Ninja Mime (Grimjack comics)

Ninja Mimes


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Grimjack was one of the more beloved and influential indie comics of the 1980s. This status allowed it to endure and make returns over the decades, allowing fans to return to the fantastic city of Cynosure.

The Ninja Mimes appeared during one such return – in a 2005 Grimjack Limited Series.


Background

  • Group Affiliation: Ninja Mimes.
  • Base Of Operations: Cynosure.
  • Height: Variable Weight: Variable
  • Eyes: Variable Hair: Variable


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Powers and Abilities

The Mimes have telekinetic abilities which are guided by their miming. They manifest the effect by miming out the appropriate scene. For example, feeling along an invisible wall to create a force shield to protect them from gunfire.

Their torsos are something called Altspace. Meaning that they are insubstantial doorways to pocket universes where they stash weapons. They are easily large enough to hold other humanoid forms. However, the Mimes are susceptible to damage from within these other dimension .

They are trained unarmed combatants, and fond of using blades in combat.

They are also fairly stealthy, and trained in mime.


History

Their numbers and the origin of their powers have yet to be revealed. But it is established that the Ninja Mimes are hired killers working in the multi-dimensional city of Cynosure.

They had their vocal cords removed, and used as sutures to keep their mouths shut and their eyes wide open.


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A grim contract

Five of them were hired to kill Private Investigator Grimjack. He managed to shoot a couple before they could react, but another quickly started an invisible wall. Grimjack pulled the carpet out from under him, but another had mimed a hangman by this point.

One Mime approached him with a vicious-looking set of artificial claws, intent on killing him slowly. But Grimjack managed to throw a thermite grenade into the dimension within his torso. The explosion blew him apart, providing Grimjack a distraction that freed him.

The final two Mimes flanked him with their swords. But when they rushed him, he avoided one, redirecting him into the second’s torso-dimension, before decapitating the second Mime. When the first popped his head out, Grimjack was waiting with a gun.


Description

They all have painted white skin, with black shapes around their bloodshot eyes. They have their mouths sewn shut, and their eyes sewn open.


Personality

Taking pleasure in their role as killers, the Ninja Mimes seem to prefer using blades to kill their prey slowly.

They seem to prefer to work in groups, so that they have an audience to appreciate their artistry as they cut up their victims/ Observers frequently applaud a particularly good flourish.


DC Universe History

Dispatched to Earth to eliminate the Doom Patrol, the surviving few Mimes were stranded as punishment for their failure. They eventually managed to find work as assassins.

A chance encounter with the Joker left them bemused as they followed him adoringly. That lasted until he got bored of them, killing one and abandoning the others to their own devices.



Game Stats — DC Heroes RPG

Tell me more about the game stats

Ninja Mimes

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary/Psychopath
Int: 03 Wil: 03 Min: 03 Occupation: Assassins
Inf: 03 Aur: 04 Spi: 03 Resources {or Wealth}: 005
Init: 012 HP: 020

Powers:
Force Shield: 04, Self-Link (Dimensional Travel {Tesseract}): 04, Snare: 04, Telekinesis: 04

Bonuses and Limitations:

  • Force Shield and Snare are Contingent on Telekinesis (-1).
  • Self-Link (Dimensional Travel {Tesseract}) is Always On, and is limited to their torsos (-2), and the Mimes are attacked by area damage within the Tesseract (-1).
  • Snare can attempt to strangle the target without a Trick Shot (+1).
  • Telekinesis, and all linked powers, requires the Ninja Mimes to mimic the effect they wish (see below, -1), and may not affect the Mimes themselves (-1).

Skills:
Artist (Mime): 04, Martial Artist: 04, Thief (Stealth): 04, Weaponry (Melee): 05

Advantages:
None demonstrated.

Connections:
Cynosure Underworld (Low).

Drawbacks:
MPR (Mute), Strange Appearance.

Equipment:

  • Nasty Looking Knife [BODY 06, EV 04].
  • Nastier Looking Claws [BODY 05, Claws: 03, Sharpness (Claws): 02].
  • They could also have a number of other weapons, probably mainly bladed melee weapons, hidden in their torso-dimensions, although they may also contain other types of weapons, as desired.

Learn the Words

Apart from the Self-Link (Dimensional Travel {Tesseract}) all their powers are based around their Telekinesis. These abilities require that they mime the effect they wish to occur. Such as pushing against an invisible wall to create a Force Shield, or pulling at an invisible noose around their throat to choke an opponent.

These are all they’ve shown in their brief appearance, but it’s likely they could cause other telekinetically based powers at your discretion. The AP level should probably be at, or near, the same level. For example: throwing a punch to send a Mental Blast, or blowing at the target resulting in Super Breath.


Design Notes

The Telekinesis Power is an assumption based on the nature of their powers, as they didn’t directly exhibit it as written.


By Gareth Lewis.

Source of Character: Grimjack: Killer Instinct #3-4 (by John Ostrander and Timothy Truman).