and smashes Tony’s head thru a wall)
Bowler: “Oh… Carmine, on the other hand, feels differently than I do about forgiveness.”

(To her ball) “What ? Yes, we’re all very aware that *you* saved the day, and I’m sure we’ll be hearing about it for the rest of our lives.”


DC Universe History

The Mystery Men (in the movie) are definitely part spoof and part homage to the “mystery men” of early comics history. As such they can be inserted dang near anyplace, but the feel of their movie is slightly skewed… They don’t feel very Golden Age , and don’t fit the humor genre.

But as low-level supers in a street-level campaign they actually might work, as long as they aren’t overpowering their foes. Their main bad guy ought always to be one who is on the surface more than they can handle.


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Game Stats — DC Heroes RPG Print Friendly

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Bowler II

A 410 Point Character

Dex: 04 Str: 03 Bod: 03 Motivation: Seeking Vengeance
Int: 03 Wil: 04 Min: 04 Occupation: Graduate student, Vigilante
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 002
Init: 011 HP: 020

Skills:
Weaponry (Bowling Ball): 06

Advantages:
Pet (Haunted Bowling Ball).

Connections:
Mystery Men (High).

Drawbacks:
Enemy [Tony P], MPI (Talks to her Father’s possessed Bowling Ball.)


Pet: Haunted bowling ball

Dex: 02 Str: 02 Bod: 12 Motivation: Seeking Vengeance
Int: 03 Wil: 04 Min: 04 Occupation: Graduate student, Vigilante
Inf: 04 Aur: 04 Spi: 03 Resources {or Wealth}: 002
Init: 009 HP: 010

Powers:
Flight: 06, Telepathy: 01

Bonuses and Limitations:

  • Flight is Mystic Linked.
  • Telepathy Only with Carol.

Skills:
Martial Artist: 06, Weaponry: 06, Charisma (Intimidation): 05

Drawbacks:
CPR (Bowling Ball), SPR (Carmine may only communicate via Telepathy (and thus only with Carol) – otherwise he is mute).


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Bowler II (Carol) — Averaged PL 4.8

STR STA AGL DEX FGT INT AWE PRE
01 02 01 01 02 01 00 01

Powers

Rapport ● 1 point ● Descriptor: Spirit medium
Senses 1 (Communication Link)

Bowling ● 25 points ● Descriptor: Skill, Spirit medium
Array :

  • Strike — Strength-based Damage 1, Ranged 2, Homing 1, Ricochet 2.
  • Haunted Bowling Ball — Summon 6, Active, Concentration Heroic.

Combat Advantages

Precise Attack (Ranged Cover).

Other Advantages

None demonstrated.

Skills

Athletics 2 (+3), Deception 1 (+2), Expertise: Bowling 5 (+6), Insight 3 (+3), Perception 3 (+3), Persuasion 1 (+2), Ranged Combat: Bowling 8 (+9)

Haunted Bowling Ball

STR 0, STA -, AGI 0, DEX 0, FGT 6, INT 1, AWE 0, PRE 1; Powers: Damage 5, Flight 4, Immunity 30 (all Fortitude effects), Protection 14, Senses 1 (Communication Link), Shrinking 8 (Innate, Permanent); Advantages: All-Out Attack, Power Attack, Precise Attack (Close Cover); Skills: Close Combat: Strike 3 (+9), Intimidate 4 (+5), Perception 2 (+2); Offense: Initiative +0, Strike +9 (Damage 5); Defense: Dodge 4 , Parry 10, Fortitude -, Will 4, Toughness 14. Costs: Abilities 10, Powers 65, Skills 5, Advantages 3, Defenses 4; Total: 87.

Offense

Initiative +1
Unarmed +5, Close, Damage 1
Bowling ball +9, Ranged, Damage 3

Defense

Dodge 6 Fortitude 3
Parry 5 Toughness 2
Will 4

Complications

  • Seeking Vengeance Bowler is seeking revenge for the death of her father, Carmine the Bowler.
  • Enemy The Bowler faces the enmity of Tony P, who killed her father.
  • Talks to Her Ball Bowler’s contentious conversations with her father may represent the natural course of their relationship after his becoming a haunting spirit. Then again, it could be a sign of a severe dissociative disorder. Either way, it’s disturbing.

Power levels

  • Trade-off areas Attack/Effect PL 7, Dodge/Toughness PL 4, Parry/Toughness PL 4, Fort/Will PL 4.
  • Point total 70. Abilities 18, Defences 13, Skills 12, Powers 26, Devices 0, Advantages 1. Equiv. PL 5.

Notes

The Bowler’s Attack and Effect PL is based on the ball’s powerful attacks. However, her defenses are not, since the bowling ball can continue to act only as long as she maintains the power.

By Pufnstuff.

Helper(s): Kal-El el Vigilante, International Hero  for illo, Original Mystery Men script , Roy Cowan, Peter Piispanen. DCA stats by Pawsplay.

Source of Character: Mystery Men (film).

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