
Pacer
(Carlos da Silva)
Context
This profile is meant to be read after our S.T.O.R.M. and Gene Dogs organisation/team profile, which explains all sorts of things.
Background
- Real Name: Carlos de Silva.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: Gene Dogs (S.T.O.R.M. superhuman squad).
- Base Of Operations: S.T.O.R.M. Central, Northern Wales.
- Height: 6’ 1” Weight: 200 lbs.
- Eyes: Black Hair: Black
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Powers and Abilities
De Silva is an experienced commando, wielding a BFG .
His DNA has been enriched with that of unspecified hunting beasts (mostly canines). As a result :
- His strength is slightly superhuman.
- His stamina has been enhanced.
- He has minor super-human senses making him an excellent tracker.
Specific gene chips were also used to improve his fighting ability. However, he retains vestigial ferocity from the genetic material used. This might result in unrestrained aggression in times of great stress.
History
See the team entry for a full history.
Description
De Silva wears his hair long under his bandanna. He looks a lot like Conan when he’s not wearing it. In fact his outfit even includes a loincloth, which I haven’t seen in military uniforms in quite a few weeks.
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Personality
Pacer is a terse, straightforward and not very imaginative leader. He’s a good, aggressive soldier.
Da Silva acts as the liaison with S.T.O.R.M. H.Q., requesting backup, transport and the like.
Quotes
“Pick your targets, Gene Dogs ! Let’s get ’em !”
“We’re not working as a team – they’re all over us ! Cat — I need your psi skills to co-ordinate a counter-attack !”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Pacer
Dex: 05 | Str: 06 | Bod: 06 | Motivation: Soldier |
Int: 05 | Wil: 04 | Min: 04 | Occupation: S.T.O.R.M. operative |
Inf: 04 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 003 |
Init: 016 | HP: 015 |
Powers:
Analytical smell/tracking scent: 04, Jumping: 01
Bonuses and Limitations:
Jumping is Contingent Upon STR.
Skills:
Acrobatics (Climbing): 04, Medicine (First aid): 03, Martial artist: 06, Military science*: 05, Military science (Tracking): 08, Thief (Stealth): 03, Vehicles (Land): 04, Weaponry (Infantry weapons)*: 05
Advantages:
Credentials (S.T.O.R.M., Low), Familiarity (Military equipment and protocols), Language (Portuguese), Sharp Eye, Misc.: S.T.O.R.M. sensors can focus on the Gene Dogs’s gene chips to monitor them and their vital signs.
Connections:
S.T.O.R.M. (Low, from Credentials).
Drawbacks:
Fatal Vulnerability to lack of specialised genetic maintenance, Minor Rage.
Equipment:
- HEADSET [BODY 02, Radio communications: 08].
- Heavy plasma rifle [BODY 04, Energy blast: 08, R#03].
Design notes
Given the modest amount of material to benchmark them with, some of the stats are speculative.
It has been assumed that all Gene Dogs had the generic Special Forces Skills suite from the generic soldiers entry on writeups.org.
Game Stats — DC Adventures RPG
Tell me more about the game stats
Pacer — Averaged 7.4
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
05 | 04 | 02 | 02 | 06 | 02 | 02 | 01 |
Powers
Hunter DNA ● 4 points ● Descriptor: Genetic enhancement
– Enhanced Advantages (Defensive Roll 1).
– Leaping 1.
– Senses 2 (Acute Tracking Scent).
Devices
Heavy plasma rifle ● 9 points (Easily Removable) ● Descriptor: technology
Ranged energy Damage 7.
Combat Advantages
Close attack 1, Defensive Roll 2 (3), Improved Trip, Move-by Action.
Other Advantages
Benefit 1 (S.T.O.R.M. sensors can focus on the Gene Dogs’s gene chips to monitor them and their vital signs), Equipment 1, Language (European Portuguese)
Skills
Athletics 2 (+7), Close combat (Unarmed) 1 (+8), Expertise (Commando) 7 (+9), Insight 2 (+4), Perception 4 (+6), Ranged combat (Firearms) 5 (+7), Stealth 2 (+4), Treatment 4 (+6) (Limited 2 (Limited to Revive and Stabilise)), Vehicles 4 (+6) (Limited 1 to land vehicles).
Equipment
Tactical encrypted radio headset (2 pts).
Offense
Initiative +2 |
Unarmed +8, Close, Damage 5 |
Heavy plasma rifle +7, Ranged, Damage 7 |
Defence
Dodge | 08 | Fortitude | 09 |
Parry | 08 | Toughness | 04*/07 |
Will | 04 |
* Without Defensive Roll
Complications
- Fitted genes Pacer needs regular genetic maintenance or he’ll become very sick.
- Agent of S.T.O.R.M. Da Silva works as a covert agent for an agency with a contrasted track record.
- Temper There’s a small risk that Pacre might display animalistic aggression in highly stressful situations.
Powers Levels
- Trade-off areas. Attack/Effect PL 7, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort/Will PL 7.
- Points total 97. Abilities 48, Defences 15, Skills 13, Powers 4, Devices 9, Advantages 8. Equiv. PL 7.
Notes
As with the rest of the Gene Dogs I’m not bothering with writeups.org-style Powers with Enhanced Attributes and the like. Since without their Powers/genetic enhancements, the Dogs would soon die.
Source of Character: Gene Dogs limited series (Marvel Universe).
Helper(s): marvunapp.com , Darci.