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Nightwind of the Rising Sons (Marvel Comics)

Nightwind

(Rising Sons)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Rising Sons are a small, mostly low-powered mercenary super-gang. They only appeared in one Generation X storyline, in 1999.

But they sure look like convenient opponents.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Rising Sons.
  • Base Of Operations: Madripoor.
  • Height: About 5’6” Weight: About 115 lbs.
  • Eyes: Brown Hair: Blueish-black.


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Powers and Abilities

Nightwind is a mutant with Darkforce  powers. She uses it to :

  • Generate a pitch black sword. It is normally used for cutting, but occasionally to strike non lethal blows by phasing through living beings and disrupting their nervous system.
  • Teleport from shadow to shadow (“shadowstepping”).

She also has excellent “ninja” skills involving swordplay, acrobatics, stealth and unarmed combat.


History

The Rising Sons are a Madripoor street gang composed of mutants. Lacking direction, they decided that if the world around them hated and feared them it might as well be for a good reason. They thus became super-criminals, tailoring costumes and codenames for themselves.

The gang graduated to minor mercenary work. Though they have a good track record and act professional, their youth means that they aren’t major league yet. It is unclear how those amoral truants fit into Madripoor’s criminal turfs and hierarchies.

During one documented case, they worked for the criminal business man known as Mister Noy. They clashed with Paladin and Gen X, who were after an object stolen by Noy.


Description

See illustration.


Personality

Nightwind is the strong and silent type. She’s very businesslike.

She has an aloof attitude, is confident in her skills and projects a confident and professional attitude.


Quotes

“You heard my approach. Impressive.”

“No more talking.”


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Game Stats — DC Heroes RPG Print Friendly

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Nightwind

Dex: 07 Str: 03 Bod: 05 Motivation: Mercenary
Int: 05 Wil: 05 Min: 05 Occupation: Gangbanger, mercenary
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 004
Init: 021 HP: 025

Powers:
Claws: 09, Teleportation: 02

Bonuses and Limitations:

  • Claws can also be used for nervous system disruption (i.e., Bashing combat) (+1).
  • Teleportation only from a very dark area to another (-2).

Skills:
Acrobatics: 06, Martial artist: 06, Thief (escape, stealth)*: 07

Advantages:
Language (Cantonese Chinese).

Connections:
Rising Sons (High), Street (Low), Underworld (Low).

Drawbacks:
MIA toward Honour.

By Sébastien Andrivet.

Source of Character: Generation X #53-54.

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