An ogrillon, from the first edition AD&D's Fiend Folio monster manual

Generic ogrillon


Ogrillons are a very minor part of the Dungeons & Dragons menagerie.

They appeared in the Fiend Folio back in 1981. Ogrillons are chiefly associated with the 1980s and 1990s, having little presence in later editions.

They get a capsule entry due to :

  • Rank Fiend Folio (the original one) nostalgia.
  • Remembering how they brought some variety to the possible humanoid encounters with two Hit Dice.
  • Their (minor) presence in Chapter 2 zones of the classic Baldur’s Gate video game, and in several novels by R.A. Salvatore.



  • Height: 6’2″ or so Weight: 190 lbs or so

Powers & Abilities

Ogrillons are stronger, faster, and meaner than the average orc. They can fight bare handed, due to :

  • Their strength.
  • Their hand-to-hand combat prowess.
  • The horn/bone protrusions on their fists.

Ogrillons fighting, from the AD&D 1st edition Fiend Folio

There also have small bone plates under their skin, giving them a level of protection not unlike scale mail.

Ogrillons are dangerous for ordinary people and soldiers. Their fists hit about as hard as a mace, so metallic body armour doesn’t protect as much as you’d expect. To mid-level fighters though, generic ogrillons aren’t much of a threat.

But most people aren’t mid-level anything.



Ogrillons are half-orc, half-ogre hybrids. They are routinely confused with orcs, but an expert might be able to tell the difference. Ogrillon are taller, they have bony protrusions over their body and in particular their fists, and they fight without weapons.

Ogrillons often associate with other humanoids – particularly orcs, but gnolls and the like are a possibility. They might work as bandits, mercenaries and similar occupations. Or they might be fully integrated with an orcish warband. Orcs like having such guys around as assaulters.

Ogrillons might work for evil humanoids when simply promised fights and food. However, some also seem interested in gold, considering it to be a good luck charm. Paying ogrillons with gold pieces thus occurs.


“Ogrillon” is used for one general type of orc/ogre hybrids. There’s a significant amount of variation among such half-breed humanoids.

For instance “orog” orcs, larger and meaner than ordinary orcs, are thought to have ogre blood. There are also half-ogres of various stock who are taller and more bestial-looking than ogrillons. Ghorghor Bey  may have been the most formidable and famous of those.

Thus, “ogrillon” is probably not a valid zoological label. It may be an arbitrary set defined as “large orcish types who probably have ogre blood, have subdermal bone plates and eschew weapons”.

Game Stats — DC Heroes RPG

Tell me more about the game stats

Generic ogrillon

Dex: 04 Str: 03 Bod: 03 Motivation: Chaotic Evil
Int: 02 Wil: 01 Min: 02 Occupation: Varies
Inf: 02 Aur: 01 Spi: 02 Wealth: 001
Init: 008 HP: 000

EV: 04, Skin armour: 01

Bonuses and Limitations:
The EV isn’t considered an unarmed attack for Genre Rules and other purpose. It is treated as a bludgeoning weapon, as can be expected for EV.

Probably not, though a few APs of Military Science (Survival and/or Tracking) aren’t impossible.

Language (Orcish or Ogrish).

Might have a Low Connection to a faction of evil humanoids.

Serious Rage, Serious Irrational Attraction toward Fighting. Not all ogrillons speak Common.

Normally but a loincloth or the like. Some food, some gold pieces, etc. might be carried by those who have some sort of crude pockets or satchel.

Design Notes

See our D&D article for a discussion of scale.

By Sébastien Andrivet.

Source of Character: Chiefly the original Fiend Folio (AD&D first edition) and the Monstrous Manual (AD&D second edition).

Writeup completed on the 23rd of February, 2017.