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Peacemaker (Kingdom Come version)

Peacemaker

(Kingdom Come version)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This isn’t the original Peacemaker, but a version existing in a possible future of the DC Universe. These times were chronicled in the landmark series Kingdom Come, back in 1995.


Powers and Abilities

Peacemaker has no inherent super powers, although he has been trained to the peak (and maybe a little beyond) of human combat ability.

He uses an impressive arsenal of weaponry in his battle against crime and indecency, although it is believed he does not make his own equipment.


History

Peacemaker’s true identity is Top Secret, and thus the source of much conspiracy-theory related internet speculation. He is believed to be a former Special Forces member drafted for a “super soldier” experiment to fight President Quayle’s “Zero Tolerance” anti-drug/anti-terrorism program in the early 21st century. He is thought to have no connection to the original Peacemaker.

Several incidents, including the use of his Brainwave Scrambler on a car full of college kids who threw cigarette butts out the window, have landed Peacemaker in legal trouble. They also caused a great deal of embarrassment for his supervisors at the Justice department.

He was thus assigned to the Battalion over the objections of Captain Atom, and died while attempting to apprehend Parasite in Kansas.


Description

Boba Fett in brown and silver. Seriously ! Look at the armor ! He has a rocket-like jet pack, a large helmet with only a small vision slit, and totes around a big-assed submachine gun.

There is a symbol of a stylized white dove on a yellow background on his chest and helmet.


Personality

Think the Punisher combined with Rorschach, and then make him a little more of a hard ass.

The Peacemaker enforces law and order with brutal efficiency. He says little, preferring to let his weaponry speak for him. In general, he is not a pleasant fellow.

He delights in taunting Nightshade, attempting to provoke her to attack him.


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Game Stats — DC Heroes RPG Print Friendly

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Peacemaker II

Dex: 07 Str: 05 Bod: 05 Motivation: Seeking Justice
Int: 05 Wil: 08 Min: 03 Occupation: Crimefighter
Inf: 04 Aur: 04 Spi: 07 Resources {or Wealth}: n/a
Init: 020 HP: 040

Skills:
Acrobatics: 03, Charisma: 06, Gadgetry*: 05, Martial Artist*: 07, Military Science: 07, Vehicles: 05, Weaponry*: 07

Advantages:
Intensive Training, Iron Nerves, Lightning Reflexes, Security Clearance (Medium).

Connections:
Justice Battalion (High), US Department of Justice (High).

Drawbacks:
CIA to upholding/enforcing law, Secret Identity, Serious Rage.

Equipment:

  • ARMOR [/BODY/ 07].
  • Helmet [BODY 05, Enhanced Hearing: 08, Radio Communication: 14, Shade: 06, Super Hearing: 06, Telescopic Vision: 06, Thermal Vision: 06, Ultra Vision: 06].
  • Submachine Gun [BODY 04, AV 05, EV 06, Range: 05, Ammo: 06, R#: 3].
  • Nervous System Homogenizer [BODY 03, Paralysis: 08. Victim must make a successful check using his/her Body as AV/EV and the RAPs of Paralysis as OV/RV or permanently lose 1 point of DEX]
  • Brainwave Scrambler [BODY 03, Mind Blast: 07, Limitation : Mind Blast is Lethal], Flight Pack [BODY 04, Flight: 07].

Design Notes

(This very old profile uses 1990s-style DCH equipment statting. I’ve kept that intact -ed.).

By kristoff.

Source of Character: Kingdom Come.

Helper(s): Sébastien Andrivet.

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