Naiad (Night Man enemy)

Naiad

(Ultraverse)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

TNTNT was a minor band of low-powered, low-textured villainous operatives. They appeared in 1993, during the early days of Malibu’s new super-hero setting the Ultraverse.

We like having profiles for their ilk on writeups.org. They’re not super-interesting in themselves, but super-hero role-playing game campaigns frequently need teams of minor baddies.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: TNTNT.
  • Base Of Operations: Los Angeles area.
  • Height: 5’8” Weight: 130 lbs.
  • Eyes: Brown Hair: Brown


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Powers and Abilities

Naiad is “a water witch, trained in the arcane arts and empowered by modern science”.

The later refers to wetware enhancement. The former’s source and effects are unknown.


History

TNTNT is a minor team of Ultras on J.D. Hunt’s payroll. Although they have been training hard for three years, they have neither the skill nor the talent to be really efficient.

When first seen in public action, they were beaten by the Strangers. They later were defeated by the Night Man, who used fog and a construction area to outmanoeuvre them.


Description

See peekchur.


Personality

Somewhat ambitious and ruthless.


Quotes

“My name is Naiad, a water witch by trade !”


DC Universe History

TNTNT is fine as a band of minor opponents for beginning or low-powered heroes.



Game Stats — DC Heroes RPG

Tell me more about the game stats

Naiad

Dex: 04 Str: 03 Bod: 03 Motivation: Mercenary
Int: 04 Wil: 04 Min: 03 Occupation: Mercenary
Inf: 05 Aur: 05 Spi: 05 Resources {or Wealth}: 005
Init: 013 HP: 010

Powers:
Friction control: 04, Full vision: 04, Radar sense: 04, Swimming: 04, Water blast: 07, Water freedom: 05

Bonuses and Limitations:

  • Friction Control only to lower friction, and it is done via liquid water (so the nature of the ground, the temperature, etc. may have a considerable influence on using this Power).
  • Full vision has all the sensory limitations of Radar sense (-1).
  • Full vision and Radar sense can only be used in a rainstorm, deep fog or watery environment (-2).

Skills:
Occultist: 04

Advantages:
None demonstrated.

Connections:
TNTNT (High), Nuware (Low).

Drawbacks:
None demonstrated.

By Sébastien Andrivet.

Source of Character: Ultraverse.