
Nocturne
(Vampire lord)
Context
*This* Nocturne (it’s a popular name) is a vampire lord who only appeared in the The Lost Generation special series, about the lost history of the Marvel Universe.
Which makes him doubly useful as a “big bad who was in the background back in the days” figure.
Background
- Real Name: Unrevealed.
- Marital Status: Single.
- Known Relatives: None.
- Group Affiliation: None.
- Base Of Operations: Mobile.
- Height: 6’2” Weight: 167 lbs.
- Eyes: Red Hair: None
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Powers and Abilities
Nocturne is a vampire, a secret which he carefully guarded for many years.
History
A villain possessed of an incredible and deadly genius, Nocturne hid his dark secret from his enemies for many years. He was a vampire. To hide his nature, Nocturne committed numerous murders. He then drained the blood from his victims with a distinctive tool that left a five-point wound upon the neck.
Nocturne was opposed early in his career by the swashbuckling hero Black Fox. But Fox drastically underestimated Nocturne’s abilities. The villain broke his legs and then murdered his fiancée before his very eyes. This had a dramatic effect on the Black Fox, who became obsessed with Nocturne’s destruction.
Into gold
Nocturne eventually discovered the castle of the sleeping villain Diablo the Alchemist somewhere in Eastern Europe. There he experimented with alchemy to remove the supernatural weaknesses his undead form suffered. He was interrupted by the Black Fox, Pixie, and Dr. Strange, but not before the process was partially completed. Nocturne no longer had to fear daylight.
Nocturne fought the First Line many times over the years, each time returning from apparent certain death.
Although he seemed to be killed in an explosion alongside Dr. Carmody while fighting the Skrull invasion fleet, it is possible his undead nature allowed him to survive.
Description
See illustration.
Personality
Arrogant and untrustworthy.
DC Universe History
Might make a formidable foe for Andrew Bennett (when he was alive, er, undead). And his villainy may well have extended back into the Golden Age of the JSA.
Game Stats — DC Heroes RPG
Tell me more about the game stats
Nocturne I
Dex: 09 | Str: 08 | Bod: 10 | Motivation: Power Lust |
Int: 09 | Wil: 09 | Min: 08 | Occupation: Vampire |
Inf: 09 | Aur: 12 | Spi: 10 | Resources {or Wealth}: 007 |
Init: 029 | HP: 080 |
Powers:
Animal Control: 05, Dispersal: 05, Fog: 03 (Self-Linked), Hypnotism: 09, Invulnerability: 13, Mind Over Matter: 15, Regeneration: 09, Shape Change: 07, Vampirism: 13
Bonuses and Limitations:
- Animal Control only works on bats, rats & wolves (-2).
- Dispersal only works when Self-Linked Fog is activated (-1).
- Shape Change only allows Nocturne to assume form of a bat, wolf or other “creature of the night” (-2).
- Vampirism has no AV (-1) and has range of touch (-1).
Skills:
Charisma (Intimidation)*: 09, Gadgetry*: 09, Medicine: 06, Occultist: 06, Scientist*: 09, Thief (stealth)*: 09, Weaponry: 08
Advantages:
Genius; Languages (European 1, 2 and 3), Lightning Reflexes; Scholar (Biology, Physics, Alchem-Tech).
Drawbacks:
Attack Vulnerability (silver weapons) -4 CS; Fatal Vulnerability: (immersed in water, no intrinsic range, rare); Fatal Vulnerability (not using Vampirism once per week, no intrinsic range, rare), Power Loss (Rare: When impaled by wooden stake, all physical and Mystical Attributes and all Powers reduced to zero). Misc. – casts no reflection, may not enter dwelling of another without a previous invitation); Secret ID, Creepy Appearance; Dark Secret.
Source of Character: Marvel comics The Lost Generation.