Nightshade (Kingdom Come version)

Nightshade II

(Kingdom Come version)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Kingdom Come is a landmark 1996 graphic novel from DC Comics. It depicts a possible, dysfunctional near-future of the DC Universe. At times, it had seemed that the contemporary DC Universe was indeed heading toward the Kingdom Come events.


Powers and Abilities

Nightshade inherited her powers from her mother, the original Nightshade. Unlike her mother, she is unable to travel between Earth and the “Nightshade Dimension”.

She is capable of blocking out all ambient light in a large area, and can also create solid objects out of her strange darkness energy.

Nightshade can also open gateways of darkness that allow herself and others to travel across great distances.


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History

When the original Nightshade found she was pregnant she turned to her former employers, the United States Government, for assistance. She feared complications stemming from her extradimensional  nature. The child was perfectly healthy, but Nightshade died delivering her.

This child was then raised by the Department of Extranormal Operations (DEO) which educated and trained her to become an operative for the government. However, the second Nightshade wanted none of this. She escaped in mid-adolescence after her powers manifested.

She operated independently for some time, alternately hiding from and fighting off DEO teams sent to reclaim her. Finally, she sought help from a friend of her mother, Captain Atom. He convinced the DEO to leave the girl alone and invited her to join the newly forming Justice Battalion.

Nightshade died in the mission to apprehend Parasite in Kansas.


Description

Nightshade is usually cloaked in shadow and difficult to see clearly. She can take on a “darkness form” in which she appears to be made of the same “darkness energy” that she wields.


Personality

Nightshade still bears a lot of anger over what she considers to be her enslavement by the DEO. She is particularly hostile toward government agents of any type (including Peacemaker).

Her destructive tendencies are a frequent source of bad publicity for the Battalion. She is, however, very loyal to Captain Atom and will generally back down if he tells her to do so.



Game Stats — DC Heroes RPG

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Nightshade II

Dex: 07 Str: 04 Bod: 05 Motivation: Seeking Justice
Int: 04 Wil: 06 Min: 03 Occupation: superhero
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: n/a
Init: 017 HP: 040

Powers:
Darkness: 09, Energy Absorption: 04, Force Manipulation: 10, Ultravision: 08, Warp: 11

Skills:
Martial Artist: 06, Military Science: 03

Advantages:
None demonstrated.

Connections:
Justice Battalion (High), Captain Atom (High).

Drawbacks:
SID (Government agents), Serious Rage.

By kristoff.

Source of Character: Kingdom Come.