Officer Howard (Leave it to Chance comics)

Officer Howard

Power Level:
Game system: DC Heroes Role-Playing Game


Roger Howard appears in Leave it to Chance comics, which were “girl sleuth in a Hammer Horror world” 1990 comics.

For context, we suggest that you first read Chance Falconer’s character profile.


  • Real Name: Officer Roger Howard.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: Arcane Crime Units, Devil’s Echo Police Dept.
  • Base Of Operations: Devil’s Echo.
  • Height: 6’7” Weight: 230 lbs.
  • Eyes: Brown (originally); Solid green w/ black dot (lupine). Hair: Brown


Powers and Abilities

Officer Howard is a good, dedicated and courageous police officer. And he’s now a fast, powerful werewolf. As a monster, he can successfully engage other big monsters in claw-to-hand combat.

Since he wasn’t bitten by a normal werewolf, Howard does not appear to have the normal issues. Such as bloody full moon rampages and vulnerability to silver.


Roger Howard is the partner of Margo Vela. Both are uniformed officers of the Arcane Crime Units in the Devil’s Echo Police Dept.

Howard was busy planning his marriage with his fiancée Mary when a new supernatural crisis erupted. Classic Hammer Films  creatures had been animated from a cinema screen and where on a rampage.

Despite the assistance of the powerful occultist Lucas Falconer, the monsters proved to be invincible. No normal or occult countermeasure seemed to work on them.

Falconer eventually understood the monster’s real nature, and got rid of them. However, it was now necessary to deal not only with the wounded, but with people who had been bitten by “the Count” (the Dracula figure) or “the Howler” (the Werewolf figure).

Among the victims of the Howler’s bites was officer Howard. At first glance it seemed too late to save him, since had already turned into a werewolf. But, surprisingly enough, he was actually fighting on the side of his comrades.


Fast and furry

Using the standard procedure of emergency full blood transfusion, the victims of the Count were all saved from becoming vampires.

Falconer then started a ritual to heal victims of the Howler one by one. The ritual was both dangerous and exhausting for Falconer. Howard insisted to be the last in line so as to save as many citizens as possible if Falconer collapsed from exhaustion before he could treat everyone.

Falconer did get to the last victim. But the ritual started going out of hand due to fatigue. Fearing that Falconer would be killed in attempting to save him, Howard broke the spell. This saved Falconer’s life but also trapped the officer in werewolf form forever.

Due to his heroism, the chief of the ACU fought tooth and nail to retain Howard on his team despite his condition.

Although Howard had great difficulties coming to terms with the end of his relationship with Mary (who could not handle him now being a monster), he seems to have completely overcome the bestial nature of his curse and is in full control of his abilities.


A werewolf wearing a police uniform. You know.


Howard is a good, dedicated cop. While he was previously the sensitive type, he’s now pretty gruff and prone to growling.

He’s annoyed by the not-so-friendly jokes from some other cops about flea collars, but has to stay silent and deal with it like most racism victim.

He seems to be as focused and articulate as he was before. So he’s a dedicated cop who just happen to have a lot of fur and muscle.



Game Stats — DC Heroes RPG

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Officer Howard, DEPD

Dex: 07 Str: 07 Bod: 07 Motivation: Uphold Good
Int: 05 Wil: 04 Min: 04 Occupation: Policeman
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 004
Init: 017 HP: 025

Running: 05

Acrobatics (athletics): 05, Detective (police procedure, law): 04, Vehicles (land): 04, Weaponry (firearms): 04

Credentials (DEPD, Low), Iron Nerves.

Officer Vela (High), Arcane Crimes Unit (High).

Distinct Appearance.


  • Glock handgun [BODY 03, Projectile weapons: 04, Ammo: 17, R#02].
  • Radio [BODY 02, Radio coms: 05].
  • And the usual police equipment (handcuffs, etc.).
  • The Arcane Crimes Unit has access to various speciality ammunition, such as dual-purpose bullets (which contain both silver and wood, and are thus effective against both werewolves and vampires – although for the second you have to hit the heart) or water cannons loaded with holy water.

By Sébastien Andrivet.

Source of Character: Leave it to Chance comics (Homage/Image).