This obscure character has but one meaningful appearance.
So it’s not going to be a long writeup. But if you’re looking for a nobody to develop, and to add manpower to a villainous team, well he’s there.
This profile should be read after the character profile for the original Planet-Master. To get the reference.
How much for just the hyphen ?
I had originally referenced him as “Planet-Master II”. Since we don’t know his name, a Roman numeral is needed.
But looking at the Who’s Who Update ’87, that’s not correct. He’s Planet Master, *without a hyphen*. Unlike in the story.
So no “II”. Since that’s not technically the same name as Planet-Master.
- Real Name: Unrevealed.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: None.
- Base of Operations: Gotham City.
- Height: 5’10” Weight: 170 lbs.
- Eyes: Unrevealed. Hair: Unrevealed.
Powers & Abilities
Like his colleagues, Planet Master has at least basic field training. He also seemed to have a scientific background.
He *might* have intrinsic thermal powers. Given his predecessor, we’re going to assume that these instead come from his costume. But it’s flimsy.
Beyond the ecliptic
His costume can project conditions resembling those found on planets of the Sol system. What was demonstrated :
- The heat of Mercury. Heat beams and possibly a heat aura.
- The cold of Pluto. Cold beams.
- Combining both beams produced a jet of water. Which I’d imagine stands for Earth.
That’s it. It’s possible it’s just a thermal manipulation costume, and the planets thing is mere marketing.
If not, he could have other abilities. Off the top of me head :
- Sulfuric acid clouds from Venus.
- Manipulating earth to create a hill, looking like Mars’ Olympus Mons (but much smaller).
- Windstorms like the mega-cyclones on Jupiter.
- Projectiles-intercepting point defense drones, evoking the satellites of Saturn.
- Magnetic powers evoking Neptune’s odd magnetic properties.
Our game stats assume that his costume’s fishbowl helmet provides life support.
In 1987, Kobra (Jeffrey Burr) deployed his Strike Force Kobra against Batman and the Outsiders.
The schtick was that they were mostly based on forgotten, sci-fi Batman villains from the early Silver Age . Planet Master’s costume was thus patterned after the least bad outfit of Planet-Master (Professor Norbet).
(Planet Master is seen post-Crisis. So that means that Planet-Master did exist post-Crisis. Though the story likely didn’t take place in the same way).
Planet Master may have been the field leader when Kobra wasn’t around.
The time to strike
The Strike Force attacked the Stagg laboratories to empower their newest recruit. They easily handled the security.
The Strikeforce had a tougher time handling the Outsiders. But Planet Master in particular didn’t perform badly.
His (former ?) colleagues Spectrumonster and Zebra-Man were also nearby.
They may have been Society members. Or, more likely, there were among the random super-villains that the society freed from prison as cannon fodder.
I assume that his costume has gloves. But it’s inconsistent in the material.
A devoted Kobra cultist. He seems resourceful, disciplined and professional.
“The area is secure for your arrival, my lord Kobra.”
Game Stats — DC Heroes RPG
|Dex: 04||Str: 03||Bod: 04||Motivation: Uphold Kobra|
|Int: 04||Wil: 04||Min: 04||Occupation: Cultist|
|Inf: 04||Aur: 03||Spi: 04||Wealth: 003|
|Init: 012||HP: 025|
Accuracy (COSTUME blasts): 06, Scientist: 03
SIA toward Serving Kobra.
COSTUME [BODY 06, Flame project: 08, Ice production: 07, Sealed systems: 07, Water blast: 06, Limitation: Ice production only for cold attacks].
If there are additional Powers, they likely have about 6 APs.
Flame being: 05 or so is also a possibility, given the art.
Captain Planet would totally take him.
Source of Character: Chiefly Outsiders Vol. 1 #21-22.
Writeup completed on the 7th of May, 2020.