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Piscator (Suicide Squad enemy) (DC Comics)

Piscator


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Piscator only appeared in one minor, 1992 Suicide Squad story.

He’s part of the DC tradition of making so-so characters for Aquaman to fight during crossovers, as nobody else is deemed suitable.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Jihad.
  • Base Of Operations: Qurac.
  • Height: 6’3” Weight: 220 lbs.
  • Eyes: Unrevealed Hair: Black


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Powers and Abilities

A water-breather, Piscator is at home in the water. He has even gone toe-to-toe against Aquaman (briefly). He’s also telepathic.

Dressing like a gladiator, Piscator is skilled in the use of his weapons, a trident, a net, and a short sword.


History

A Janissary, or mercenary working in the Middle East, Piscator was hired by Qurac. He was to support their Jihad group in its attempt to free President Marlo from US military prison.

The operation unfortunately ran afoul of the Israeli Hayoth, plus the Suicide Squad, plus Batman, Superman, and Aquaman. Piscator found himself facing Aquaman, and despite getting in a few hits he lost and ended up in custody.


Description

Piscator has flaps of skin extending between his arms and ribs. They don’t appear to have any functional use (although may help him in swimming), but could make it awkward for him to wear normal clothes.


Personality

Piscator enjoys fighting worthy opponents, an opportunity his role as a mercenary occasionally affords him.

He doesn’t seem overwhelmed by a need to face opponents honourably, though, and if the job requires him to capture and drown an opponent before they can raise the alarm, then that’s what he’ll do.


Quotes

“Sea king ! I salute you ! You are a foe worthy of my steel !”


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Game Stats — DC Heroes RPG Print Friendly

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Piscator

Dex: 05 Str: 05 Bod: 06 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 006
Init: 016 HP: 020

Powers:
Swimming: 05, Telepathy: 04, Water Freedom: 08

Skills:
Martial Artist: 06, Weaponry (Melee): 08

Advantages:
None demonstrated.

Connections:
Jihad (Low), Janissaries (Middle Eastern mercenaries, High).

Drawbacks:
Fatal Vulnerability (Lack of water to breathe), Creepy Appearance.

Equipment:

  • Trident [BODY 06, Enhance (EV): 02 (cap is 07), Descriptor: Piercing, R#3]. If the spearwielder’s opposition is within a four feet range, the spearwielder gets a -1 to the final roll of their melee attacks while the opposition gets a +1 to the final roll of their melee attacks. If the range is greater, these are reversed.
  • Short Sword [BODY 05, Enhance (EV): 02 (cap is 06), Descriptor: Piercing].
  • Net [BODY 06 STR 06, Snare: 06].

By Gareth Lewis.

Source of Character: DC Universe.

Writeup completed on the 16th of October, 2011.

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