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Outrage of the Solution (Ultraverse Malibu comics) in near-human form

Outrage


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Dropkick was one of the protags in The Solution, an Ultraverse book. The Ultraverse was one of the new super-hero comics settings that emerged during the early 1990s, only to be wiped out by the speculative bubble collapse of the mid-90s.

The Solution are a group of diverse, benign international mercenaries. Pretty much a Player Character team, really.


Background

  • Real Name: Vurk.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: The Solution.
  • Base Of Operations: Mobile, although South-Eastern Asia is preferred.
  • Height: 6’3” and more. Weight: 215 lbs and more.
  • Eyes: Red over black. Hair: Dirty blond or none.


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Powers and Abilities

Outrage is a skilled and experienced Darkurian fighter. He is thus an able shape-shifter, with three main configurations :

  1. Near-human form.
  2. Near-human form with large bat-like wings.
  3. Darkurian battleform.

History

Vurk seems to be a Darkurian veteran of many conflicts with ample combat experience.

It is unknown why he ended up on Earth. He likely fled there because his people hate him and want to kill him. But the reason for this are unrevealed. Vurk once implied that he was considered antisocial in his home culture, and spent time as a kid hunting monsters in highly dangerous caves sane Darkurians would avoid.

This outcast was fated to meet Lela Cho, Troy Wilde and Æra in a London pub. Æra had foretold that “an enemy pursued by his people” was to be the fourth member of The Solution. A few minutes later, Vurk, who was just hanging around, was attacked by a Darkurian war beast, which he had trouble fighting off. His future team-mates helped him prevail.

Vurk was not enthusiastic about teaming up with two Humans and, especially, his racial enemy an Ærwan. But while such a situation would have enraged the average Darkurian, Vurk was merely reluctant.&emsp.Hewas soon convinced to join in order to fight off those hunting him, and took the handle Outrage.


Description

The human-like form is pictured above, and the Darkur form below. In human form, Vurk always wears combat boots, dark jeans and various paramilitary/tough guy items of clothing.


Personality

Vurk is a gruff warrior, who always looks quite pissed off and in a bad mood.

He favours the direct approach ; fighting is highly pleasurable for him. However, unlike most Darkurians, he stays highly rational in battle, not losing himself in the rush.

Also unlike most Darkurians, he’s not a casual killer, does not have a blind hatred of Ærwans, and does not feel complete contempt for humans. The reasons for such an enlightened attitude are unknown. He seems to consider himself very much a part of a group as a member of The Solution — at least within the limits of the Darkurian temper.

Other traits

Vurk is a chain smoker and hard drinker. He dislikes environments that seems safe and protected and much prefers slums and bad parts of the town. He needs to regularly feel alone and in danger or he will go stir-crazy.

Since he’s been on Earth for decades, he seldom has problems orienting himself in Earth societies. However, he still can have difficulties understanding the most fancy and least pragmatic aspects of Human cultures.

Vurk considers himself a very tough and experienced fighter. He will often taunt his adversaries by implying they are inexperienced or not aggressive enough.


Quotes

“Zuar’s balls ! I know there’s another nearby !”

“You’ll have to do better than that, pup ! I survived the T’Chal conflict !”


DC Universe History

The Solution can exist in nearly any supers universe where one can access cybernetics (something like Nuware or Spiral’s Body Shoppe) and some aliens are around. The team is relatively independent from context.

They can also find themselves involved in many, many story types :

  • Espionage, corporate intrigues, computer troubles, Asian-themed stories with Tech.
  • Martial arts, the mercenary world, organized crime and street-level adventures with Dropkick.
  • Alien stuff, big fights and alien code of honor stuff with Outrage.
  • And mystical and magical stuff as well as alien and mystical entities with Shadowmage.

Also, as a mercenary team, they can credibly appear anywhere and work for most everyone. Which is a boon in most less-than-cosmic campaigns.


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Game Stats — DC Heroes RPG Print Friendly

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Outrage

Dex: 06 Str: 07 Bod: 06 Motivation: Thrill of combat
Int: 05 Wil: 06 Min: 05 Occupation: Mercenary
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 006
Init: 018 HP: 050

Powers:
Analytical smell/tracking scent: 06, Chameleon: 01, Claws: 12, Extra limbs (x4): 03, Growth: 04, Invulnerability: 12, Jumping: 01, Magic sense: 04, Regeneration: 10, Stretching: 01

Bonuses and Limitations:

  • Analytical smell/tracking scent has a +2CS OV/RV penalty for scents not from the Wold (-2).
  • Chameleon only to adopt human-like form (-1).
  • Claws, Extra limbs, Stretching and Growth all have to be used simultaneously (see below).
  • Flight is Winged and cannot be used if Outrage is in natural battle form (see below).
  • Stretching has no defensive bonus (-1).
  • Invulnerability has a Serious Burnout (-2).

Skills:
Martial artist: 07, Weaponry: 07

Advantages:
Immortal, Language (Darkur), No Vital Area, Stabilization.

Connections:
Mercenary scene (Low).

Drawbacks:
Distinct Appearance (human-like form) or Strange Appearance (Darkur form), MIF of the Vyr. If he has to use his Invulnerability, he gains Catastrophic Rage and Catastrophic Psychological Instability for 1d10 Phases.

Equipment:
Heavy chopping knife [BODY 08, Enhance (EV): 01 (cap is 09), Descriptor: Slashing].


Outrage’s wrath

Most of the time, Vurk will look like a near-human. That will not draw too much attention in a major metropolis and with proper clothing. However, this is a compressed form. Darkurians are natural shape-shifters, whose natural form is huge, ugly and well-suited to combat.

This is represented by the Claws, Extra limbs, Growth and Stretching. There are no intermediate forms between the natural battleform and the near-human form ; all those Powers have to be activated at maximum APs simultaneously.

Vurk’s natural battleform thus has STR 11, EV 12 (from Claws), RV 11 (from Growth), Runs at a speed of 5 APs (from Growth) and has extra limbs.

Darkurians are quite unstoppable, as they can regenerate terrible wounds very quickly. This is modeled using Regeneration and the improved RV. As a special effect, some attacks that inflict no RAPs or are LDDed away will seem to be a wound that is instantly healed.

They have, however, a special organ inside their body. If that organ is destroyed, they cannot regenerate from the blow that destroyed it and any subsequent one. This is a form of Power Burnout.

The Burnout level on the Invulnerability is normally Catastrophic, but Outrage is an experienced warrior. As such, he’s skilled at making this organ move unpredictably inside his body to minimize the chances it will get hit.

By Sébastien Andrivet.

Source of Character: Ultraverse.

Helper(s): The list for modelling the Darkurian vital organ.

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