
N’Kama
Context
During a 1983/84 adventure, the Black Widow (Natalia Romanova) ran into a cadre of stock killers straight from a B-list action movie. Though like the rest N’Kama was just a central casting type, he was a little bit cool.
Background
- Real Name: Unrevealed.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: Part of a short-lived group of assassins recruited by Damon Dran.
- Base Of Operations: Mobile.
- Height: 6’5” Weight: 230 lbs.
- Eyes: Brown Hair: Black
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Powers and Abilities
N’Kama is “the greatest of the Zulu warriors”. He uses his great skills in tracking and stalking to hunt human preys for a fee.
He’s just a exotic extra, but a little development could go a long way.
History
N’Kama was part of a group of assassins from all over the world assembled by Damon Dran, the Indestructible Man. They were to capture the Black Widow as a part of an elaborate plan to destroy S.H.I.E.L.D.
Although they briefly managed to capture her, she defeated them all, except for the Iron Maiden.
Description
See illo.
Personality
N’Kama does the “noble savage prince” routine. He’ll fight honorably. For instance, while he successfully ambushed the Black Widow, he purposefully missed with his spear instead of skewering her by surprise.
He’ll spend most of his time commenting on the skill and fierceness of pretty much any skilled and/or fierce opponent.
Your objective when playing N’Kama is to use as many metaphors and parallels containing African wildlife as you can squeeze in. And then add a few more. The rest of the time, hang around standing while holding your spear and looking proud.
Quotes
“This one is more dangerous than a cornered lioness !”
DC Universe History
Maybe he fought Congo Bill at one point ! Or some other dated and embarrassing character.
Game Stats — DC Heroes RPG Print Friendly
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N’Kama
Dex: 06 | Str: 04 | Bod: 04 | Motivation: Mercenary |
Int: 04 | Wil: 04 | Min: 04 | Occupation: Mercenary |
Inf: 04 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 005 |
Init: 016 | HP: 010 |
Skills:
Martial artist: 05, Military science (Camouflage, tracking): 06, Thief (Stealth): 06, Weaponry (Traditional Zulu weapons)*: 06
Advantages:
Language (Zulu).
Connections:
Mercenary world (Low).
Drawbacks:
None demonstrated.
Equipment:
- Hunting spear [BODY 02, Enhance (EV): 02 (cap is 06), Descriptor: Bludgeoning, Piercing, R#3, Limitation: Bludgeoning has Limited penetration]. It can also be thrown.
If the spearwielder’s opposition is within a four feet range, the spearwielder gets a -1 to the final roll of their melee attacks while the opposition gets a +1 to the final roll of their melee attacks. If the range is greater, these are reversed. - Curved long knife [BODY 05, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing].
- Other weapons such as a knobkerry, throwing irons, etc. are possible. But these were not used during his sole documented appearance.
Design Notes
Feel free to raise his BODY by one AP and give him 20 more HPs to turn him into an actually competent fighter if that’s what you want.
Source of Character: Marvel comics.